19Apr/17Off


Wilderland Adventures
is available in PDF now!

It features seven brilliant adventures by Gareth Ryder-Hanrahan that have been tried and tested for Adventures in Middle-earth's sister game, The One Ring Roleplaying Game, and which have now been carefully converted to Adventures in Middle-earth OGL rules.

Including new monsters, new journey event tables for each adventure, optional battle maps for use if that's how your group roll, as well as a unique XP award structure, Wilderland Adventures is the perfect companion to your other Adventures in Middle-earth volumes!

The seven adventures can be played individually, or as a linked campaign as our new-found company of heroes battles a darkness rising in Wilderland. Played as a campaign this is a tour de force expedition across the region. You'll meet familiar faces, experience the horrors of Mirkwood, meet ancient Elves, drink ale with Hobbits, defeat Goblins, resolve familial disputes, explore ancient ruins, fight a pitched battle and travel far, far North into the Waste, where dragons dwell...

It's also available to preorder from our web store, or any participating Bits and Mortar game store, which includes the PDF free.

 

Meanwhile, there's good news if you've pre-ordered the Loremaster's Guide from the US. Copies are in our US warehouse, and they've started heading out to you. This will happen in waves, because there's a huge amount of orders to process. Please bear with us and thanks for your patience - your LMG will be with you very soon!

Grab Adventures in Middle-earth in PDF: http://www.drivethrurpg.com/product/209974/Adventures-in-Middleearth--Wilderland-Adventures?affiliate_id=169435

Pre-order the physical version and get the PDF free: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Wilderland-Adventures-PDF

Find out more about Adventures in Middle-Earth: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

7Apr/17Off

Coming soon to Kickstarter

Filed under: Sigil & Sign Comments Off
7Apr/17Off

We have some news to share about our translated game lines - Yggdrasill, Qin, Kuro and Keltia.

We’ll be ceasing sale of these games at the end of June. We wanted to let you know now, so that you have an opportunity to buy anything you’ve been thinking of picking up.

However, take heart! We’re delighted to say that once our time as custodians of these games comes to an end, we’ll be handing over to le 7eme Cercle, who created these fine titles. And so in future English language versions of Yggdrasill, Qin, Kuro and Keltia will be available through them, along with any future supplements they translate.

So what happened?
Fans of our translated lines will be aware that progress has been painfully slow. Getting these titles translated for the English language market, at the quality we demand, has consistently proved a big challenge. We love all of these games - which is why we licensed them in the first place - but we have really struggled to find a workable solution.

We’ve been quietly trying to find a workflow that provides a reliable production schedule at a cost that can be recouped by sales. Despite our best efforts, and the efforts of several different line developers and teams, nothing has stuck. We’ve spent some time talking with le 7eme Cercle to identify the best way forward, and have decided that these great games should return to their creators.

We’ll be doing everything we can to help le 7eme Cercle hit the ground running, and we’ll be handing over all the unpublished material we have in hand. We all feel that this is the best way to look after the many fans of these games.
Le 7eme Cercle is the proper home for all of these great titles, and we wish them the very best in their mission to bring them into the English language!

Filed under: Kuro, Qin, Yggdrasill Comments Off
29Mar/17Off

COMPANY TO PUBLISH NEW TAKE ON HORROR GAMING


UK games publisher Cubicle 7 Entertainment has forged a partnership agreement with Make Believe Games, the company of legendary Vampire: The Masquerade creator Mark Rein-Hagen. They have announced their intention to release a tabletop roleplaying game inspired by the cosmic horror of writers like H.P. Lovecraft and August Derleth.

In Unspeakable: Sigil & Sign expectations are flipped on their heads, and players take the role of cultists, members of an apparently evil organization, dedicated to the destruction of mundane reality. The game explores the multifaceted themes of what it means to be monsters, looking out on a world that is as disturbing and maddening to them as they are to it.

Dominic McDowall, CEO of Cubicle 7 Entertainment, had this to say:

“As a life-long fan of Mark Rein-Hagen’s work I am insanely excited about this partnership between our companies and what it enables us to bring to gamers. Cubicle 7 has some really strong experience with Mythos games, and Mark’s company brings some really brilliant creative talent, like C.A. Suleiman, to the table. We’re creating something truly fresh with Unspeakable: Sigil & Sign. New situations, new play experiences, and a whole new way to explore the Mythos.”

