12May/17Off

Horse-lords of Rohan for the One Ring Roleplaying Game has been nominated for a prestigious Origins Award!

HorselordsofRohanCover

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age.

Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat and horse-breeding.

As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman.

It is an indispensable resource for Loremasters looking to take their game into a whole new region. Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm’s Deep.

Here's the contents page, so you can see everything that's included. There's a reason Horse-lords of Rohan is hailed as one of the best One Ring supplement to date!:

HorselordContents

You can grab your copy at your local gamestore or at our web store: http://shop.cubicle7store.com/The-Horselords-of-Rohan
If you'd like the PDF you can saddle up here: http://www.drivethrurpg.com/product/174675/The-One-Ring--Horselords-of-Rohan
HorselordsPackshot

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10May/17Off

Unspeakable: Sigil & Sign is funding right now on Kickstarter. It’s a Cthulhu Mythos game in which you play the cultist, and it takes the form of a deluxe slipcase set with books, and cards and tokens.


We funded some days ago, and we’ve since broken through 3 stretch goals! We’ve added a short story by renowned Mythos author Nick Mamatas and we’ve expanded the size of the core set by a glorious additional 16 pages of full colour material. We’ve also unlocked a play mat that is included in every slipcase edition of the core set.

As you can see, the more pledges we receive the better the set becomes! Its already grown considerably, and there’s still time to get involved.

Unspeakable Sigil & Sign is designed by award-winning RPG developer C.A. Suleiman. The writing team he’s assembled is nothing short of brilliant and includes Dennis Detwiller (Delta Green), Greg Stolze (Unknown Armies), Lucya Szachnowski (Strange Aeons), Jesse Heinig (Fallout), Malcolm Sheppard (Mummy: The Curse), and Tim Dedopulos (Cthulhu Lives!).

We’ll be revealing the next set of stretch goals shortly, as well as unlocking a hand-picked selection of add-ons.

Come… the Convergence is upon you. There is no time to lose.

And your god is waiting.

https://www.kickstarter.com/projects/461807648/sigil-and-sign-cthulhu-mythos-rpg-where-you-play-t

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4May/17Off

We're delighted to be able to share Sam Manley's latest cover painting for The One Ring Roleplaying Game:

Oaths of the Riddermark is a collection of connected adventures that take your company of bold adventurers through events in Rohan, and the trials of Thengel King, the father of Theoden. It’s a rip-roaring set of scenarios, and we’re really excited about it! It is the accompanying volume to Horselords of Rohan.

Horselords of Rohan, the supplement that brought playable Rohirrim, Dunlendings and detailed Rohan, Isengard, Fangorn and more has been another smash hit, and we're arranging to reprint it now so that we don't run out!

Learn more about The One Ring: http://cubicle7.co.uk/our-games/the-one-ring/

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27Apr/17Off

Now live on Kickstarter: Unspeakable: Sigil and Sign.

The innovative roleplaying game where you are the cultist.

From Great Cthulhu to the King in Yellow, from the Crawling Chaos to the Black Goat, they are the Old Ones... and they are no myth. They were here on Earth long before the rise of civilized Man, and some — maybe even all, depending who you ask — never left at all. Something keeps the Old Ones’ interest tethered to our planet, and for those people who simply want left to live their ordinary lives in peace, the baleful aims of such entities can only portend doom.

But you are not one of those people.

Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.

In Sigil & Sign, you are not the all-too-ordinary human. You are the Outsider.

As an Outsider, you are caught between two worlds: the mundane world of humankind and the dark and alien world of the Mythos. You might have been truly human once, but no longer. Or perhaps you’ve never known what it means to be human: many Outsiders are now some generations removed from their origins as homo sapiens.

Unspeakable Sigil & Sign challenges Narrator and player alike to inhabit the protagonists of that secret world; people whose personas, conflicts, themes, views, and philosophies might well stand in stark contrast to those held by the players depicting them. You’ll face stark choices and challenges as you attempt to navigate your way through the twin minefields of mundane human existence and cult life.

As a character brought up in an Old One cult in the 1930s, you might be a true loyalist, a member of what your people call the Oathbound. You might serve in an active capacity, and be called upon to perform strange tasks or investigate even stranger places, all in the pursuit of the greater glory of your otherworldly patron.

Your character might instead be one of the Outcaste, a group of Outsiders who forsake the suffocating welcome of their central cult in order to make their way.

Whatever your personal, spiritual, or philosophical bent, you are an Outsider, and with that inescapable reality comes the dark Primogeniture of the Mythos. With it comes being marked of the Great Sigils: Change, Chaos, Darkness, Death, Madness, Ruin, or Silence.

To be Outsider is to be burdened with difference and increasingly horrid Aberration. But it also signifies that you are truly gifted of the Old Ones and of their eldritch power, capable of wielding some portion of that power, able to call upon unearthly Bequests and perform rituals so dark that none dares conduct them in the light.

Rivalries run deep, and the cults work at cross purposes with one another, so mystery, intrigue, and explosive violence wait around every corner.

Learn more at the campaign page:  https://www.kickstarter.com/projects/461807648/sigil-and-sign-cthulhu-mythos-rpg-where-you-play-t

 

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27Apr/17Off

Get ready! The Loremaster's Guide for Adventures in Middle-earth will be appearing in US stores next week! (It is on UK shelves right now)
Adventures in Middle-earth™ is our Middle-earth setting for the 5th edition OGL.

The gorgeous hard cover, full colour Player's Guide is in stores now, and gives you everything you need to make characters and start playing.

The Loremaster's Guide offers expanded rules, new options, a Wilderland bestiary, guidance on making magic items, and tons of advice for the Loremaster.

Wilderland Adventures is a set of seven linked adventures that will take your company all across Wilderland. It's available now for pre-order or in PDF. Pre-order at our store, or a participating Bits and Mortar store come with a free PDF.

The Road Goes Ever On is a beautiful large format map set, covering known Middle-earth that comes with a booklet of extra travel rules and options. It's coming soon.

Find out more about Adventures in Middle-Earth here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

Or grab PDF versions here: http://www.drivethrurpg.com

26Apr/17Off

We're going to be launching our Kickstarter for Unspeakable: Sigil & Sign this week!

From Great Cthulhu to the King in Yellow, from the Crawling Chaos to the Black Goat, they are the Old Ones... and they are no myth. They were here on Earth long before the rise of civilized Man, and some — maybe even all, depending who you ask — never left at all. Something keeps the Old Ones’ interest tethered to our planet, and for those people who simply want left to live their ordinary lives in peace, the baleful aims of such entities can only portend doom.

But you are not one of those people.

Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.

In Sigil & Sign, you are not the all-too-ordinary human. You are the Outsider.

As an Outsider, you are caught between two worlds: the mundane world of humankind and the dark and alien world of the Mythos. You might have been truly human once, but no longer. Or perhaps you’ve never known what it means to be human: many Outsiders are now some generations removed from their origins as homo sapiens.

Unspeakable Sigil & Sign challenges Narrator and player alike to inhabit the protagonists of that secret world; people whose personas, conflicts, themes, views, and philosophies might well stand in stark contrast to those held by the players depicting them. You’ll face stark choices and challenges as you attempt to navigate your way through the twin minefields of mundane human existence and cult life.

As a character brought up in an Old One cult in the 1930s, you might be a true loyalist, a member of what your people call the Oathbound. You might serve in an active capacity, and be called upon to perform strange tasks or investigate even stranger places, all in the pursuit of the greater glory of your otherworldly patron.

Your character might instead be one of the Outcaste, a group of Outsiders who forsake the suffocating welcome of their central cult in order to make their way.

Whatever your personal, spiritual, or philosophical bent, you are an Outsider, and with that inescapable reality comes the dark Primogeniture of the Mythos. With it comes being marked of the Great Sigils: Change, Chaos, Darkness, Death, Madness, Ruin, or Silence.

To be Outsider is to be burdened with difference and increasingly horrid Aberration. But it also signifies that you are truly gifted of the Old Ones and of their eldritch power, capable of wielding some portion of that power, able to call upon unearthly Bequests and perform rituals so dark that none dares conduct them in the light.

Rivalries run deep, and the cults work at cross purposes with one another, so mystery, intrigue, and explosive violence wait around every corner.

The Core Set

Sigil & Sign doesn’t come as a single volume. Its presentation is unique and innovative: the core of this game is a set that includes the following elements:

Setting Corebook: Sigil & Sign divides the “in-world” material — character and setting information — from the game rule information. The setting becomes a lavishly written, designed, and art-directed setting corebook that is full of vital information and essentially system-free, making it appealing to gamers and non-gamers alike.

The Sigil & Sign setting tome will be at least 264 pages of glorious, full-colour cosmic horror goodness, with the potential to be fattened in size via stretch goal content.

