1Jun/16Off

Pre-order now: World War Cthulhu Cold War.  The follow up to The Darkest Hour, our best selling Call of Cthulhu setting.

The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

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World War Cthulhu: Cold War
throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

A complete, historical espionage setting for Call of Cthulhu

Packed with advice on running espionage Mythos investigations in the 1970s

Unique new trust mechanic, building on the Call of Cthulhu 7e rules

Tips on tradecraft, running operations, special equipment, cults and Mythos entities

26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

A complete, Istanbul-based sandbox campaign: Intersections

Connects to World War Cthulhu: The Darkest Hour

Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

World War Cthulhu: Cold War is available for pre-order at the C7 store now. All pre-orders come with a free PDF.  You can also grab the PDF itself from DrivethruRPG now. Print copies are anticipated to arrive Summer 2016.

Alternatively, order at your local Bits and Mortar participating retailer and get the PDF free.

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Take action

Get the PDF now
Pre-order now at the C7 store

30May/16Off
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“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”
 
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
 
World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition (with conversion notes for earlier editions). You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.
 
This is without doubt our most heavyweight horror setting to date, and is recommended for mature readers.
23May/16Off

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‘There’s a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’

Coming soon...

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16May/16Off

Today we sent our backers the PDF of World War Cthulhu: Cold War!
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Cold War continues the setting we established in World War Cthulhu: The Darkest Hour, our World War Two Cthulhu setting.

WWC is known for its structured, purist and gritty take on the Mythos, and Cold War takes things into an even deeper dimension of paranoia, moral uncertainty, and a loss of faith in both reality and who you are fighting for. Characters face complex and challenging choices, without any idea of who they can trust, or whose side they're really on.

If you missed the Kickstarter, Cold War will be made available for general pre-order soon, along with the PDF being available to buy.

Check out more about the setting in the campaign video:

And check out the contents page:
WWC Cold War Contents

13May/16Off

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The core setting book for this complex, engaging and terrifying setting for Call of Cthulhu™ is complete. It will be heading to backers next week in PDF, and will be available to the gaming public this month. We'll be bringing you a selection of previews of the contents in the coming days.

5May/16Off

We have two major Doctor Who Card Game pre-orders going live today!
12th and Classic

Doctor Who Card Game - Classic Doctors Edition

Classic Doctors Edition brings the struggle for all of Time and Space into the Classic Era!

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Daleks! Cybermen! The Master! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!

Doctor Who: The Card Game Classic Doctor Edition is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.

Featuring favourite characters, enemies and locations from the classic era of Doctor Who, the game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.

Classic Doctors Edition features a complete card refresh for the best selling, Origins Award-winning Doctor Who Card Game. The cards are compatible with other editions of the game: they feature card backs appropriate to the set, but gameplay is unaffected.

The game features cards of all of the Eight Classic Doctors.
Doctor Cards

Classic Cybermen, Classic Daleks, Ice Warriors, Sontarans, Primords, Yeti and so many more appear as Enemies.
Enemy Cards

Jelly babies, K9, Bessie, The Whomobile and more feature as Support cards.

Leela, Ace, Peri, Romana, Susan, Mel, Adric and more all appear as Defenders.
Companion Cards

Location cards include Telos, The Tomb of Rassilon, The Temple of Yetaxa, Deva Loka, Storm Mine 4, Androzani Minor and more!

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The box has a foil logo making it a beautiful collectors' item as well as a great game!

Go grab your pre-order now at our webstore, or ask your local game store to get some in! The hobby store retail release is May 25th 2016 in the US (UK to be confirmed)

Check out a PDF of the rulebook here.

But that's not all. We also have the pre-order release of:

The Twelfth Doctor Expansion One!

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This covers the adventures from the Eighth Series of Doctor Who, and is the first expansion to our award-winning, best selling Doctor Who card game.

At Trenzalore, seemingly at the end of his life, the Time Lords gifted the Doctor with a new cycle of regenerations, and so he set off with Clara in the TARDIS on a whole new series of adventures!
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This expansion for the award-winning Doctor Who: The Card Game gives you loads of new cards to add to the game from the Twelfth Doctor’s adventures, from Madame Vastra and Strax to Missy and the Boneless.

It also contains all the components, counters and cards you need to play the game with five players too, providing the first major rules expansion, as well as brand new cards.

The Twelfth Doctor Expansion One contains: a set of English rules explaining how to use the expansion, 42 cards and a set of counters.

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Pre-order now at the Cubicle 7 web store or ask your local games store to order some in! The hobby store retail release will be in June (precise date to be confirmed).