“For me, the entire concept of The Unspeakable setting is like a final exam of game design,” added creator-developer Suleiman. “Without abandoning what’s central to it, nor even leaving its classic pulp era, we get to pull back the veil on some of the deeper mysteries of the Cthulhu Mythos, in the process rendering a game environment as rich and compelling as that of any tabletop game setting.”

“I can’t remember a time before I loved the Mythos,” said Mark Rein-Hagen, founder of Make Believe Games and creator of Vampire: The Masquerade and the World of Darkness. “It was my introduction to horror. Real horror. Words cannot express how excited I am to finally be involved in a truly Lovecraftian RPG.”

Work is now underway on the core set for Sigil & Sign, which introduces the characters and setting as it establishes core rules and themes. It launches on Kickstarter in April. All products in the series will run on the Axiom System, first launched in MBG’s “Toxploitation” RPG, I Am Zombie.

About Cubicle 7
Cubicle 7 Entertainment Ltd is the creative team behind such popular games as The One Ring Roleplaying Game, Adventures in Middle-earth, Doctor Who Roleplaying Game, Cthulhu Tales, World War Cthulhu, Cthulhu Britannica, Doctor Who Time Clash, Dalek Dice, The Laundry RPG, and many more.

Contact Cubicle 7
General Queries: info@cubicle7.co.uk
http://cubicle7.co.uk/

About Make Believe Games
Make Believe Games is a U.S.-based company committed to making innovative games across multiple platforms. Founded by Vampire: The Masquerade and World of Darkness creator Mark Rein-Hagen, it is the publisher of President Cthulhu, the Democracy board game, and the I Am Zombie RPG, which introduced the tabletop gaming world to its card-based in-house game engine, the Axiom System.

Contact Make Believe Games
Nathan Tucker | Media Coordinator: NT@makebelievegames.com
http://makebelievegames.com/

Filed under: Sigil & Sign Comments Off
21Mar/17Off

Hitting US store shelves this week: Adventurer's Companion for The One Ring Roleplaying Game, and Paternoster Investigations for Doctor Who Roleplaying Game!


The Adventurer's Companion 

This volume is the perfect supplement for committed One Ring players - collecting a ton of playable cultures from across the various supplements, as well as adding new ones. There are new additional rules for combat, new skill masteries, a table for what you've got in your pocketses and more.

The Adventurer's Companion contains:

• New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.

• A new Calling: The Leader, and new rules for Taking Courage.

• New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.

• New rules for character development – Expanded Masteries, Training Masteries, and Mastery Dice.

• Rules Summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.

• A catalogue of Fellowship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.

• Optional rules for further detailing your character’s Traits, your travelling gear, musical instruments and even what you’ve got in your pocketses, you tricksy Bagginses!

Paternoster Investigations

Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.

Featuring:
• A catalogue of all the Doctor’s on-screen visits to Victorian era.
• A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
• Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
• A guide to Victorian London with both historical and alien locations.
• New traits, gadgets and devices for the Victorian age.
• A complete Victorian-era adventure: A Study in Flax.
• Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.

Written by Andrew Peregrine and Walt Ciechanowski, 128 pages, full colour, hard back.

That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!– Mrs Gillyflower, The Crimson Horror



Not got a local store? Head on over to our web store and grab everything there!

20Mar/17Off

We're once again delighted to be able to share with you a new cover for an upcoming release for Adventures in Middle-earth™!

The Road Goes Ever On™ is a beautiful collection of 4 large format journey maps for Adventures in Middle-earth, along with a 32 page supplement packed with setting information, rules and guidance on making the most of your journeys.

The wonderful cover by C7 staff artist Sam Manley sees a company of our iconic adventurers on the road in Wilderland.

The Road Goes Ever On is anticipated as a 2017 release. It contains information first seen in Journeys and Maps for The One Ring Roleplaying Game, along with new material specific to the 5e rules.

In other Adventures in Middle-earth news, don't forget that the pre-order for Wilderland Adventures is now open, and copies of the Loremaster's Guide have arrived in our warehouse.

