Journeys and Maps is a set of four, double sided, large format maps covering the greater part of Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Players maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.
Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
Journeys and Maps is a must-have accessory for The One Ring. Pre-orders are coming soon, and as usual we will offer a complementary PDF version with all pre-orders, and the PDF version will be made available at the same time.
Learn more about The One Ring here:
Or here: The One Ring Roleplaying Game
We're delighted to announce that our writing team has expanded! Last month we were joined on a full-time basis by Walt Ciechanowski and Ken Spencer.
Ken and Walt will be familiar names to Cubicle 7 fans - Walt has previously written extensively for Doctor Who Roleplaying Game and heads up the Victoriana team. Ken is the designer and lead writer for Rocket Age, and has written for The One Ring, World War Cthulhu and Lone Wolf Adventure Game.
Cubicle 7 CEO Dominic McDowall:
"It's great to welcome Walt and Ken on board. They're both fantastic writers, with vision and experience. I'm truly excited to see where this extra capacity takes us in 2016. You'll no doubt be aware that we have a lot of amazing projects on hand right now, and having Ken and Walt on hand to help us realise those is excellent news for both Cubicle 7 and our customers"
Walt Ciechanowski had this to say:
"I am absolutely thrilled to be able to say that I’m now a staff writer for Cubicle 7 Entertainment! My relationship with the company goes back almost a decade, when I began writing for Victoriana and running events at Gen Con. Dom, Jon, and the rest of the C7 gang really made me feel like part of the team even while I continued freelancing and to finally be given the opportunity to work with them full-time is both humbling and exciting!
Cubicle 7 has an incredible selection of games, whether it’s travelling through space and time in a police box, trekking over and through the Misty Mountains, facing down Cthulhu in a tank, or chasing down eldritch horrors over the cobblestones in a hansom. For a guy who remembers his ‘tween’ self excitedly reading The Hobbit beneath the Christmas tree and staying up late and suffering through pledge drives to see the Doctor resolve his latest adventure working with Cubicle 7 is a dream come true!
Since becoming an official part of the team we’ve already had one huge announcement that I feel lucky to be a part of and I’m even more excited for the future!"
"Nearly seven years ago I set out on a career writing role-playing games with a handful of goals in mind. Two of those goals were to write something worthy of an award and earn a full time staff position with a major company. In 2014 I received an ENNie for Rocket Age, published by Cubicle 7. Achievement complete, career on track. This year I join the Cubicle 7 writing team as a full time staffer. Achievement complete, career ahead of schedule.
Why Cubicle 7? I have been freelancing with them for years now and I have learned three things about the company that made me want to write for them full time. The people are great, Jon, Dom, Andrew, TS, Nick, and Walt are not just fine folks to work with, and they are great people to spend time with. The work they do is top notch; I couldn't want to be associated with better games than The One Ring, Doctor Who Role-Playing, or World War Cthulhu. Most importantly, Cubicle 7 is a game company that always keeps in mind that everyone is invited to the fun; an attitude that I feel is central to role-playing as a community, a hobby, and an industry."
We'd all like to wish both Ken and Walt a hearty welcome, and we look forward to reading their work in new Cubicle 7 titles!
Cubicle 7 Entertainment and Sophisticated Games have announced plans to make a Dungeons & Dragons® compatible roleplaying series for J R R Tolkien’s legendary fantasy world of Middle-earth, the setting for The Lord of the Rings® and The Hobbit®.
Cubicle 7’s CEO Dominic McDowall said, “We’re all very excited to be building on the success of The One Ring Roleplaying Game and bringing Middle-earth to D&D® players. Uniting two things very close to the hearts of gamers, me included, is very cool – I can't wait for the summer.”
The best selling The One Ring Roleplaying Game will continue as a separate and independent line, with some very exciting announcements coming this week. The new series will be based upon Francesco Nepitello’s highly praised work in The One Ring®, with Francesco acting as creative consultant.
Further details will be released in the coming months, with the release set for Summer 2016.
Pre-order World War Cthulhu London now! World War Cthulhu: The Darkest Hour meets Cthulhu Britannica London as the blitz comes to London and N's Auxiliaries struggle on two fronts. Can they keep the home fires burning while holding back the horrors of the Cthulhu Mythos?
London 1941. The blackout reigns. Only the burning, bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness.
The nightly rain of German bombs brings death and destruction to the capital. By day you try to not talk about the looming threat of invasion, and how you miss having belly full of real food. At night you huddle in the Tube and sing songs to distract you from the inky darkness.
But there are far more terrifying threats in that darkness than mere German bombs: Twisted and ancient forms released from their long-forgotten prisons; inhuman scavengers drawn by the carnage to feast; depraved cults with demented plans to take advantage of the chaos...
