We've had multiple reports of the latest supplement for The One Ring, Rivendell, arriving with US pre-order customers over the weekend, (European stock is in the UK and on the way to our warehouse right now!) so thought we’d take another look at it ahead of its general release in a few weeks’ time.
The latest supplement for The One Ring Roleplaying Game, and the first designed specifically with the revised edition in mind, is Rivendell, and over the weekend the hardcopy has been arriving with pre-order customers.
The image above shows the full painting by Jon Hodgson used as both the front and back cover to the supplement, but which we have not shown off until now!
Over on our forums James had this to say about his copy: “The quality of this product is phenomenal. The binding is absolutely beautiful and the end-paper maps in the front and back are superb (for those who haven't received your copy yet, the Player's Map of Eriador is inside the front cover and the Loremaster's Map is in the back).
“In my opinion, this is definitely the nicest supplement produced so far all around. Cubicle 7, keep going in the direction you're going!”
Rivendell is not only a setting supplement covering the lands of Eastern Eriador (including the Vale of Imladris, the Barrow-downs, Angmar and more besides), but also a treasure trove of new rules and options. You can check out our series of previews from Rivendell here.
One of our favourite bits are the rules for introducing Magical Treasure in your game. You can read all about that here. One of the ways in which you keep track of Magical Treasure, is via the Magical Treasure Index – and you can now download a PDF of the blank index from Rivendell here:
This setting supplement will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.
There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.
Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.
This 144-page, full-colour supplement includes:
Background for the Last Homely House, the sanctuary of Rivendell itself.
Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
New Fellowship undertakings, including rules for composing your own songs.
A history of Arnor, Angmar and the Dúnedain.
A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.
New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.
A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.
Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.
2 maps of Eastern Eriador - the Players' Map and the Loremaster's Map - incorporated into the end-papers.
Rivendell will be available in stores in mid-December or you can order it from our webstore here. All orders come with a complementary copy of the PDF too. If you just want the PDF version of Rivendell it is available right now here.
The One Ring Roleplaying Game is available in stores now, or in PDF here.