Led by creator-developer C.A. Suleiman, the writing team on this book boasts some of the best talent in Mythos, horror, and weird fantasy gaming, including Dennis Detwiller (Delta Green), Greg Stolze (Unknown Armies), Lucya Szachnowski (Strange Aeons), Jesse Heinig (Fallout), Malcolm Sheppard (Mummy: The Curse), and Tim Dedopulos (Cthulhu Lives!).

Play Kit: Separate from our system-free, setting corebook are all the components that make up the crunchier “game” part of Unspeakable: Sigil & Sign, and these we will gather together in a product called the Sigil & Sign Play Kit.

This kit comprises a rules booklet (in this case, Axiom Cthulhu) and two decks of Axiom System cards (108 cards total). Also central to the system are dice and tokens, and if funding goes well (see “The Structure,” below), custom-made dice and tokens will also be slotted into each copy of the Play Kit, along with one or two other additions that might arise thanks to stretch goals.

Supplements

In addition to the corebook and playkit, we’re also offering four supplements from the get-go:

The Madness of Providence is a Sigil & Sign Scenario that introduces the game and its themes which can be used as a stand-alone adventure or as the start of a campaign.

The Oathbound Hall is a “who’s who” of the Outsider world, showcasing Mark Kelly’s beautiful portraiture as the writing reveals the secret histories and lies of some of the setting’s most important figures.

Houses of the Unholy goes into detail about the workings of the Old One cults, with an especial focus on the day-to-day workings of a particular localized cell (often called “chapterhouses”) of a given cult.

Sigil & Sign Player’s Guide offers some practical advice on how to play, mixed in with our usual pieces of creepy, in-world flavour and design. This sourcebook will also offer new rules, including new Bequests and new Axioms.

The System

The games of the Unspeakable setting will be designed and published first under the latest evolution of the Axiom System, the engine Make Believe Games uses for all its original RPGs. Axiom does away with the traditional character sheet in favour of hands of cards. (No pencils or paper required!)
When arrayed in front of players, these cards tell them everything they need to have on hand, from Skills to special abilities to setting concerns such as political faction or rare access to important resources.

These cards serve double and triple duty as dice roll influencers and as the measure of a character’s health. The more powerful the character, the more cards one can have in play.

You can make an Axiom System character in minutes. Each persona is as compelling and as different from another as you want it to be, with the same cards having the potential to represent different things narratively from character to character.

Axiom games are not only the ultimate pick-up games for roleplaying, but also robust venues for experimentation and improvisation with the hobby itself. The Axiom System allows a group to pick and choose which Axioms (core rules) everyone wants to play with.

The Campaign
We're going to run a compact campaign, so be sure to get on board quickly! We have a variety of pledge levels, which allow you to chose how deeply you wish to explore this new setting. We also have a selection of very exciting stretch goals if we're lucky enough to win your support.

Unspeakable Sigil and Sign will launch this week!

24Apr/17Off

This week we're launching our Kickstarter for Unspeakable: Sigil & Sign. We spoke to lead writer, and the creator of the game, CA Suleiman to get the inside story:


Give us the elevator pitch for the game? What’s it all about?
Unspeakable is a cosmic horror setting that features perhaps the ultimate role reversal, allowing players to take on personas not of ordinary people investigating or otherwise drawn into the Mythos, but the personas of those who actually inhabit the Mythos.

There are a lot of other Mythos games on the market right now. What makes Unspeakable: Sigil & Sign different?
As both game and product, a number of things make Unspeakable: Sigil & Sign different from other Mythos-oriented offerings, but the two chief features are the central concept and the default system it uses. No other Mythos game pulls back the veil of mystery on the Mythos itself in this way, and of course only MBG projects feature our in-house RPG engine, the Axiom System.
So who are your characters in Unspeakable Sigil & Sign? What kinds of things do you do in the game?
The chief protagonists of Sigil & Sign are called Outsiders. They are the cultists, servants, cast-offs, and misbegotten children of the Old Ones, living lives caught between two very different worlds.
Make Believe Games have published some games that use a very different format than the average RPG. Will Sigil & Sign follow suit? Tell us more about that!
One thing we at MBG are proud of is our approach to designing and releasing major RPG products. Unlike most companies, who print one corebook (or a couple) that's all-inclusive of both game rule information and setting presentation, we offer a system-free corebook that serves purely as a world and character guide, while attaching our core rules and cards (for our card-based system) as separate-but-equally-core products. Additionally, all core rules are made available for free as downloads on our website.
Unspeakable: Sigil & Sign uses the Axiom system that powers I Am Zombie. What can you tell us about it? How does it work? What sort of system is it?
The Axiom System is a story-driven game engine that runs almost entirely on cards and dice. Gone is the traditional character sheet, replaced by hands of cards that show in simple terms what a character can do, and moving cards around during play is a tactically compelling way to keep players engaged in the story. With the addition of tokens, old school pencil-and-paper bookkeeping at the table becomes a thing of the past.
The art we’ve seen looks really atmospheric - who are the art team?
The finished product will be the result of the efforts of a whole team of creatives, but the mad scientist behind the art direction and most of the portrait art you'll see during the campaign and on the game cards is Mark Kelly, our Art Director here at MBG. Other fine artists are coming aboard, but they're all following Mark's gifted lead.
Teaming up with Cubicle 7 was a surprising move - can you tell us more about that decision? How did the partnership come about?
For MBG to team up with Cubicle 7 might not be an obvious notion to some, but I think it's one of the strongest ideas I've had in relation to a project that I like to think is chock full of strong ideas. Beyond C7's strong track record of producing quality RPGs, the partnership also allows us, at MBG, to focus more on the creative side of getting all the project components together (a tall order with an approach like ours). There's also the practical market side, as we know that Mythos stuff is very popular in Europe, and as a European company, C7 is well situated to help us get this exciting new idea onto a range of tables we might otherwise have missed.
Anything that you’re especially excited about in the Kickstarter? Anything exclusive or especially unique?

The Sigil & Sign Kickstarter is going to be amazing. Once the core project is funded, we'll be offering a host of cool stretch goals that create support content and material, from product enhancements and upgrades to the Axiom System Play Mat to original tie-in fiction by well known Mythos authors.

Thanks CA for taking the time away from hectic KS prep to fill us in! All being well, Unspeakable Sigil and Sign launches this week!

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21Apr/17Off

We're all fantastically excited to see Doctor Who back on screens! We can't wait for tomorrow when we'll get to see what happens next to Bill and the Doctor. In the meantime tonight we'll be getting in a few games of Time Clash and Dalek Dice, and working on some fiendish plots for our next collection of Doctor Who Roleplaying Game adventures!

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20Apr/17Off

The Adventures in Middle-earth Loremaster's Guide reached our US warehouse last week, and our teams have been working hard to get copies out to our US pre-order customers. There were a huge number of copies to go out - Adventures in Middle-earth titles so far seems to sell a lot more than our other games - so by necessity our warehouse handled it in batches. We can confirm that all US pre-order copies of the Lormaster's Guide have now been dispatched.

Thank you for all your support, we've been blown away by how well it's been received. Show us your photos on Twitter when your copy arrives!

Find out more about Adventures in Middle-earthhttp://cubicle7.co.uk/our-games/adventures-in-middle-earth/
Check out the latest release in PDF - Wilderland Adventures!: http://cubicle7.co.uk/wilderland-adventures-for-adventures-in-middle-earth-out-now-in-pdf/

We've noticed that our loyal fans of The One Ring Roleplaying Game can get quite upset if we talk too much about Adventures in Middle-earth, so an update on TOR: Bree is coming along very nicely - we're finishing up layout just now, and then we'll start final polishing. Oaths of the Riddermark, the Rohan adventure collection has left editing, and is heading into layout and art direction. The Laughter of Dragons, the Erebor adventure collection is waiting in the wings to head into the editorial spotlight next. We're also working on some secret stuff that we aren't ready to talk about yet. So lots going on behind the scenes, which hopefully we'll soon be sharing with you and your adventuring companies!

20Apr/17Off

Greetings Earthlings!
Bundle of Holding, the site where you can get amazing deals on stacks of incredible PDFs is now featuring Rocket Age from Cubicle 7!
You can grab all the Rocket Age PDFs for an absolute fraction of what they’d normally cost, all in one place!

Go to it right now!: https://bundleofholding.com/presents/RocketAge2017

Or strap in and learn more about the awesomeness that is Rocket Age:
Rocket Age is set in a universe where, in 1931 Einstein, Tesla and Ray Armstrong, rode the first rocket ship to Mars, discovering that the solar system is populated by strange and wondrous alien peoples and adventure is never far away!

"It's an alternate history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It's exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It's RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io"

Rocket Age is powered by the Vortex System – the same ruleset that drives Doctor Who RPG. It's a quick and easy system using D6s that encourages fast talking and high adventure. Rocket Age was the proud recipient of an ENnie Award in 2014.

Go get that bundle, Ranger, and don't spare the radium!: https://bundleofholding.com/presents/RocketAge2017

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