18Dec/15Off

Tenth Doctor PackShot550Allons-y!

Pre-order The Tenth Doctor Sourcebook at the Cubicle 7 web store now! All preorders come with a complementary copy of the PDF version.  Or you can grab the PDF on its own from DrivethruRPG.

Alternatively, pilot your TARDIS to your local game store, and if they participate in the Bits and Mortar programme you can preorder there get a free PDF.

About The Tenth Doctor Sourcebook

After sacrificing himself to save Rose, the Doctor regenerates once more and immediately has to defend the Earth from alien invaders in his dressing gown.

Travel back to Pompeii, forward to the end of the universe and set off on a memorable voyage on the spaceship Titanic. Discover you are not alone, find out who Harold Saxon is and thwart the return of the Time Lords (again).

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Tenth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!

The Tenth Doctor Sourcebook is 256 pages long, in full colour, written by Alasdair Stuart, Walt Ciechanowski and Andrew Kenrick.

Allons-y!

Pre-order the Tenth Doctor Sourcebook now and get a free PDF!
Buy the PDF
Get the Doctor Who Roleplaying Game
Get All of Time and Space Volume 1
or get ye to your local game store and demand the finest Doctor Who RPG products this side of The Time War!

Filed under: Doctor Who Comments Off
17Dec/15Off

WITH TENTACLES. INSTEAD OF HEADS.
The Cthulhu Tales Kickstarter comes to a close in just a few short hours!CthulhuTalesBox550

About Cthulhu Tales

"In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
– The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

CthulhuTalesCards0ct29_1000
In Cthulhu Tales, each player tells their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.

When everyone has told their tale, the game is over. Count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.

Designed by Francesco Nepitello and Marco Maggi, the designers behind award-winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.

Inside the box you'll find:

• 132 beautifully sinister and disquieting, large-format playing cards with artwork from the C7 art team Scott Purdy, Jon Hodgson and Sam Manley
• A board to guide your tale-telling
• A 16-page full colour rulebook (which you can download for free now)
• A 12 sided die, or perhaps if the stars are right, a unique Cthulhu Tales 12-sided die
• A set of Treatment tokens

Bits

https://youtu.be/fLKYHpLz1Hc

About the Game

In Cthulhu Tales you take the role of unwilling inmates of a fictional 1920s asylum or sanatorium. Using the cards as both inspiration and guide, you'll take it in turns to make an accusation explaining why one of your fellow inmates, the Narrator, should be incarcerated.

The unfortunate Narrator then answers the accusation with their card-driven tale – choosing to either explain away the mysterious and sinister events, or perhaps having little choice but to reveal the secrets of the deeper horror that lurks just beyond the veil of reality.

As the Narrator attempts to refute the accusation of madness using Story cards, the other players disrupt the tale with Hazard cards, trying to force things to take a darker turn.

The cards have three main elements that can be used to aid your story. The title, the illustration and a quote from Lovecraft's fiction. You can use any or all of these as inspiration for your tale. This makes replayability huge, with endless combinations of scenarios, mysteries, situations and horrific scenes possible.

Cthulhu Tales is very much a game, rather than simply a guided storytelling activity – it features structured and elegant rules for the telling of the tale, and for Hazard card interruptions. Players use the symbols on the cards to determine whether a card can be played, and its effect on the Narrator's tale. The die introduces an element of luck into the proceedings – perhaps that Viscous Black Slime was merely a passing detail, or perhaps its arrival was the precursor to something far more sinister and madness inducing...

Players keep score with Treatment tokens, the aim of the game being to gain as few tokens as possible, and thereby be judged the least insane inmate.

There are, of course, some tweaks along the way – some cards are harder to match with, and thus harder to interrupt. But they come with other dangers: Phobia and Hazard symbols make playing these cards a risky gamble. There are also Deity cards, featuring the mind-bending Mythos deities, whose appearance can change the course of a tale entirely.

There are optional rules for awarding a bonus to the best storyteller, allowing the most Lovecraftian tale to shine, and perhaps take first place.

The History of the Game

Cthulhu Tales has its roots in another award-winning Cubicle 7 game – Hobbit Tales™, our Middle-earth™ story-telling card game. Cthulhu Tales is not a simple reskin of Hobbit Tales with Mythos elements – it builds on the rules and structures of that game and has grown into its own unique game.

