20Mar/18Off

Available now in PDF: The Enemy Within Campaign Volume 4: Something Rotten in Kislev!

Something is rotten in Kislev. Beastmen are raiding, killing and burning. The dead are walking the streets of remote cities, and entire colonies are rejecting the Tsar's rule. But are these mysteries linked, and if so, how?

Sent by Graf Boris of Middenheim to 'help' the Tsar, the adventurers will find themselves contending not only with undead and beastmen but also with ghosts, elite Hobgoblin warriors, creatures of Chaos and strange nature-spirits - plus the Kislevites, who can be less than friendly, as well as puzzles, dilemmas and ominous curses to occupy their minds and keep them in trouble.

Something Rotten in Kislev contains three linked adventures that can be used separately, as a Kislev campaign, or as a part of 'The Enemy Within' series. The book also has full information on the nation of Kislev, its peoples, culture and its history, as well as local religion and spirit-worship. Also included are many hand-outs and maps, plus great art and six pre-generated PCs.

This PDF reissues the Hogshead Publishing Edition of Something Rotten in Kislev. We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

This PDF includes the book, and a large format scan of the poster map included with the Hogshead edition. One side featuring a battle map, the other two locations from the adventures.

Get it now! http://www.drivethrurpg.com/product/237546/Warhammer-Fantasy-Roleplay-First-Edition--Something-Rotten-in-Kislev-The-Enemy-Within-Part-4?affiliate_id=169435

Filed under: WFRP Comments Off
13Mar/18Off

Pre-order the Rivendell Region Guide™ for Adventures in Middle-earth™ now!

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

This hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.

• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

• New Fellowship undertakings.

• A history of Arnor, Angmar and the Rangers of the North.

• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

• A new playable Heroic Culture: the High Elves of Rivendell.

All pre-orders at our store come with a free PDF!

About Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

Or start right away with the Eaves of Mirkwood PDF that will walk you through the additional rules that Adventuress in Middle-earth brings to the Fifth Edition rules for just $10:

12Mar/18Off

Tomorrow sees the opening of the pre-order for the Rivendell Region Guide, along with the PDF release!
This invaluable guide contains new setting material for the region of Eastern Eriador, a history of the region, as well as new rules for powerful adversaries, the magical treasure index, the rising threat of Sauron and an additional playable culture - the High Elves of Rivendell!

It’s a supplement packed full of useful material for players and Loremasters alike, all presented with the production quality you've come to expect from Adventure in Middle-earth.
Get yours tomorrow. All pre-orders from our web store come with the pdf for free!

Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

6Mar/18Off

The Eaves of Mirkwood™ & Loremaster's Screen for Adventures in Middle-earth™ is in our US warehouse right now, and preparations are underway to send it out to everyone who pre-ordered in the US!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's the perfect package to introduce a new group to the game.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

Eaves of Mirkwood is packed with advice on bringing the Middle-earth role-playing experience to your table. It also comes with a sturdy heavy weight LM’s screen full of handy Adventures in Middle-earth reference charts.

It’s heading to US game stores this month, so make sure your local store knows you want a copy! It’s available in UK and European stores already, so get your copy now!

You can also order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF


Or just grab it now in PDF for the special price of $9.99: http://www.drivethrurpg.com/product/217829/Adventures-in-Middleearth-The-Eaves-of-Mirkwood--Loremasters-Screen


About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries,Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must-have purchase for 5e gamers. Learn more here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

5Mar/18Off

After an epic journey worthy of the old tales, The Loremaster's Screen and Lake-town Guide is back in stock at our webstore now for both UK/European and US orders!

It's also heading out to distributors now, so your local game store will be able to get their stocks replenished too!

“LAKE-TOWN WAS REFOUNDED AND WAS MORE PROSPEROUS THAN EVER, AND MUCH WEALTH WENT UP AND DOWN THE RUNNING RIVER; AND THERE WAS FRIENDSHIP IN THOSE PARTS BETWEEN ELVES AND DWARVES AND MEN.” --THE HOBBIT

The Lake-town Guide, written by Francesco Nepitello, presents this fascinating setting in detail, including:

A guide to Lake-town, its inhabitants and culture
More information on the Long Marshes and the creatures dwelling within
New Fellowship Phase activities
A new playable culture – Men of the Lake

Also included in this product is the heavy-duty card Loremaster’s Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.

Grab yours today!

Filed under: The One Ring Comments Off
28Feb/18Off
Coming soon to pre-order and PDF: The Rivendell Region Guide™ !
The Rivendell Region Guide takes your Adventures in Middle-earth West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.
 
There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.
 
This hardcover, 144-page, full-colour supplement includes:
 
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
 
• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
 
• New Fellowship undertakings.
 
• A history of Arnor, Angmar and the Rangers of the North.
 
• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.
• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
 
• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
 
• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.
 
• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
 
• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.
 
• A new playable Heroic Culture: the High Elves of Rivendell.
 
Pre-order will open as soon as all pre-orders of The Eaves of Mirkwood are dispatched!
23Feb/18Off
Good afternoon! Just a quick update to let you know we’ve added colour blindness friendly versions of the Loremaster Maps to the following products at DrivethruRPG:

The One Ring Core Rules

The One Ring: Journeys and Maps

Adventures in Middle-earth Player’s Guide

Adventures in Middle-earth Loremaster’s Guide

Adventures in Middle-earth The Road Goes Ever On
 
You can find them all here:
21Feb/18Off
Attention all Origins and Gen Con Attendees! Cubicle 7 Entertainment is looking for a few good GMs!
 
Would you like to catch some rats in the sewers of Ubersreik? Do you enjoy journeying through time and space? Would you like to join Hobbits taking dangerous paths through Mirkwood? If so, then we’d love for you to consider being an Event Game Master for the Origins Game Fair and/or Gen Con!
 
