7Feb/17Off

Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!
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The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.

Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.

The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.

• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!

‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’

The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.

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Preorder with free PDF: www.shop.cubicle7store.com/Doctor-Who-RP-The-Black-Archive-PDF
PDF version: http://www.drivethrurpg.com/product/204642/Doctor-Who-Roleplaying-Game-The-Black-Archive?affiliate_id=169435
Or pre-order at a participating Bits and Mortar store and get a free PDF!

Filed under: Doctor Who, News Comments Off
6Feb/17Off

AME LMG Double Pack

Adventures in Middle-earth™ brings the incredibly well-loved setting of Middle-earth to the OGL ruleset that powers the planet’s most popular gaming system. At Cubicle 7 we’re known for getting under the hood of your favourite gaming worlds and delivering an experience at the table that “feels” like the setting.  So how does Adventures in Middle-earth do that? What have we done to the OGL rules to deliver that essential Middle-earth feel?

A lot of our decisions were led by the exploration of Middle-earth that we’ve undertaken with The One Ring Roleplaying Game™. Designed by Francesco Nepitello and Marco Maggi, this award-winning game answers a lot of the questions thrown up by trying to set a roleplaying game in Middle-earth. Building on that experience, we’ve carefully steered the 5e experience to reflect the source material of The Hobbit and The Lord of the Rings.
AME Overview

A specific focus of time and place: Wilderland, 5 years after the death of Smaug gives the game a time frame that allows for travel, a sense of growing hope, familiar locations that are great to adventure in, as well as plenty of room for the Loremaster to build their own stories. We know the War of the Ring is coming, but it is as yet an event on the distant horizon. This allows for some fantastic foreshadowing, while allowing your characters to be meaningful heroes. There’s a lot to do in Wilderland. The rebuilding of Lake-town and Dale, and the rise of King Bard and King Dáin Ironfoot present lots of opportunities for bands of brave adventurers!

New cultures and classes: These are brand new, and are designed to reflect the setting. Beornings, Bardings, Woodmen, Dwarves of the Lonely Mountain, Hobbits and Elves of Mirkwood, Men of the Lake-town and more, all have their strengths and weaknesses, and importantly all have a good reason to be in Wilderland seeking adventure. Whether you chose a Warden, who lives to protect their people, a Treasure Hunter seeking the lost treasures of an age long past, or an itinerant Wanderer whose itchy feet keep them on the road, your choices in character creation will create a character who is bound to the setting. With new backgrounds and virtues, Adventures in Middle-earth empowers you to create flavourful, Middle-earth characters in no time.
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Travel is really important. The vast distances travelled by the characters in The Lord of the Rings and The Hobbit are a significant part of the world. Adventures in Middle-earth adds a new Journey system to the rules, generating thematic and meaningful events along the road, without bogging down the adventure, or requiring the Loremaster to create reams of premade material. And like so much of what we’ve implemented it is completely optional. If your group just want to skip to a given adventure location, you can! If you want to mix in events created by the Journey rules with prewritten encounters you can do that too.

Characters and places matter: Audiences, Patrons and Sanctuaries are all new additional rules which deepen the feeling of your characters being a part of Middle-earth. Meeting powerful and influential characters is structured with the Audience rules, designed to help the Loremaster create consistent and satisfying encounters with the great and the good. Patrons offer your company of adventurers the chance to impress and then build a relationship with important figures of the setting. Sanctuaries allow your company to rest and recuperate between adventures, learn new abilities, aquire new patrons, and open up future opportunities for adventure. Critically opening up a chain of sanctuaries across Middle-earth means your company don’t have to trek across the whole map every time they venture forth!
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Magic is... complicated in Middle-earth – we don’t see a lot of direct spell casting in the novels outside of the Istari, and even they don’t do an awful lot of it. And yet magic is everywhere. In Adventures in Middle-earth some of the playable cultures have access to magical abilities. But not lists of spells. And there are no spell-casting classes. In the Loremaster’s Guide we offer some guidance on how to introduce more direct spell casting, if that’s your thing. And "magic items" get really interesting...

