13Jul/18Off

Warhammer Fantasy Roleplay Preview – Fate and Fortune, Resilience and Resolve

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Preview – Fate and Fortune, Resilience and Resolve

WFRP Characters are special — whether it is guts, luck, or the favour of the gods, they stand out from the masses.

The game represents this with Fate & Fortune and Resilience & Resolve — points you can spend to secure advantages and save your bacon in tricky situations. Each of these pairs represent different scales of power — Fate and Resilience are more powerful and govern how much Fortune and Resolve you can hold. Fortune and Resolve are less powerful, and will be spent and regained much more frequently.

Fate and Fortune

Fate & Fortune are familiar to players of previous editions of Warhammer, with some additional uses. They represent your destiny, perhaps your favour with the gods, and your overall luck.

You can use a Fortune point to:

  • Reroll a failed Test.
  • Add +1 Success Level to a Test after it is rolled.
  • At the start of the Round, choose when to act in that Round disregarding Initiative order.

You can use a Fate point to:

  • Survive an event that would kill you, although you are incapacitated for the rest of the scene/encounter.
  • Ignore damage from a single event through the intervention of fate — slipping as a blow is about to land, for example.

You regain Fortune points at the start of each session and sometimes during play. Fate points are much harder to come by…

Resilience and Resolve

Resilience and Resolve represent your personal drive and determination to endure, and overcome, no matter the obstacles you face. The Old World is a hard and cruel place, and you’ll need reservoirs of internal strength to endure.

You can use a Resolve point to:

  • Become immune to Psychology until the end of the next round.
  • Ignore all modifiers from all Critical Wounds until the beginning of the next round.
  • Remove one Condition. (More on these in a future preview.)

You can use a Resilience point to:

  • Defy Corruption and resist mutation, though you lose no Corruption points. (More about this in a future preview, too.)
  • Choose the number instead of rolling for it as part of a Test, allowing you to succeed in even the direst of situations.

Resolve is regained whenever you act according to your Character’s Motivation, which is a short phrase describing your character’s inner drive, and the GM might (very rarely) grant a Resilience point for an act of extreme importance to your Motivation.

 

PDF Release Update

We’ve still got some additional things to do before we can release the PDF, but it won’t be too much longer and are e-mailing all pre-order customers with an update on that progress. Thanks for your patience while we get the last details right. We’d rather not make the same mistake again and give an estimated date of which we aren’t 100% sure, but it’s almost there and pre-order customers have a little something that will make up for the wait.

There are some factors out of our control even at the end of the process, and there are always calls to be made between getting it done and getting it right. We tend to err towards prioritising getting it right, but we appreciate that can be frustrating for those of you waiting. But, we’re making this the best game we can, and we are very close, and the PDF will be ready as soon as possible.

Thanks for your patience and support!

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