The Special Operations Executive were tasked with some of the most daring and dangerous covert actions of the Second World War, from sabotaging power plants to establishing resistance cells in occupied Europe. Yet for the agents of Network N, fighting the Nazis is just one part of their war…
Drawing from real Special Operations Executive training materials and catalogues, the SOE Handbook for World War Cthulhu presents players and Keepers with a wealth of information about combat techniques, tradecraft, the ungentlemanly art of sabotage and the sometimes bizarre weapons and equipment developed for Britain’s secret war. Plentiful sidebars translate these techniques and items into Call of Cthulhu game mechanics. The book is also peppered with notes from the mysterious N, steering members of his network through the added complications of applying this knowledge to battles with more eldritch foes.
The SOE Handbook also presents details of a selection of SOE training facilities and the sometimes eccentric personalities who may be encountered there. This allows the Keeper to include mission-specific training, along with the occasional side mission on home soil, as part of their campaign.
Written by Scott Dorward and Martin Dougherty, illustrated by Jon Hodgson and Scott Purdy
The SOE Handbook for World War Cthulhu: The Darkest Hour is available for pre-order at our webstore now.
All pre-orders come with a complementary PDF copy.
You can also pre-order it at your local games store. Stores participating in the Bits and Mortar scheme also come with a complementary PDF.
You can also buy The SOE Handbook at Drivethru RPG.
Please note: The techniques described in this book are historical techniques employed by trained professionals in desperate times. Cubicle 7 does not endorse or encourage their use or replication, and does not take any responsibility for individuals doing so.
About World War Cthulhu: The Darkest Hour
The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes.
For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them.
Pressed into the British Secret Intelligence Service, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos.
World War Cthulhu: The Darkest Hour is a World War Two setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists).
Here we present the first PDF preview of World War Cthulhu: The Darkest Hour, which features the contents page, introduction detailing the themes and focus of World War Cthulhu, and the details of the shadowy Network N:
On 16th July, 1940, Winston Churchill told the newly appointed head of the Special Operations Executive, to “set Europe ablaze”. With this simple instruction Churchill set in motion some of the most dangerous and brilliant actions of the Second World War. The men and women of SOE performed acts of sabotage, subversion and espionage so extraordinary that if they were portrayed as fiction, they would beggar belief. These agents pushed bravery and human endurance past limits that most of us can only imagine.
Europe Ablaze presents six missions demanding such resourcefulness and determination, all set in the European theatre of operations. Some are inspired by SOE missions or historical events, while others take a more imaginative view of the conflict, but all are rooted in the all-too-real horrors that the Second World War brought about. All of them add that special twist that being part of N’s network demands, and the dangers of the Mythos will prove at least as deadly as a bullet from the Gestapo.