This year we plan to run events for our major lines, which include Warhammer Fantasy Roleplay Fourth Edition, The Doctor Who Roleplaying Game, The One Ring, Adventures in Middle Earth. Each event is designed to last 3 hours.
 
We’re offering a free GM’s badge for running four events (or 12 hours). Please note that we are considering each con as a separate offer, so, for example, you’d need to run 12 hours at Origins to qualify for an Origins GMs badge.
 
If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie@yahoo.com (please put ‘Cubicle 7 Event GM 2018’ as the subject so we don't miss your email). Be sure to include your availability and how many events that you’d like to run. Please note Walt can't help you with any advanced information about WFRP at all, so have mercy on his in box! 
 
While you can certainly include your RPG preferences, please note that we cannot guarantee that you’ll get to run a particular event. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!
Filed under: News Comments Off
8Feb/18Off

Part 3 of The Enemy Within Campaign: Power Behind the Throne for First Edition WFRP  is out now in PDF!

Intrigue, Corruption and Death in the great city of Middenheim!

Refugees fleeing town, ridiculous taxes, priests of Ulric and Sigmar fighting in the streets, and rumours of beasts in the sewers – something is very wrong in the City of Middenheim. In the confusion of the city’s carnival, only the cunning and the brave will be able to cut away a web of conspiracy and aristocrats with secrets to hide, to uncover the hand behind a plot to control the city itself. Or there will be death, and hell to pay for it.

A small Reikland village is savagely attacked, and the hand of Chaos tightens around the greatest City State in the Empire. The adventurers face their greatest challenge yet as they find themselves in a net of violence, deceit and betrayal. They must use diplomacy and negotiation as well their weapons and magic to work out what is threatening the city – and who or what is behind it all. But they must be vigilant: the minions of Chaos will stop at nothing to destroy those who oppose them.

Power behind the Throne is the third adventure in the epic The Enemy Within campaign, set in the city of Middenheim (as described in Middenheim: City of Chaos). It comes complete with maps and hand-outs, plus reference notes on 22 major NPCs, and also contains details of carnival events for adventurers to enjoys, from aristocratic garden parties to vicious minotaur fights. It can be played as a stand-alone adventure.

This edition of Power Behind the Throne includes ‘Carrion Up the Reik’, a prologue to the main adventure, and an additional chapter of the Enemy Within campaign, which adds background, challenge and depth to this classic Warhammer FRP supplement.

This PDF reissues the Hogshead Publishing Edition of the Power Behind the Throne book. We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also bookmarked for ease of reference.

Grab Power Behind the Throne now!: http://www.drivethrurpg.com/product/233638/Warhammer-Fantasy-Roleplay-First-Edition--Power-Behind-the-Throne-The-Enemy-Within-Part-3?affiliate_id=169435

Parts one, two and three, and the first edition corebook are available here: http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd/subcategory/179_29216/Warhammer-Fantasy-Roleplay-First-Edition?affiliate_id=169435

Don't like First Edition WFRP? Try Second!: http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd/subcategory/179_4943/Warhammer-Fantasy-Roleplay-2nd-Edition?affiliate_id=169435

And keep your eyes peeled for the latest news on the new Fourth Edition coming this year from Cubicle 7!

 

Filed under: WFRP Comments Off
30Jan/18Off

On sale this week in PDF and pre-order: The Realm of Sommerlund for Lone Wolf Adventure Game! Home of the Kai Order, the great city of Holmgard and so much more!

In this exhaustive setting guide for The Lone Wolf Adventure Game you’ll find a detailed history of this most essential region of the Lone Wolf world. You’ll discover detailed city maps for seven of Sommerlund’s greatest cities, with hundreds of locations to explore.
Beyond the cities, you’ll find detailed gazetteers for the provinces that make up the home of the proud Sommlending people.

With additional details on the Sommlending army and navy, the royal family, Kai monasteries, the Brotherhood of the Crystal Star, Druids and Darklords, the calendar of Sommerlund and much, much more, this book contains the most complete and up-to-date body of information about Sommerlund, the heart of Joe Dever’s incredible Lone Wolf setting, ever published!

Get ready for the greatest adventure of your life. For Sommerlund and the Kai!

Pre-order now: http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-The-Realm-of-Sommerlund
Or grab the PDF: http://www.drivethrurpg.com/product/232615/Lone-Wolf-Adventure-Game--The-Realm-of-Sommerlund?affiliate_id=169435

About the Lone Wolf Adventure Game


The Lone Wolf Adventure Game takes you back to the epic world of Magnamund! Created by Joe Dever in the 80s, and selling millions of copies of his unique adventure game books, Lone Wolf was the starting point for millions of gamers.

In the Lone Wolf Adventure Game you can start right away with the $30/£20 deluxe starter set. It's a gorgeous box jam-packed with books and accessories, retailing at a low, low price thanks to the magic of Kickstarter!

Your adventures can grow beyond the boxed set with Heroes of Magnamund, which allows you generate all kinds of characters from the world of Magnamund.

Adventures of the Kai provides another 3 adventures for beginners, playing Kai Lords.

Magnamumnd Menagerie and Bestiary of the Beyond form a huge collection of beasts and beings for your adventurers to encounter and do battle with!

Terror of the Darklords is an epic campaign where your mettle as Kai Lords will be tested to the limit in defense of Sommerlund.

And The Realm of Sommerlund completes the rulebook set, giving you an exhaustive level of detail on the ancestral home of the Kai Order, Sommerlund!

With accessories like the various Magnamund map packs, special Q Workshop dice set and a Narrator's Screen you can really take your games to the next level!

Filed under: Lone Wolf Comments Off