Last week we unveiled the cover to our next supplement for The One Ring Roleplaying Game, Horse-lords of Rohan, which seemed to go down a treat with several thousand of you; popped a new set of green dice for The One Ring up for pre-order; and The Eighth Doctor Sourcebook materialised in US stores. Not a bad start back after our Easter holidays, eh?
Well, this week is likely to prove no less action packed, as we’ll be updating you on the great strides we’ve made on The Lone Wolf Adventure Game boxed set, declassify a new asset for The Laundry RPG and share some news about Ruins of the North.
But, today we’re announcing the next supplement for World War Cthulhu: The Darkest Hour, our World War 2 espionage setting for Call of Cthulhu: The SOE Handbook.
The Special Operations Executive were tasked with some of the most daring and dangerous covert actions of the Second World War, from sabotaging power plants to establishing resistance cells in occupied Europe. Yet for the agents of Network N, fighting the Nazis is just one part of their war, for they have the agents of the Mythos to deal with too.
Drawing from real Special Operations Executive training materials and catalogues, The SOE Handbook presents players and Keepers with a wealth of information about combat techniques, tradecraft, the ungentlemanly art of sabotage and the sometimes bizarre weapons and equipment developed for Britain’s secret war. Plentiful sidebars translate these techniques and items into Call of Cthulhu game mechanics. The book is also peppered with notes from the mysterious N, steering members of his network through the added complications of applying this knowledge to battles with more eldritch foes.
The SOE Handbook also presents details of a selection of SOE training facilities and the sometimes eccentric personalities who may be encountered there, from initial training at Wanborough Manor, to the SOE’s ‘finishing school’ at Beaulieu. This allows the Keeper to include mission-specific training, along with the occasional side mission on home soil, as part of their campaign.
So, if you ever wanted to know how to knock out a cultist with nothing more than a matchbox, how to resist interrogation at the hands of the Gestapo or how best to use an exploding rat, then The SOE Handbook is for you!
The pre-order for The SOE Handbook is coming soon – keep an eye on the website for more information!
About World War Cthulhu: The Darkest Hour
Like Call of Cthulhu itself, World War Cthulhu: The Darkest Hour is rooted firmly in the real world of the 20th century, but one in which another, more secret war runs in parallel to the Second World War we all know. The Mythos is a threat to all humanity, regardless of which side of the conflict they are on, and you won’t find any Nazi sorcerers commanding undead minions or military alliances with deep ones here; the Axis have as much to lose as the Allies when they encounter eldritch forces.
The scenarios themselves are usually grim, desperate and bloody missions, inspired by the missions of the real Special Operations Executive. In this version of history, a secret network exists within the British establishment, under the leadership of the shadowy spymaster N, using SOE resources to combat the Mythos alongside military missions. N’s agents will often find themselves behind enemy lines, hunting cultists and alien entities, while in turn being hunted by the Gestapo or collaborators. While N’s agents are cunning, well-equipped and trained in the techniques of sabotage, infiltration and assassination, the dangers they face mean any victories will be hard-won indeed.
World War Cthulhu: The Darkest Hour is a setting book for the Call of Cthulhu roleplaying game - you will need a copy of Call of Cthulhu to use it.