8Mar/17Off

The Adventurer's Companion for The One Ring Roleplaying Game is heading to gaming stores very soon! Make sure you ask for it by name so that your local store knows you would like a copy!

This volume is the perfect supplement for committed One Ring players - collecting a ton of playable cultures from across the various supplements, as well as adding new ones. There are new additional rules for combat, new skill masteries, a table for what you've got in your pocketses and more.

More detail

The Adventurer's Companion contains:

• New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.

• A new Calling: The Leader, and new rules for Taking Courage.

• New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.

• New rules for character development – Expanded Masteries, Training Masteries, and Mastery Dice.

• Rules Summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.

• A catalogue of Fellowship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.

• Optional rules for further detailing your character’s Traits, your travelling gear, musical instruments and even what you’ve got in your pocketses, you tricksy Bagginses!

• Beautiful art from the Cubicle 7 art team.

The Adventurers Companion is available for pre-order at your local store now, and participating Bits and Mortar stores can offer a free PDF with pre-orders. If you don't have a local store then you can grab the same deal on our web store.

If you're more of a tablet kind of gamer then you can grab the Pdf at DrivethruRPG.

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3Mar/17Off

It's GM's Day and time to grab yourself a bargain! Loads of Cubicle 7 PDFs, including the smash hit Adventures in Middle-earth Players Guide are 30% off!
GMsDay2017-Banner-DTRPG1Click the image or just head here: Gimme that GM's Day Sale Happy Time Feeling!

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1Mar/17Off

The pre-order for Wilderland Adventures opens today! As we did with other titles in the Adventures in Middle-earth range, we're making the pre-order available ahead of the PDF release. This means we can send out all the PDFs together in April, so that everyone who pre-orders gets it at the moment of release. Pre-order here: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Wilderland-Adventures-PDF

WA Packshot550

"There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."

A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.

Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.

A wealth of background material expands the setting information contained in the core Guides for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.

Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?

Written by Gareth Ryder-Hanrahan with Francesco Nepitello, with art by Ralph Horsley, Jon Hodgson, and Tomasz Jedrusek, Wilderland Adventures is a lavish, full colour, hardcover with 160 pages.

Wilderland Adventures contains the adventures previously released as Tales from Wilderland for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.

All pre-orders come with a free copy of the PDF version, sent to you as soon as it becomes available in April. Hard copy is expected in the Summer of 2017.

Find out more about Adventures in Middle-earth here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

27Feb/17Off

The next release for the smash hit Adventures in Middle-Earth will be Wilderland Adventures! Here, for the first time, is the beautiful cover painted by renowned fantasy artist Ralph Horsley.

Adventures in Middle-earth Wilderland Adventures cover 900Wilderland Adventures, written by Gareth Ryder-Hanrahan with Francesco Nepitello, features seven ready to play adventures that roam across Wilderland. They can be played as standalone quests, or linked together to form an epic campaign. Originally published as Tales from Wilderland for The One Ring Roleplaying Game, this brilliant campaign will soon be available to Loremasters of Adventures in Middle-earth!

We'll be opening the pre-order soon, and like the Adventures in Middle-Earth Player's Guide and Loremaster's Guide, we will run the pre-order for a few weeks prior to the PDF being available.

Stay tuned for more information about Wilderland Adventures.

You can learn more about Adventures in Middle-earth, the Middle-earth setting for 5e, here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

23Feb/17Off

We’re very honoured to be nominated twice in this year’s Golden Geek Awards! Horse-lords of Rohan for The One Ring and World War Cthulhu: Cold War have both been nominated in the Best RPG Supplement category.

You can vote with a Board Game Geek or RPG Geek account here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

Today we're taking a look at Horse-lords of Rohan:

HorselordsofRohanCover

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age.

Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat and horse-breeding.

As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman.

It is an indispensable resource for Loremasters looking to take their game into a whole new region. Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm’s Deep.

Here's the contents page, so you can see everything that's included. There's a reason Horse-lords of Rohan is hailed as one of the best One Ring supplement to date!:

HorselordContents

You can grab your copy at your local gamestore or at our web store: http://shop.cubicle7store.com/The-Horselords-of-Rohan
If you'd like the PDF you can saddle up here: http://www.drivethrurpg.com/product/174675/The-One-Ring--Horselords-of-Rohan?affiliate_id=169435
HorselordsPackshot

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22Feb/17Off

We’re very honoured to be nominated twice in this year’s Golden Geek Awards! Horse-lords of Rohan for The One Ring and World War Cthulhu: Cold War have both been nominated in the Best RPG Supplement category.

