World War Cthulhu: Cold War – the Table of Contents

The World War Cthulhu: Cold War Kickstarter is progressing really well, and so too is work on the Core Setting Book itself. Line developer Scott Dorward has assembled a crack team of writers and work is well under way.

There are still 20 days left to go and plenty more stretch goals to hit – we’re excited to see how big the Campaign Book will grow, as well as whether we'll get to reveal some of the other exciting stretch goals we have planned.

Today we thought we’d take a closer look at what you can expect to find inside the core book, starting with the Table of Contents.

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The book begins with a look at the World War Cthulhu: Cold War setting, starting with the state of affairs in the Cold War of the 1970s, including a look at the various British intelligence services. Capsule briefings are also provided for the different players in the global intelligence community too and how they work together under the guise of Section 46 (which you can read more about in the update here).

The second part of the book examines what makes a good agent for Section 46, containing an alternate set of character creation rules (including conversion guides for adapting characters from either Call of Cthulhu or World War Cthulhu: The Darkest Hour to the Cold War setting) and tradecraft techniques the agents might employ.

The third part of the book is for the Keeper’s eyes only. It briefs the Keeper on how to run World War Cthulhu: Cold War, including advice on designing missions. The section also provides an overview of different key areas and flashpoints of the Cold War, from East Germany and Russia to Somalia, Angola and Indonesia (and many more theatres besides). There’s also background on the various Mythos threats arrayed against Section 46 in the 1970s, and a selection of NPCs – friendly and hostile – too. Finally, this section of the book also has new combat options too, from rules for operating undercover and setting ambushes to vehicular combat, new weapons and how to buy equipment behind the Iron Curtain.

The final part of the book contains a new sandbox-style campaign for the investigators to get embroiled in – if you’ve seen The God in the Woods in World War Cthulhu: The Darkest Hour then you’ll have a good idea what we’re shooting for here.

The book is then rounded off with an appendix of Fortean events from the 1970s, a glossary of intelligence jargon and six ready-made characters.

It’s going to be a fantastic book, all-told, and I can’t wait to read it myself! But we can’t do it without your help and support, so please keep spreading the word, sharing the Kickstarter on Facebook, Twitter, Google+ and talking about it in your favourite gaming forum! By spreading the word, you’re helping us make it the best setting it can be, with a fantastic core book and some great supplements to support it.

About World War Cthulhu: Cold War

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We're launching a brand-new setting for Call of Cthulhu, set at the height of the Cold War in the 1970s, one of the most paranoid and chaotic conflicts of the 20th century.

If you love the novels of John Le Carré (Tinker, Tailor, Soldier, Spy et al), shows likeHomeland,The Americans and The Sandbaggers, or comics like Greg Rucka’sQueen & Country then this is the Call of Cthulhu setting for you!

But we need your help to bring this setting to life with a bang, create the best core setting book possible and develop awesome expansions. As a backer, you can choose from a range of rewards including a copy of the hardcover core setting book, a deluxe edition of the core book, and a range of supplements to really get you started! There’s loads more detail about what’s included below.

The Cold War setting forms part of our wider World War Cthulhu line, which covers a range of conflicts (see here for more info). You don’t need any other World War Cthulhu products to play Cold War – it is a standalone setting – but it forms a part of the over-arching World War Cthulhu narrative. You will need a copy of the Call of Cthulhu Rulebook.

We want to bring you a fantastic new hardback setting book filled with evocative background, intriguing mysteries, inspirational advice and stunning artwork, to really do this era justice. Not only are we offering you the chance to get hold of the World War Cthulhu: Cold War hardback core book, but also to get a very limited-edition deluxe copy of the book too.

If you’ve seen any of our books before, you’ll know we pride ourselves on our high production values, and World War Cthulhu: Cold War will be no exception. Cubicle 7’s previous Call of Cthulhu products come very highly recommended, and have won ENnie and Origins Awards.

As well as the award winning core Cubicle 7 team, we’ve assembled an awesome team of industry heavyweights such as Mike Mason (Call of Cthulhu line editor at Chaosium), Paul Fricker (co-author of Call of Cthulhu 7th edition), Gareth Ryder-Hanrahan (line developer for The Laundry RPG and author of The Darkening of Mirkwood for The One Ring) and Scott Dorward (line developer for World War Cthulhu). We’ll have amazing art from the likes of Jon Hodgson, Scott Purdy and others.

You can find out more about the Kickstarter here.



Back the Kickstarter
What is Section 46?
More about World War Cthulhu

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