Meanwhile, for The One Ring Roleplaying Game, we're hard at work on Bree, Oaths of the Riddermark and some things we haven't had time to mention yet! Exciting times!

Stay tuned for more information on The Road Goes Ever On and all our other Middle-earth roleplaying games in the near future!

16Mar/17Off

With the huge success of Adventures in Middle-earth Player's and Loremaster's Guides, we're getting ready to supply you with what you need next to enjoy the world of The Hobbit™ and Lord of the Rings™ : adventures!
Wilderland Adventures is available for pre-order now. It features seven brilliant adventures by Gareth Ryder-Hanrahan that have been tried and tested for Adventures in Middle-earth's sister game, The One Ring Roleplaying Game, and which have now been carefully converted to Adventures in Middle-earth OGL rules.

The seven adventures can be played individually, or as a linked campaign as our new-found company of heroes battles a darkness rising in Wilderland. Played as a campaign this is a tour de force expedition across the region. You'll meet familiar faces, experience the horrors of Mirkwood, meet ancient Elves, drink ale with Hobbits, defeat Goblins, resolve familial disputes, explore ancient ruins, fight a pitched battle and travel far, far North into the Waste, where dragons dwell...

With titles this popular we've found it best to collect pre-orders for a little while before we make the supplement available. That way we know how many to print, and we can send everyone their PDF at the same time. We're anticipating the PDF will be available in April, with print to follow as soon as possible.

You can pre-order Wilderland Adventures at our web store, and get the PDF free as soon as it is released. Once the PDF is out, you'll also be able to get it free with any pre-order at a Bits and Mortar participating game store.

Meanwhile, there's good news if you've pre-ordered the Loremaster's Guide. Copies are in our UK warehouse, and they're getting ready to head out to you over the coming weeks. There's a huge amount of orders to process, so bear with us!

8Mar/17Off

The Adventurer's Companion for The One Ring Roleplaying Game is heading to gaming stores very soon! Make sure you ask for it by name so that your local store knows you would like a copy!

This volume is the perfect supplement for committed One Ring players - collecting a ton of playable cultures from across the various supplements, as well as adding new ones. There are new additional rules for combat, new skill masteries, a table for what you've got in your pocketses and more.

More detail

The Adventurer's Companion contains:

• New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.

• A new Calling: The Leader, and new rules for Taking Courage.

• New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.

• New rules for character development – Expanded Masteries, Training Masteries, and Mastery Dice.

• Rules Summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.

• A catalogue of Fellowship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.

• Optional rules for further detailing your character’s Traits, your travelling gear, musical instruments and even what you’ve got in your pocketses, you tricksy Bagginses!

• Beautiful art from the Cubicle 7 art team.

The Adventurers Companion is available for pre-order at your local store now, and participating Bits and Mortar stores can offer a free PDF with pre-orders. If you don't have a local store then you can grab the same deal on our web store.

If you're more of a tablet kind of gamer then you can grab the Pdf at DrivethruRPG.

Filed under: The One Ring Comments Off
3Mar/17Off

It's GM's Day and time to grab yourself a bargain! Loads of Cubicle 7 PDFs, including the smash hit Adventures in Middle-earth Players Guide are 30% off!
GMsDay2017-Banner-DTRPG1Click the image or just head here: Gimme that GM's Day Sale Happy Time Feeling!

Filed under: News Comments Off
1Mar/17Off

The pre-order for Wilderland Adventures opens today! As we did with other titles in the Adventures in Middle-earth range, we're making the pre-order available ahead of the PDF release. This means we can send out all the PDFs together in April, so that everyone who pre-orders gets it at the moment of release. Pre-order here: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Wilderland-Adventures-PDF

WA Packshot550

"There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."

A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.

Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.

A wealth of background material expands the setting information contained in the core Guides for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.

Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?

Written by Gareth Ryder-Hanrahan with Francesco Nepitello, with art by Ralph Horsley, Jon Hodgson, and Tomasz Jedrusek, Wilderland Adventures is a lavish, full colour, hardcover with 160 pages.

Wilderland Adventures contains the adventures previously released as Tales from Wilderland for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.

All pre-orders come with a free copy of the PDF version, sent to you as soon as it becomes available in April. Hard copy is expected in the Summer of 2017.

Find out more about Adventures in Middle-earth here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/