Francesco and Marco have spent years developing Cthulhu Tales, so whilst you might recognise the mechanic of matching symbols, you'll be doing it in a wholly different way in Cthulhu Tales.

A completely new and unique feature is The Accusation phase at the beginning of each round, wherein a Hazard player gives the Narrator the initial premise of their incarceration, revealing rumours or dark mysteries that the Narrator must attempt to refute in their story. The Accusation is made up of three cards played below the main board, and provides additional elements that have to be worked into the tale by the narrator, whilst they fend off Hazard cards.

There is also the secret ending card, which you can read about in the rulebook.

Scoring in Cthulhu is completely different, with players attempting to avoid gaining treatment tokens, rather than gain Hobbit Tales' Cheers tokens.

And no, you cannot shuffle Yog Sothoth into your Hobbit Tales deck

Now live on Kickstarter for just a few more hours!

9Dec/15Off

Last weekend Cubicle 7 exhibited at Dragonmeet, a UK convention held annually in London. We were delighted once again to welcome Joe Dever as our guest, and the Lone Wolf Adventure Game was our runaway success of the con.
LoneWolfBox
Loads of attendees were delighted to discover that the Lone Wolf Adventure Game costs just £20/$30. That's not some time limited, promotional price: We ran a very successful Kickstarter and sank all the loot into making the game at a really high standard for a very low price.

We love a lavish boxed set with everything you need to play. We love new gamers. We also love brick and mortar gaming stores. We've brought these three passions together in the Lone Wolf Adventure Game.

It's a complete roleplaying game suitable for total newbies, seasoned gamers and established fans of Joe's world of Magnamund.  It's an ideal entry point for stores to offer curious would-be rpgers, at a realistic price.

In the game you take the role of Kai Lords – protectors of the realm of Sommerlund. The Kai are an order of warrior monks with special powers. They roam the land of Sommerlund taking care of it's people and dealing with any threats from the Darklords, who's evil agents are always abroad, spreading strife.

The rules start out at about the level of complexity you'll find in Joe's solo gamebooks, but with a series of add ons the rules build into a full roleplaying game that teaches you as you play.
Lone Wolf Characters

In the box you get 3 softcover, full colour books, a gatefold “Read this first” pamphlet, a sheet of tokens, pregenerated characters presented as lovely gatefolds, some blank character sheets, a map (every adventure game needs a map!), an equipment list, and some handy rules reference sheets. All for just £20/£30.
Lone Wolf Box Contents
Everything you need to get you gaming.

Joe Dever's Lone Wolf solo gamebooks introduced a generation to fantasy gaming- now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat and a world of dangerous adventure lie ahead!

Lone Wolf Adventure Game is available in all good gaming stores worldwide, or from our web store. It's the perfect present for the would-be gamer in your life. Or you know, yourself.

Take Action!

Get LWAG at our webstore
Grab the PDF at Drivethru
Get a look at the Read This First pamphlet
Grab an LWAG character sheet
Read more about LWAG
Get a further look inside the LWAG box via Slate presentation

Filed under: Lone Wolf Comments Off
8Dec/15Off

With the Doctor Who Roleplaying Game out in stores right now, you'll need some adventures to run for your friends. While we know you could write your own, it's always handy to have some pre-written scenarios on hand for those times when you just want to get playing sooner rather than later.

All of Time and Space Volume 1 is our first collection of scenarios for Doctor Who Roleplaying Game. This 96 page, full colour hardback provides a convenient collection of four high quality Doctor Who scenarios so that you and your players can dive right into the adventure!  It is available to pre-order now, and all pre-orders come with a free copy of the PDF version.  Or you can grab the PDF on its own.
All of Time and Space cover 800

“I am not a bad man. I am not a hero. And I’m definitely not a president. And no, I’m not an officer. Do you know what I am? I am an idiot, with a box and a screwdriver. Just passing through, helping out, learning. I don’t need an army. I never have, because I’ve got them. Always them.”

