Victoriana – a world of high adventure and intrigue in an age of sorcery and steam!
The year is 1856 and the world roils in the unseen conflict between Order and Entropy. As technology marches forward the Celestial Engine moves ever faster, and all our fates grow more precarious. Now is the time to act decisively and boldly, to seize control of your destiny and impose your will upon the world.
Your adventures will take you into an alternate history infused with fantasy and esoteric steam technology. Aerostats float across the sky as noble Eldren chat with industrial Dwarfs. The Age of Magic may be long gone, but the Guild keeps its embers alive while technologists create extraordinary mechanical marvels.
Travel with the British East India Company to make your fortune in competition with Dutch merchants for control of the tea trade. Join the petty conjurers that support social revolution while the government calls on gentleman hermeticists to counter them. Explore uncharted lands and uncover relics and evils buried since the Great Flood. Follow your conscience and help the poor and powerless against those that would prey upon them. Wage war against the demons that have seduced the aristocracy and threaten to tear the Empire apart!
Victoriana offers an enormous and diverse game world deeply imbued with Victorian period feel, gothic fantasy magic and steampunk engineering.
Victoriana 3rd Edition is backwards-compatible with the previous edition – your 2nd Edition supplements can be used with the third edition rules.
The Victoriana 3rd Edition corebook is a 320 pages long hardcover with black & white interior art.
You can view further previews of the book here.
Victoriana 3rd Edition uses the 3rd Edition Heresy System. In brief, when you are making a test you roll a number of six-sided dice equal to their Attribute + Skill. Every 1 and every 6 they roll is a success, with a roll of a 6 allowing an additional die to be rolled. An average test requires two successes to be considered successful. The more successes achieved, the greater the success.
Complications are added in the form of Black Dice, which represent adverse or difficult circumstances. These are rolled as part of the dice pool, but for every 1 or 6 rolled on a Black Die, a regular success is negated.
You can read more about the basics of the game in this free PDF extract:
Streets of Shadow
There are dangers lurking in the shadows of the Smoke – and some of the most dangerous are stirring at the wrong time. With the War in the Crimea going badly for the British, the rumour of conscription has sent anarchists into the street. Against the backdrop of social unrest and increasing danger a web of troubles grows, culminating in a fearsome threat to the entire city.
Streets of Shadow is a six-adventure campaign that takes the characters from a case of kidnapped children to rumours of dragons and sinister threats to London itself, all woven together in a web of coincidence and connection. Three of the adventures have been previously published, but are now fully compatible with Victoriana Third Edition Core Rulebook and integrated with the other adventures in the campaign.
While science and industry hold ever more sway over the world of Victoriana, magic remains a powerful force, from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons, to bring the dead back from the dead, to sacrifice the life of another for untold power.
Magical power is there for the taking, if only you have the will to control it…
This supplement for Victoriana third edition greatly expands the role of magic in your games, with new spells, new magical skills and more besides.
- Rules for magical rituals, alchemical physics, tattoo magic, bardism and much, much more.
- Expanded information on the Maleficium, including the role of demons and devils in the cosmology, necrotic grafts and guidance on making your own undead creature, and rules for Haemomancy.
- New arcane curiosities, including magical weapons, armour and transport.
- An in-depth look at five magical organisations, including the Consortium of Hermetic Guilds, to aid or challenge adventurers.
Written by Victoriana Line Developer Walt Ciechanowski, Scott Carter, Nimrod Jones and Andrew Peregrine, illustrated by Jon Hodgson and Scott Purdy.
144 pages, black and white interior.
The Concert in Flames
The Concert in Flames is the complete guide to Europe for the Victoriana setting, an alternate history of steam and magic. From the Rock of Gibraltar to the steppes of Russia, from a Kingdom of Giants to the Boot of Italy, this book is packed with information about the nooks and crannies of a fantastical Victorian Europe.
But that’s not all, for it also contains the titular adventure, a five-part, city-hopping adventure that takes the adventurers from Paris to Vienna, Budapest and beyond! There’s a continent-spanning conspiracy afoot that threatens to shake the very order of Europe and cast it down in flames – can the adventurers find out what’s going on and put a stop to it before it’s too late?
This 160-page book contains:
- A gazetteer of Victoriana Europe, detailing the government, society and key locations of each kingdom and empire, and providing plot hooks aplenty.
- Guidance for creating European characters.
- Notes on the pantheons of Europe, from the Nordic Norns to the Slavic Archon Chernobog.
- New spells and equipment, from the firearms of the German confederacy to the crystal blades of Andorra.
- New monsters and creatures, such as the Ciarpans that live beneath Venice or the Russian Wyverns that dwell in the Ural Mountains.
- Four new sapients to play, from Giants to Harpies.
- A multi-part adventure set across the length and breadth of Europe.
The Concert in Flames is a 160 page, black and white, softcover - available for pre-order now.
Written by Walt Ciechanowski, Chad Bowser, Lynne Hardy, Andi Newton and Alasdair Stuart. Illustrated by Jon Hodgson and Scott Purdy.
The Victoriana 3rd Edition corebook and supplements are available in all good gaming stores right now.
You can order the hardcopy plus PDF bundle here.
Victoriana 3rd Edition is also available to purchase now in PDF format from RPGnow.