The One Ring: Ruins of the North Preview 1

A little while back we showed off the cover for Ruins of the North, the next supplement for The One Ring Roleplaying Game (#1 on ENWorld’s chart of best-rated games!). Well, ahead of its forthcoming release, we thought we’d take a closer look at the first three adventures found within.

Ruins of the North is an adventure anthology containing six ready-to-play adventures set within Eriador. It is designed to complement the material found within Rivendell, which is in all good gaming stores now.

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Much like our first adventure anthology, Tales from Wilderland, Ruins of the North contains a new collection of adventures that can be played as standalone scenarios, or run sequentially to form a thematically linked series. Unlike Tales from Wilderland, Ruins of the North is set west of the Misty Mountains in the lands surrounding Rivendell, giving players their first taste of adventure in eastern Eriador (as described in the recently released Rivendell supplement).

The first adventure takes the companions from the foothills of Gundabad across the Misty Mountains and into Angmar, and hence serves as a fantastic way of bringing an already-established company of heroes from Wilderland and into Eriador. The other five scenarios are all based out of Rivendell, and set in the various lands around the Vale of Imladris.

They’re all nominally set after 2954 and before 2977 (the notional end of The Darkening of Mirkwood campaign), but as none are strongly tied to any date the Loremaster can use them whenever in the Tale of Years it best suits him.

The first three scenarios in the supplement are:

Nightmares of Angmar by James R. Brown – A company of heroes embark on a desperate mission to recover the stolen children of the Black Hills from the Goblins who took them. They must find safe passage through snow and peril into the mountains of Angmar and its ruined capital of Carn Dûm, where a terrible threat now lurks.

Harder than Stone by TS Luikart – A fearsome servant of Sauron has arrived in Eriador to rally the Trolls to the service of his dark master. The heroes set out to find out more about this ‘Ogre Captain’ and discover both a sinister plot against the Free Peoples of Eriador and an unlikely ally!

Concerning Archers by James M. Spahn – Bilbo Baggins, at Rivendell researching his book in the company of Glorfindel and Lindir, asks the heroes to search the ruins of the north to prove that there really was a regiment of Hobbit archers that marched to fight in the Battle of Fornost. To do so they must search a forgotten battlefield and enter a long-abandoned ruin, all the while contending with spirits, Orcs and the ghosts of the past.

Come back on Monday when we’ll take a look at the second half of Ruins of the North and the challenges it poses to a company of heroes!

About Ruins of the North

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Ruins of the North contains six ready-to-play adventures, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventurers are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Ruins of the North complements the background and rules material contained in the Rivendell supplement, the latest supplement for The One Ring Roleplaying Game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.

Ruins of the North is written by Francesco Nepitello, James R. Brown, Adam Dials, Richard Harrison, TS Luikart, Marco Rafala and James M. Spahn.

The pre-order for Ruins of the North is coming soon - keep an eye on the website for more information as it draws near.

About Rivendell


This setting supplement will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.

This 144-page, full-colour supplement includes:

  • Background for the Last Homely House, the sanctuary of Rivendell itself.

  • Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

  • New Fellowship undertakings, including rules for composing your own songs.

  • A history of Arnor, Angmar and the Dúnedain.

  • A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

  • New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

  • A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

  • Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

  • A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

  • Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

  • Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

Rivendell is available in all good gaming stores now, as well as on our webstore here. All orders from our webstore (and from stores participating in the Bits & Mortar program) come with a complementary copy of the PDF too. If you just want the PDF version of Rivendell it is available right now here.


Find out more about The One Ring Roleplaying Game
The One Ring Downloads
Rivendell Print + PDF

Rivendell PDF
The Darkening of Mirkwood Print + PDF
The Darkening of Mirkwood PDF
Tales from Wilderland Print + PDF
Tales from Wilderland PDF

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