Pre-order Rivendell Region Guide for Adventures in Middle-earth now!

Pre-order the Rivendell Region Guide™ for Adventures in Middle-earth™ now!

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

This hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.

• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

• New Fellowship undertakings.

• A history of Arnor, Angmar and the Rangers of the North.

• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

• A new playable Heroic Culture: the High Elves of Rivendell.

All pre-orders at our store come with a free PDF!

About Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

Or start right away with the Eaves of Mirkwood PDF that will walk you through the additional rules that Adventuress in Middle-earth brings to the Fifth Edition rules for just $10:

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