• Create investigators belonging to N’s Auxiliaries, civilians recruited to battle the agents of the Mythos threatening the Home Front
• Learn all about life during the London Blitz and the threats – both Mythos and mundane – that lurk in the blackout
• Discover how London landmarks have been affected by the war
• Construct effective scenarios with the London Blitz as your backdrop
• Explore wartime London with three complete, prewritten scenarios
This supplement brings the horrors of the Mythos to London in the 1940s. It is intended for both the World War Cthulhu: The Darkest Hour and Cthulhu Britannica: London settings.
The PDF is available now, hardcover anticipated Spring 2016.
You can grab art prints, framed prints, stickers, T shirts, mugs and all sorts of other cool stuff featuring the superbly terrifying art of Cthulhu Tales by Scott Purdy, Sam Manley and Jon Hodgson, as well as graphics from Paul Bourne.
Cthulhu Tales, a story telling card game of the Cthulhu Mythos, is in production, and we're wrapping up card art as we speak.
You can learn more, and download the ver 1.0 rulebook, at the Cthulhu Tales page on this very site!
We've just sent backers their advanced PDF copies of World War Cthulhu London.
It's packed with great ideas for setting your games in wartime London, has loads of information about building suitable characters, and comes with 3 complete Call of Cthulhu scenarios set in the heart of the Blitz.
Those of you unfortunate enough not to be a backer will have to hang on a little bit longer to join N's Auxiliaries in the struggle for London's very soul.
Horse-lords of Rohan for The One Ring Roleplaying Game is available now in PDF, and the pre-orders for the hard copy is open!
Of course, Horse-lords of Rohan introduces the fierce Rohirrim as a playable culture to The One Ring RPG. It also adds rules for mounted combat and a thorough setting guide to the places and people you can expect to find in Rohan.
But there's more.
Also detailed is Isengard, home to the White Wizard, Saruman. You'll learn about the Tower of Orthanc, and take a glimpse into the Wizard's plans.
You'll get the chance to explore mighty Forest of Fangorn, and uncover the secrets of the Tree-herders.
There's a bestiary of monsters, and two pregenerated characters for the new cultures.
Here's the contents page, so you can see everything that's included. There's a reason Riders of Rohan is being hailed as the best One Ring supplement to date!:
We're delighted to announce our latest addition to the Doctor Who gaming stable, Dalek Dice, will be in stores March 2016.
Players take the role of Daleks invading the Earth, competing to exterminate more UNIT soldiers than their Dalek frenemies. They roll and reroll 10 custom dice, trying to outnumber the most puny humans.
Additional gameplay decisions come from the Exterminate and TARDIS dice faces. Banking 3 Exterminates means a massive bonus, but three TARDIS results means the Doctor has foiled your invasion plans and your go is over.
Designed by Marco Maggi and Francesco Nepitello, the designers of The War of the Ring, The One Ring Roleplaying Game and Hobbit Tales, Dalek Dice is a fast and fun game with plenty of strategy to keep you thinking.
The Dalek eyestalk styled pack contains 10 Dalek Dice, a Dice cup and a set of instructions.
Dalek Dice costs $14.99/£11.99 and will be in all good gaming stores in March.
You can download the rules here.
If you do not have a local games store you can pre-order now from the Cubicle 7 web store.
"And as if in answer there came from far away another note. Horns, horns, horns, in dark Mindolluin's sides they dimly echoed. Great horns of the north wildly blowing. Rohan had come at last."
- JRR Tolkien, Return of the King
South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon.
Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age. Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat and horse-breeding.
As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman.
It is an indispensable resource for Loremasters looking to take their game into a whole new region. Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm’s Deep.
Horse-lords of Rohan is a beautiful, 160 page, hardcover volume. PDF available today, print edition anticipated Spring 2016.
The PDF version is also available here.
Adventures of the Kai contains 3 epic adventures for a group of Kai Lords:
For Richer or Poorer by Andrew Peregrine
River Pirates of the Dorn by Ken Spencer
On the Wings of Darkness by Joe Dever and August Hahn
Plus two invaluable chapters of Narrator advice from Ken Spencer on creating scenarios and what to do when your roleplaying session goes off plan.
Stacking up at 96 pages, full colour in softback, Adventures of the Kai is designed to fit inside your Lone Wolf Adventure Game boxed set.
If you were a Lone Wolf Adventure Game Kickstarter backer you'll be getting a free PDF copy of Adventures of the Kai, and a discount for the print edition, just because that's how we roll. If you missed the Kickstarter, Adventures of the Kai will be available for preorder and in PDF soon!
Learn more about Lone Wolf Adventure Game, the $30/£20 boxed set that teaches you how to role-play, and builds into a full rpg suitable for experienced gamers and novices alike, here! Or put a click on this: