We’re coming up to the last week of our World War Cthulhu: Cold War Kickstarter and the next stretch goal is within our grasp, so now’s a great time to back the project, spread the word and get all of your friends to back it too! Share the Kickstarter on Facebook, Twitter, Google+ and talking about it in your favourite gaming forum. By spreading the word, you’re helping us make it the best setting it can be, with a fantastic core book and some great supplements to support it.
World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The Kickstarter runs until 5pm on Tuesday, 21st July, and there are some great books for you to get your hands on – including a deluxe, limited-edition copy of the core setting book. You can pledge your support here.
In today's blog post you can listen to line developer Scott Dorward wax lyrical about the setting, as well as take a peek at the other supplements included in the Kickstarter.
For a peek into the brain of Scott Dorward, line developer and lead writer on World War Cthulhu: Cold War, have a listen to the Call of Cthulhu/horror podcast The Good Friends of Jackson Elias. He discusses what makes the 1970s such a good setting for Call of Cthulhu, what a Keeper might do with the game, sources of inspiration, who exactly H is and much more. You can find it here: http://blasphemoustomes.com/2015/07/11/the-good-friends-look-at-world-war-cthulhu-cold-war/
Up till now we’ve talked about the Core Setting Book and what you do in the game, as well as taken a look at the campaign book, Yesterday's Men, but today I wanted to look at the other three supplements included in the Kickstarter – the player’s guide, the scenario supplement and the American setting supplement.
Section 46 Operations Manual – The Player's Guide
The line between spy and criminal is often so thin as to be invisible. A good spy needs to lie convincingly, break into places he or she doesn't belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.
Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies sometimes inhuman. The Section 46 Operations Manual is a handbook for players, designed to teach them how best to succeed and survive in this murky world, or at least how to delay the inevitable for as long as possible.
If you’ve seen The SOE Handbook for World War Cthulhu: The Darkest Hour, you’ll have a good idea of what to expect here – it’ll be packed full of real-world espionage techniques and weaponry, as well as rules for using them in your game.
Our American Cousins – Setting Supplement
The Special Relationship between the United Kingdom and the United States has led the two countries to share classified intelligence in pursuit of mutual goals since the Second World War. This relationship isn't always without its hiccups, however, and even the best of friends keep secrets sometimes.
There is another, murkier relationship that is more secret still. Former members of the OSS, trained by British agents in Canada during the war, have long since moved into key positions of the CIA and other agencies. Many of these people fought in the secret war of Network N, retaining contact the post-war years. Now, even as Section 46 has moved into the shadows, these agents are still subverting the machinery of US foreign actions to fight enemies older and deadlier than the Soviet Union.
This book provides additional character creation options for American agents of Section 46, along with details of the intelligence agencies they have infiltrated and a number of missions tied to American covert missions on both domestic and foreign soil.
Covert Actions – Scenario Supplement
You've been told that Heinrich is in possession of the clay tablets, but there are also rumours that he's working for the Stasi. You almost laughed when you heard that. Life would be so much simpler if Heinrich were just a double-agent, but you're pretty sure he's not even human. Still, if you can get him what he wants, maybe only the right people need to die today.
This collection of scenarios for World War Cthulhu: Cold War presents all the dangerous missions, unreliable allies, confused agendas and blatant falsehoods you'll need to keep your players looking over their shoulders for months to come.
About World War Cthulhu: Cold War
We're launching a brand-new setting for Call of Cthulhu, set at the height of the Cold War in the 1970s, one of the most paranoid and chaotic conflicts of the 20th century.
If you love the novels of John Le Carré (Tinker, Tailor, Soldier, Spy et al), shows like Homeland, The Americans and The Sandbaggers, or comics like Greg Rucka’s Queen & Country then this is the Call of Cthulhu setting for you!
But we need your help to bring this setting to life with a bang, create the best core setting book possible and develop awesome expansions. As a backer, you can choose from a range of rewards including a copy of the hardcover core setting book, a deluxe edition of the core book, and a range of supplements to really get you started! There’s loads more detail about what’s included below.
The Cold War setting forms part of our wider World War Cthulhu line, which covers a range of conflicts (see here for more info). You don’t need any other World War Cthulhu products to play Cold War – it is a standalone setting – but it forms a part of the over-arching World War Cthulhu narrative. You will need a copy of the Call of Cthulhu Rulebook.
We want to bring you a fantastic new hardback setting book filled with evocative background, intriguing mysteries, inspirational advice and stunning artwork, to really do this era justice. Not only are we offering you the chance to get hold of the World War Cthulhu: Cold War hardback core book, but also to get a very limited-edition deluxe copy of the book too.
If you’ve seen any of our books before, you’ll know we pride ourselves on our high production values, and World War Cthulhu: Cold War will be no exception. Cubicle 7’s previous Call of Cthulhu products come very highly recommended, and have won ENnie and Origins Awards.
As well as the award winning core Cubicle 7 team, we’ve assembled an awesome team of industry heavyweights such as Mike Mason (Call of Cthulhu line editor at Chaosium), Paul Fricker (co-author of Call of Cthulhu 7th edition), Gareth Ryder-Hanrahan (line developer for The Laundry RPG and author of The Darkening of Mirkwood for The One Ring) and Scott Dorward (line developer for World War Cthulhu). We’ll have amazing art from the likes of Jon Hodgson, Scott Purdy and others.
You can find out more about the Kickstarter here.