Combat is a really important part of 5th edition, so we didn’t touch the combat rules. The point of Adventures in Middle-earth is to allow you to explore the setting without needing to learn a whole new rules set. While the new material we’ve created adds a huge amount of value, we won’t make you relearn the combat system. We do offer suggested lists of weapons and armour suited to Middle-earth. But we didn’t mess with the combat rules themselves.

Atmospheric presentation – Middle-earth has its roots in Anglo Saxon literature, and we’ve gone back to those sources in our atmospheric and acclaimed artwork. With all Cubicle 7 titles you can be assured of gorgeous presentation, and Adventures in Middle-earth is no different.
AME Equipment

You can begin your Adventures in Middle-earth today, with the Player’s Guide available in all good game stores now, and the PDF available on line.

The accompanying volume, the Loremaster’s Guide for Adventures in Middle-earth is available now in PDF. If you pre-order the physical supplements at our webstore you can get the PDFs for free! Or pre-order at your local game store, and if they participate in the Bits and Mortar scheme you can get the PDF free too!

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1Feb/17Off

Every chapter in the newly released PDF version of Adventures in Middle-earth Loremaster's Guide begins with a wonderful double page art spread. Since we're commissioning brand new covers for all the Adventures in Middle-Earth books, we thought this would be an opportunity to show off some of the amazing wraparound paintings from The One Ring Roleplaying Game, seen for the first time in all their glory!
Just click to enlarge:Adventuring Phase

Wonderous items

Setting

NPCs

Magic

Journeys

Fellowship

Before the game

Adversaries

The second volume in the Adventures in Middle-earth game line, the Loremaster's Guide presents invaluable inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the OGL ruleset.

Find out more here at the Cubicle 7 website: http://cubicle7.co.uk/the-loremasters-guide-for-adventures-in-middle-earth-out-now-in-pdf/
Grab the PDF at DrivethruRPG
Pre-order at the C7 webstore: Adventures in Middle-earth Loremaster's Guide
Or pre-order at your local gamestore - if they participate in Bits and Mortar you can get the PDF for free!
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31Jan/17Off

Available now in PDF - Adventures in Middle-earth - The Loremaster's Guide! The second volume in the Adventures in Middle-earth game line, the Loremaster's guide presents invaluable inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the OGL ruleset.

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The quest that began in the Player’s Guide continues in this lavishly illustrated, hardcover Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.

Adventures in Middle-earth Loremaster’s Guide contains:
• Extensive setting information for Wilderland
• A comprehensive guide to Lake-town
• Advice for before the game begins on theme and building your character group
• Notes on the Adventuring phase, inspiration, rests and more!
• Expanded journey rules, including guidance on narrating Middle-earth journeys
• Information to help you create your own journey tables
• A guide to creating and playing NPCs, and a gallery of NPCs for your games
• A Wilderland bestiary of adversaries
• New rules for customising monsters and using scenery in battle
• Notes on treasure in Middle-earth, magic items and weapons
• A guide to offering expanded magic options
• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

Best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favourite roleplaying game.

Pre-order the hardcopy with free PDF at the C7 webstore
Or get the PDF at DrivethruRPG

30Jan/17Off

ame_lmg_cover_horsley_tradedressThe Adventures in Middle-earth™ Loremaster's Guide will debut in PDF tomorrow! It'll be available to you free of charge if you've pre-ordered the print version, or to buy from DrivethruRPG as a PDF in its own right. In anticipation we're delighted to bring you this preview of the contents page of the Loremaster's Guide:

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Click to enlarge

The quest that began with the Player’s Guide continues in this lavishly illustrated, hardcover. The Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of  The Hobbit™ and  The Lord of the Rings™, using the 5th Edition OGL ruleset. Packed with information, this volume is an invaluable resource for your games.

 Adventures in Middle-earth Loremaster’s Guide contains:

• Extensive setting information for Wilderland

• A comprehensive guide to Lake-town

• Advice on theme and building your character group before the game begins

• Notes on the Adventuring phase, inspiration, rests and more!

• Expanded journey rules, including guidance on narrating Middle-earth journeys

• Information to help you create your own journey tables

• A guide to creating and playing NPCs, and a gallery of NPCs for your games

• A Wilderland bestiary of adversaries

• New rules for customising monsters and using scenery in battle

• Notes on treasure in Middle-earth, magic items and weapons

• A guide to offering expanded magic options

• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

The Loremaster's Guide is best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favourite
roleplaying game.

Links

Pre-order at the C7 webstore: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Loremasters-Guide-PDF
Get the Player’s Guide: http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide
C7 at Drivethru: http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd?affiliate_id=169435

Alternatively, pre-order your copy at a local games store, and if they participate in the Bits and Mortar scheme you'll get the PDF free as well!

27Jan/17Off

We've been exceptionally busy behind the scenes recently at C7, working hard on a number of very exciting things. Soon we'll be able to tell you some more about those! In the meantime here's something equally exciting for the Doctor Who Roleplaying Game: A sneaky peek at the cover to the forthcoming The Black Archive!

The Black Archive Cover 550

Filed under: Doctor Who, News Comments Off
13Jan/17Off

Our friends at Geek and Sundry have launched a new show on Twitch featuring the Doctor Who Roleplaying Game as run by gamemaster Eric for his gang of amazing players! If you're interested in seeing how the game plays check it out!
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To watch live at noon (PST) every Friday you can jump behind the Geek & Sundry paywall for a snip. It also looks like if you can hold your enWhosiasm in check for a short while you might also be able to catch up on YouTube. Watch the first episode right here:

New shows air every Friday and Doctor Who RPG designer Dave Chapman is rumoured to be making an appearance in the chat some time in today's show!

Filed under: Doctor Who, News Comments Off
20Dec/16Off

bundle-1 We're taking over Bundle of Holding and have two amazing deals running over the festive period. You can grab a huge selection of brilliant PDFs for a tiny fraction of what they'd normally cost, as well as giving a boost to our chosen charity, Doctors Without Borders. If you chose to pay more than the threshold price you'll qualify for extra rewards. And who knows, if things go well additional titles may be added?
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We're offering an amazing deal on Qin, Yggdrassil, Keltia and Kuro PDFs:
https://bundleofholding.com/presents/Cubicle7

Plus, there's an amazing festive deal on Cthulhu Britannica, which includes the fabulous, award-winning London Boxed Set in PDF:
https://bundleofholding.com/presents/CthulhuBritannica

We hope this incredible package of deals helps you enjoy a peaceful festive period, jam-packed with awesome gaming!

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15Dec/16Off

time-clash-contents550Doctor Who Time Clash Starter Set is selling out in hobby stores, and we gather some retailers are struggling to get copies via distribution channels. Fear not - restocks are en route as we type, and we're doing our best to help make sure enough copies are moving to where they need to be.

Meanwhile, check out this unboxing video to see what's inside that beautiful square box:

https://youtu.be/CpvujGBKF5k

Find out more: http://cubicle7.co.uk/our-games/doctor-who-time-clash/

14Dec/16Off

Doctor Who Time Clash is our brand new Doctor Who card game designed by Jeff Tidball. It's fresh, fast and fun, with a great depth of play and re-playability thanks to it's modular arc system.  Check out the video to find out more!

Doctor Who Time Clash is available in all good game stores now for $29.99/£23.99.

Learn more:
http://cubicle7.co.uk/our-games/doctor-who-time-clash/

Download the free rulebook:
http://www.drivethrurpg.com/product/196196/Doctor-Who-Time-Clash-Starter-Set-Rules

And look out for our Doctor Who Time Clash expansions coming in 2017:
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