You can vote with a Board Game Geek or RPG Geek account here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

Today we’re taking a look at World War Cthulhu: Cold War:
Cold War Packshot550
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

• A complete, historical espionage setting for Call of Cthulhu

• Packed with advice on running espionage Mythos investigations in the 1970s

• Unique new trust mechanic, building on the Call of Cthulhu 7e rules

• Tips on tradecraft, running operations, special equipment, cults and Mythos entities

• 26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

• A complete, Istanbul-based sandbox campaign: Intersections

• Connects to World War Cthulhu: The Darkest Hour

• Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

WWC: Cold War Concept by: Dominic McDowall

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

Cold War Promo image
The World War Cthulhu: Cold War core setting book is available in stores and in PDF now.
The first supplement for Cold War – Section 46 Operations Manual is also available now.

We'll take a look at Horse-lords of Rohan tomorrow!

Make your vote count here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

21Feb/17Off

Magnamund Menagerie cover 550
The first volume of monsters and adversaries for the Lone Wolf Adventure Game is available to pre-order now! Every order comes with a free PDF version of the book. Alternatively grab the PDF at DrivethruRPG. Or pre-order at a Bits and Mortar participating games store and get a free PDF.

About Magnamund Menagerie

A gorgeous, full colour hard cover, packed with creatures from the multi-million selling Lone Wolf Gamebooks. Every monster has an illustration, game stats and fascinating details about them.

Containing:
• Darkspawn: Creatures of Helgedad – Giaks, Doomwolves, Zlanbeasts and more.
• Humans and Humanoids: Bandits, Assassins, Pirates and more.
• Natural Creatures: Lions, Tigers and Bears!
• Natural Sentient Creatures: Ogrons, Giants and more
• Undead: Helgast, Vordak, Skeletons and more!
• Making the Most of Your Monsters – advice for the Narrator on how to design and run effective encounters in the Lone Wolf Adventure Game
• Appendix – Providing fascinating background details, detailing where monsters come from, and a timeline of their origins and more!

Pre-Order now: http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-Magnamund-Menagerie
PDF version: http://www.drivethrurpg.com/product/205760/Magnamund-Menagerie?affiliate_id=169435

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20Feb/17Off

We're delighted to share the cover to the next release for The One Ring Roleplaying Game: Bree!
Bree Cover 1200

The gorgeous cover art is by C7 staff artist Sam Manley. We'll share more detail about what's inside the Bree supplement very soon!

Learn more about The One Ring Roleplaying Game here: http://cubicle7.co.uk/our-games/the-one-ring/

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14Feb/17Off

IMG_0078Coming 2017...

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9Feb/17Off

Doctor Who Red SpineSince we published the latest version of the Doctor Who Roleplaying Game we've released a series of gorgeous, info-packed, full colour, hard cover supplements for it. Here's a rundown of the awesome:

All The Strange, Strange Creatures

All the Strange Strange Creatures cover 800All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.

For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.

All the Strange, Strange Creatures is all about aliens. Aliens the Doctor has encountered on his adventures. Aliens he has befriended. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
It's available at our store now, with free PDF. Alternatively, grab just the PDF here.

The Gamesmaster's Companion

gamesmasters-companion-cover-900So you're the Gamemaster now?

Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience.

The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures. It’s a veritable toolbox of tips, tricks and techniques that you can use in your own games.

You’ll be using flashbacks, starting games in media res and ending your next session with a killer cliffhanger before you know it!

Featuring:
• Starting out – how to set up a new game, and advice on guiding your players through effective character creation.
• Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.
• Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.
• Settings – how to create them and how to get your players onboard.
• Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.
• Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.

“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia

Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160 page, full colour, hardcover.

Available for pre-order and in PDF now!

All of Time and Space

All of Time and Space cover 800All of Time and Space Volume 1 is our first collection of scenarios for Doctor Who Roleplaying Game. This 96 page, full colour hardback provides a convenient collection of four high quality Doctor Who scenarios so that you and your players can dive right into the adventure!  It is available now, and all orders come with a free copy of the PDF version.  Or you can grab the PDF on its own.

Paternoster Investigations

Paternoster cover 550Welcome to the Victorian Age!

Paternoster Investigations
 for Doctor Who Roleplaying Game is available for pre-order at our webstore now! You can also grab it in PDF.

Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.

Featuring:
• A catalogue of all the Doctor’s on-screen visits to Victorian era.
• A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
• Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
• A guide to Victorian London with both historical and alien locations.
• New traits, gadgets and devices for the Victorian age.
• A complete Victorian-era adventure: A Study in Flax.
• Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.

Written by Andrew Peregrine and Walt Ciechanowski, 128 pages, full colour, hard back.

That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror

The Silurian Age

Silurian Age Cover 600

The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians. 

This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. For the convenience of the Doctor Who Roleplaying Game gamesmaster, the dinosaur bestiary gathers together creatures that have appeared in other Vortex System titles, which now appear together in one volume for the first time. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.

The Silurian Age for Doctor Who RPG!  Also available in PDF!

The Black Archive

The Black Archive Cover 550The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.

Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.

The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.

• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!

‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’

The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.

Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!

Lastly we'll spare you any talk of the absolutely beautiful Q-Workshop Dice. That would be the piece of awesome too far. But they are AMAZING.
Who Dice Front

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