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Learn more about The Doctor Who Card Game here.

27Apr/16Off

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We keep selling out, but we have some more Green One Ring Dice Sets available. They won't last long, so get them while you can!

Also now availablesticks of bone-colour One Ring dice – these packs are shrink-wrapped rather than boxed, and are available in extremely limited numbers in the UK and Europe only. They make ideal extra sets for your player group, or as a backup when you're main set keeps coming up all 1s and Eyes!
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Links


Green Dice (Available world wide)
Shrink-wrapped Bone Dice (UK and Europe exclusive)

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21Apr/16Off

Silurian Age Cover 600Pre-order now - The Silurian Age for Doctor Who RPG!  Also available in PDF!

The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.

This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. For the convenience of the Doctor Who Roleplaying Game gamesmaster, the dinosaur bestiary gathers together creatures that have appeared in other Vortex System titles, which now appear together in one volume for the first time. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.

Silurian Age Contents PageBut that’s not all! It also contains a complete set of spaceship rules, including rules for Silurian Arks, for when you want to combine both dinosaurs and spaceships in an adventure!

The Silurian Age is a 128 page hardcover with full colour interior.

Written by Will Brooks, Andrew Kenrick, John Snead and Alasdair Stuart, with additional writing from Gareth Ryder-Hanrahan, John M. Kahane and Kieran Turley.

Silurian Age Silurians Page
Pre-order at the C7 store now and get a free PDF:
http://shop.cubicle7store.com/Doctor-Who-RPG-The-Silurian-Age
Grab the PDF at http://www.drivethrurpg.com/
Or get a free PDF with every pre-order at your local Bits and Mortar gamestore.

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20Apr/16Off

Silurian Age Cover 600

Dinosaurs and spaceships!

The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.

This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.

But that’s not all! It also contains a complete set of spaceship rules, including rules for Silurian Arks, for when you want to combine both dinosaurs and spaceships in an adventure!

The Silurian Age will be available for pre-order and in PDF soon.

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14Apr/16Off

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Two of our games been nominated in the prestigious Origins Awards!

Both Cthulhu Britannica London and Lone Wolf Adventure Game have been nominated in the RPG category of this year's awards.  The results will be announced at the Origins Game Fair. Fingers crossed!

About Cthulhu Britannica London

The Cthulhu Britannica: London boxed set is the ultimate guide to running games of Call of Cthulhu set in London.

The Cthulhu Britannica: London boxed set comprises three books: The Investigator's Guide to LondonThe Keeper's Guide to London and Adventures in Mythos London.
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The Investigator’s Guide to London is a comprehensive guide to the capital in the 1920s. It contains, amongst other things, information on public transport, the bustling party scene, the people and a whole lot about the places investigators might go in the course of your adventures. Great for both players and Keepers alike, and packed full of maps and beautiful artwork.

Secondly is the Keeper’s Guide to London, which is strictly for the Keeper’s eyes only! This book is jammed full of ideas for running Call of Cthulhu adventures set in London, including new cults and Mythos threats, advice for capturing the unique feel of the city, a ready-made private club devoted to investigating the weird and wonderful, and a whole swathe of NPCs and plot hooks that you can use in your own games.

The final book is Adventures in Mythos London, which includes three complete, standalone adventures set in the capital city: Terror on the Thames, by Peter Wright, which has the investigators caught up in a night to remember on a boat trip down the river; Those Poor Souls Who Dwell in Light, by Call of Cthulhu 7thedition author Paul Fricker, which concerns the sins of Reverend Leigh, a vicar who has come into possession of a potent artefact; and The Non-Euclidean Gate, by Mark A. Latham, which is all about what happens when seven pages from one of John Dee’s notebooks turns up unexpectedly on the open market.

But that’s not all that will be included in the boxed set: we also have six sheets of beautifully designed handouts for you to use in your games (in the physical edition these will be die-cut - you'll have to print and cut them out for yourself in the PDF edition). Some of these are taken from the scenarios in Adventures in Mythos London, others completely new to inspire your own scenarios.
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The physical boxed set also contains four poster maps, including a beautifully illustrated Macdonald Gill map of Central London - these are included at screen resolution in the PDF version.
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About Lone Wolf Adventure Game

LWAG is our introductory roleplaying game that comes packed with high quality books and components, but costs just $30/£20!

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In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

To find out more about The Lone Wolf Adventure Game, and to read the rules in a nutshell, download the Read this First guide.

Check out our rather stiff competition for this year's Origins Awards:

http://www.originsawards.net/2016-nominees/