We're at the half way mark on our World War Cthulhu: Cold War Kickstarter with just 15 days left to go. We're already funded and are now in the business of breaking through stretch goals, so now's a great time to join in. In today's blog we ask the question: what do you do in the game?
World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The Kickstarter runs until 5pm on Tuesday, 21st July. You can pledge your support here.
In World War Cthulhu: Cold War, you play intelligence agents for one of the Western powers, working to counter the Soviet threat, but you are also part of Section 46, fighting against the agents of the Mythos. You serve many different masters – your various intelligence chiefs, the mysterious N, the enigmatic H appearing to you in your dreams, intelligence officers pursuing their own agendas and assets looking to turn the tables – and this is reflected in how a mission plays out in the game.
In a mission, you will be tasked with both an espionage mission and a Mythos mission that you must accomplish. These missions will often be contradictory, requiring hard choices to reach the best outcome in a desperate situation. You might have to go completely off-mission in pursuit of their Mythos objectives, bringing you into conflict with enemy counter-intelligence or agents from your own side!
For example, your mission might look like this:
- Your team have to plant a bug on an office used by Soviet agents, but at the same time rifle through the archives there to find evidence of local cult activity.
- Or, you’re sent to tail a suspected mole, but at the same time pick up a dead-dropped grimoire left for you by your own informant.
- Or you’re sent to Cuba to extract a compromised agent, but whilst you’re there you’re tasked with stopping the Cult of Dagon’s midnight meeting with Deep Ones.
If you’ve played our Second World War setting for World War Cthulhu – The Darkest Hour – before then you’ll already be familiar with the mission structure. But, in the Cold War, with the paranoia and tension turned up a notch, there’s an added complication in that the lines of loyalty are not so clearly drawn. You can never be entirely sure about where your orders have come from, their validity or whether the whole thing is some sort of elaborate trap. The investigators will rarely feel confident that they are doing the right thing for the right people.
Take that last mission – say it’s the CIA who have sent you into Cuba, with N piggybacking his mission against the Deep Ones onto the back of the Americans’ own agenda. But what if you’ve received a tip off that the CIA handler has already been turned? Can he be trusted? Do you call the mission off? And which part of the mission does this compromise – after all, has he been turned by the Russians… or by an agent of the Mythos?
At any given time you will have at least two objectives on the go, but you’ll also have innumerable questions to answer as a team. Can we trust these orders? Do we know if we’re meant to follow them? Which mission is more important? Can we afford to fail?
Whose side are we really on?
Of course, we can’t do it without your help and support, so please keep spreading the word, sharing the Kickstarter on Facebook, Twitter, Google+ and talking about it in your favourite gaming forum! By spreading the word, you’re helping us make it the best setting it can be, with a fantastic core book and some great supplements to support it.
About World War Cthulhu: Cold War
We're launching a brand-new setting for Call of Cthulhu, set at the height of the Cold War in the 1970s, one of the most paranoid and chaotic conflicts of the 20th century.
If you love the novels of John Le Carré (Tinker, Tailor, Soldier, Spy et al), shows likeHomeland,The Americans and The Sandbaggers, or comics like Greg Rucka’sQueen & Country then this is the Call of Cthulhu setting for you!
But we need your help to bring this setting to life with a bang, create the best core setting book possible and develop awesome expansions. As a backer, you can choose from a range of rewards including a copy of the hardcover core setting book, a deluxe edition of the core book, and a range of supplements to really get you started! There’s loads more detail about what’s included below.
The Cold War setting forms part of our wider World War Cthulhu line, which covers a range of conflicts (see here for more info). You don’t need any other World War Cthulhu products to play Cold War – it is a standalone setting – but it forms a part of the over-arching World War Cthulhu narrative. You will need a copy of the Call of Cthulhu Rulebook.
We want to bring you a fantastic new hardback setting book filled with evocative background, intriguing mysteries, inspirational advice and stunning artwork, to really do this era justice. Not only are we offering you the chance to get hold of the World War Cthulhu: Cold War hardback core book, but also to get a very limited-edition deluxe copy of the book too.
If you’ve seen any of our books before, you’ll know we pride ourselves on our high production values, and World War Cthulhu: Cold War will be no exception. Cubicle 7’s previous Call of Cthulhu products come very highly recommended, and have won ENnie and Origins Awards.
As well as the award winning core Cubicle 7 team, we’ve assembled an awesome team of industry heavyweights such as Mike Mason (Call of Cthulhu line editor at Chaosium), Paul Fricker (co-author of Call of Cthulhu 7th edition), Gareth Ryder-Hanrahan (line developer for The Laundry RPG and author of The Darkening of Mirkwood for The One Ring) and Scott Dorward (line developer for World War Cthulhu). We’ll have amazing art from the likes of Jon Hodgson, Scott Purdy and others.
You can find out more about the Kickstarter here.