World War Cthulhu: Cold War – Expanding the Campaign Book

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Thanks to the support of our backers, our World War Cthulhu: Cold War Kickstarter has blown through another of its stretch goals over the weekend – this means that the campaign book has grown to become five-parts! Up until now, all we’ve said about the campaign is its name: Yesterday’s Men. But I’ve just been handed a manila folder by a shady man in a trenchcoat that reveals some more information…

World War Cthulhu: Cold War is currently funding on Kickstarter. It is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

The Kickstarter runs until Tuesday, 21st July, and there are some great books for you to get your hands on – including a deluxe, limited-edition copy of the core setting book. You can pledge your support here.

Read More.

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Renke and his team, loyal members of Network N, stayed behind in East Germany after the Iron Curtain fell. For almost thirty years they have pretended to be good citizens to the authorities, good spies to their controllers in SIS and good cultists to those they were really infiltrating. As retirements and deaths erode N's hidden network within SIS, Renke's team are all but forgotten, ghosts in a foreign land.

A sudden crisis brings Renke’s team back to N's attention, and the questions start to mount. Who are they working for now? Have their minds been destroyed by the horrors they've witnessed or perpetrated? How much of a danger do they now pose to their supposed allies? A small team from Section 46 will need to head into East Berlin to learn the truth and deal with the consequences, no matter where this takes them.”

The premise of the campaign is that a Network N cell, designed to find intelligence on Mythos activities, was left behind the Iron Curtain in 1946. N was worried that the Eastern Bloc could become a blind spot for his operations, so he set this unit up under the pretext of non-Mythos espionage, but with the remit to filter any eldritch rumours back to N. The unit has actually provided some useful information about new Soviet weapons and troop movements, but this is just the icing on the cake. They have been operating secretly in East Germany for thirty years, headquartered in Berlin.

Now, in the 1970s, the unit is getting less attention and funding. Worse, the toll that dealing with the Mythos has exacted has been severe. The men and women of the unit are demoralised, isolated and half-insane. Some of them have been corrupted by the Mythos so much that they no longer know which side they're fighting on. There is the fear that others may have been compromised by the Stasi or allied with extremist groups on both the left and right, feeding false intelligence back to the UK. This is heading towards a crisis point.

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Investigators from Section 46 are sent to East Berlin to find out just how bad things have become. This opens a can of worms that connects the unit’s activities to violent extremist groups in Italy, Palestinian paramilitary training grounds in Jordan, politically motivated heroin smugglers in Ukraine, and an aircraft hijacking in the Somali Democratic Republic. At every stage the team will have to deal with threats from the Stasi, extremists, Mythos sects entangled in the confusion of the Cold War and the larger threat of annihilation from both human and inhuman madness, all while never being entirely sure who to trust, who is giving the orders and why their dreams seem to be growing more real than the waking world…

As you can see, it’s going to be a globe-trotting adventure of intrigue, mystery, betrayal and conspiracy that will take the agents of Section 46 into some of the most dangerous flashpoints of the Cold War.

And, with your support and help spreading the word, we can make the campaign even bigger and better as, at £25,000, we’ll be able to add a sixth-part to Yesterday’s Men! So please keep spreading the word, sharing the Kickstarter on Facebook, Twitter, Google+ and talking about it in your favourite gaming forum!

About World War Cthulhu: Cold War

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We're launching a brand-new setting for Call of Cthulhu, set at the height of the Cold War in the 1970s, one of the most paranoid and chaotic conflicts of the 20th century.

If you love the novels of John Le Carré (Tinker, Tailor, Soldier, Spy et al), shows likeHomeland,The Americans and The Sandbaggers, or comics like Greg Rucka’s Queen & Country then this is the Call of Cthulhu setting for you!

But we need your help to bring this setting to life with a bang, create the best core setting book possible and develop awesome expansions. As a backer, you can choose from a range of rewards including a copy of the hardcover core setting book, a deluxe edition of the core book, and a range of supplements to really get you started! There’s loads more detail about what’s included below.

The Cold War setting forms part of our wider World War Cthulhu line, which covers a range of conflicts (see here for more info). You don’t need any otherWorld War Cthulhu products to play Cold War – it is a standalone setting – but it forms a part of the over-arching World War Cthulhu narrative. You will need a copy of the Call of Cthulhu Rulebook though.

We want to bring you a fantastic new hardback setting book filled with evocative background, intriguing mysteries, inspirational advice and stunning artwork, to really do this era justice. Not only are we offering you the chance to get hold of the World War Cthulhu: Cold War hardback core book, but also to get a very limited-edition deluxe copy of the book too.

If you’ve seen any of our books before, you’ll know we pride ourselves on our high production values, and World War Cthulhu: Cold War will be no exception. Cubicle 7’s previous Call of Cthulhu products come very highly recommended, and have won ENnie and Origins Awards.

As well as the award winning core Cubicle 7 team, we’ve assembled an awesome team of industry heavyweights such as Mike Mason (Call of Cthulhu line editor at Chaosium), Paul Fricker (co-author of Call of Cthulhu 7th edition), Gareth Ryder-Hanrahan (line developer for The Laundry RPG and author of The Darkening of Mirkwood for The One Ring) and Scott Dorward (line developer for World War Cthulhu). We’ll have amazing art from the likes of Jon Hodgson, Scott Purdy and others.

You can find out more about the Kickstarter here.



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