All of Time and Space Volume 1 takes the Doctor and his companions to strange new lands and into conflict with even stranger alien foes. From alien artefacts in the Tomb of Cleopatra to ghosts in the tunnels beneath Victorian London, from silver rats and strange plagues in Elizabethan England to a mysterious space station straddling parallel universes, adventure is never far away when you’re the Doctor and his companions!
All of Time and Space spread 2

Written by Gareth Ryder Hanrahan, Walt Ciechanowski, Nick Huggins and Timothy Ferguson.
Hardback, 96 pages, full colour, PDF available now, print version anticipated Spring 2016.
All of Time and Space spread 1

Links

Preorder All of Time and Space Volume 1 now
Get the PDF
Learn more about The Doctor Who Roleplaying Game

7Dec/15Off

While we await the arrival of the Tenth Doctor, perhaps you'd like something else to be playing?

All of Time and Space Volume 1 for The Doctor Who Roleplaying Game. Coming soon. Very soon.
All of Time and Space cover 800

2Dec/15Off
DWRPGlogo

So you're interesting in learning more about The Doctor Who Roleplaying Game? But there are all these different books, with different Doctors on them, right? Where do you start? We're here to help!

First up let's take a little journey back through time. How appropriate!

Let's go!

27Nov/15Off

We think it is now safe to say that our Kickstarter for Cthulhu Tales has funded!

Thank you so much once again for all your support in our mission to bring Cthulhu Tales to life. We can't wait to get started.
CthulhuTalesBox600The exciting part is we already have! You might have seen the rulebook (downloadable at the campaign page) and many of the cards (viewable in a recent update). Now seems like a good time to show you an example of the kind of card we'll be producing for the Immortalised in Tales pledge level.

This pledge level sees your likeness rendered as a Cthulhu Tales card, and you will permanently become part of Mythos gaming history! It's limited to just ten slots, so if this is something you're considering, don't hold back. Once they're gone, they're gone.

We're delighted to be able to show you this example card, the subject of which some of you may recognise!

Stuart Boon has done some great things for us in helping to create Cthulhu related games like the award winning Shadows Over Scotland, and our Cthulhu Britannica London Boxed Set. And indeed, Stuart helped with the development of Cthulhu Tales. We've immortalised him as the Family Doctor card, with art duties performed by the inimitable Scott Purdy.
Development of Doctor Boon
In case you're not keeping a close eye on the campaign comments section, here's a quick recap of recent additions to the campaign. We've added two Add Ons – you can now add additional copies of the game to your pledge for £20, plus £3 shipping. You can also, if you're inspired to back at the Immmortalised level, add additional portraits to your card for just £100.

We've also added some more information on the Immortalised in Tales level in the FAQ.

Our next stop is the custom die for the game – right now it will ship with a standard twelve sided die. If we can reach our next stretch goal it will be a custom die with a Cthulhu face and an HP Lovecraft face, in addition to the numbers one to ten. And we all want to roll a Lovecraft.

Thanks to everyone who has been joining in with our Cthulhu Tales games on Twitter using the hashtag #ctales. We've been getting some great responses to our challenge to tell a one card tale in 140 characters.

Next week we'll have some backer-only updates giving backers a glimpse behind the design and production curtain.

Thanks again to all of our marvellous backers! We're delighted to be working with our backers to bring Cthulhu Tales into reality.
Bits

24Nov/15Off

You're frightened of Kilgrave? Us too. Come back to the good old days.

The Tenth Doctor Sourcebook for The Doctor Who Roleplaying Game. Coming soon.
Tenth Doctor Sourcebook Cover 800

19Nov/15Off

And we're off! – our Kickstarter campaign for Cthulhu Tales is now live!

Cthulhu Tales is a brilliant, creepy story telling card game of the Cthulhu Mythos, designed by Francesco Nepitello and Marco Maggi.

Those of you familiar with our other story telling card game, Hobbit Tales, may recognise some of the core mechanic, but the rules for Cthuhu Tales have been considerably developed, giving it a unique Mythos feel.

We're planning a very straightforward Kickstarter campaign. We love a twenty product extravaganza as much as the next gamer, but we also increasingly appreciate nice simple campaigns with a clear goal and a handful of pledge levels. Happily, that's what we felt we needed for Cthulhu Tales.

To get you started the game rulebook is available to download over at the Kickstarter page.

CthulhuTalesBox600
In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
– The Tomb, by H.P. Lovecraft

The early 20th century. New England, America. Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince the sanatorium authorities, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…
Bits

18Nov/15Off

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative. – The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

Coming soon to Kickstarter.

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