World War Cthulhu: Darkest Hour to Cold War


World War Cthulhu is a series of settings for Call of Cthulhu, each taking one of the conflicts of the 20th century to be its focus. Each of these settings stands alone, but they all exist as part of the same continuity, with plots, characters and events from one setting continuing to have ripples into the past and the future. And this means if you’ve played our Second World War setting, World War Cthulhu: The Darkest Hour, you’re going to want to check out our Kickstarter for World War Cthulhu: Cold War too.

World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The Kickstarter runs until 5pm on Tuesday, 21st July. You can pledge your support here.

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World War Cthulhu: Cold War is a direct sequel to The Darkest Hour. The war against the axis powers might have been won, but the war against the other enemy – the powers of the Mythos – continues to rage in the shadows. The mysterious spymaster N, who directed the actions of the SOE agents who made up Network N during the Second World War, continues to orchestrate and usurp the activities of spies caught up in the Cold War to also do battle with the Mythos.

More than just the continuation of the story of the setting is the legacy of the characters you play. Just as your investigator from The Darkest Hour might once have been an investigator in a regular 1920s campaign, so too might your investigator in the Cold War once have served in Network N in the Cold War. This means that you can return to old favourites, catch up with previous investigators and bring them back to the gaming table some 30 years on. The World War Cthulhu: Cold War Core Setting Book has a dedicated section on doing just that.


Of course, this being the Cold War, loyalties have since shifted as the battlelines are redrawn between East and West. Investigators returning to this new conflict might find that old enemies are now allies, and former allies are implacable foes. Even N is playing a different game, and the missions he hands down can no longer be taken at face value. It's enough to make your investigator yearn for the simplicity of the war again, when you knew who your enemy was.

Part of the joy of running a World War Cthulhu campaign is to return to themes, locations and plots many years later, revisiting old haunts and seeing former theatres of war in a new light. A group’s favourite villain can be brought back as a wary ally, forcing the players into an uneasy alliance. An old Mythos threat might resurface, forcing the investigators to remember a past victory – or defeat.


Both The Darkest Hour and the Cold War settings form part of our wider World War Cthulhu line which covers a range of conflicts. You don’t need any other World War Cthulhu products to play The Darkest Hour or Cold War – they are standalone settings – but they form a part of the over-arching World War Cthulhu narrative. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

About World War Cthulhu: Cold War

WWC infographic 1

We're launching a brand-new setting for Call of Cthulhu, set at the height of the Cold War in the 1970s, one of the most paranoid and chaotic conflicts of the 20th century.

If you love the novels of John Le Carré (Tinker, Tailor, Soldier, Spy et al), shows like Homeland, The Americans and The Sandbaggers, or comics like Greg Rucka’s Queen & Country then this is the Call of Cthulhu setting for you!

But we need your help to bring this setting to life with a bang, create the best core setting book possible and develop awesome expansions. As a backer, you can choose from a range of rewards including a copy of the hardcover core setting book, a deluxe edition of the core book, and a range of supplements to really get you started! There’s loads more detail about what’s included below.

The Cold War setting forms part of our wider World War Cthulhu line, which covers a range of conflicts (see here for more info). You don’t need any other World War Cthulhu products to play Cold War – it is a standalone setting – but it forms a part of the over-arching World War Cthulhu narrative. You will need a copy of the Call of Cthulhu Rulebook.

We want to bring you a fantastic new hardback setting book filled with evocative background, intriguing mysteries, inspirational advice and stunning artwork, to really do this era justice. Not only are we offering you the chance to get hold of the World War Cthulhu: Cold War hardback core book, but also to get a very limited-edition deluxe copy of the book too.

If you’ve seen any of our books before, you’ll know we pride ourselves on our high production values, and World War Cthulhu: Cold War will be no exception. Cubicle 7’s previous Call of Cthulhu products come very highly recommended, and have won ENnie and Origins Awards.

As well as the award winning core Cubicle 7 team, we’ve assembled an awesome team of industry heavyweights such as Mike Mason (Call of Cthulhu line editor at Chaosium), Paul Fricker (co-author of Call of Cthulhu 7th edition), Gareth Ryder-Hanrahan (line developer for The Laundry RPG and author of The Darkening of Mirkwood for The One Ring) and Scott Dorward (line developer for World War Cthulhu). We’ll have amazing art from the likes of Jon Hodgson, Scott Purdy and others.

You can find out more about the Kickstarter here.


Back the Kickstarter
What is Section 46?
Find out more about the Core Setting Book
Find out more about the campaign book, Yesterday's Men
More about World War Cthulhu

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