Blood Red Mars
The red sands of Mars are stained dark with the blood of conqueror and conquered, of explorer and savage beast, of alien and native alike. Mars, the Red Planet, named for some long-dead Earthling god of war, has lived up to its namesake. Armies march, archaeologists battle the traps of Ancient Ruins, and warbands of the native Chanari raid the towns of the ‘civilized’ castes with impunity. Life on Mars is one of conflict, of gun and blade, of bow and fang, of ideas. Freedom cry out the Julandri slaves, faith call back the Kastari priestly sects, mine scream the prince and the revolutionaries!
In Blood Red Mars you will find a complete gazetteer of the alien world, listing of its major cities, principalities, physical features, and geographic regions, along with story hooks and example characters for each. There’s also information and rules for the (often-deadly) flora and fauna of Mars including the dreaded silt sea dragons, deadly stigia bird, and ravenous desert well tree; a list of organizations operating on Mars, each with detailed descriptions of their history, operations, and rules and story hooks for using them in the game; a complete adventure set on the Red Planet and more besides!
Can our heroes prosper on Mars, or will their blood too soak into the sands of the Red Planet?
160 pages - black & white interior - soft cover
Heroes of the Solar System
Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.
This book is just filled with new ideas for familiar species, new organizations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits, and new species.
Heroes of the Solar System contains:
- 4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.
- Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!
- 10 new heroic organizations for your heroes to join up with – or for the Gamemaster to use as antagonists – from the Europan Emissary Corps to the International Comintern and the Rocket Rangers themselves. The structure, history and operations of each organization is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organization.
- Over 50 new Traits for your characters to pick from, from Don’t Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.
120 pages, softcover, black and white interior.
The Trail of the Scorpion
The Trail of the Scorpion is the first series-long collection of episodes for Rocket Age. It takes our heroes from Venus, to Earth, on to Mars, Ganymede, and finally to the moons of Saturn. Along the way they will discover and fight the machinations of the mysterious Red Scorpion crime syndicate and its shadowy leader. There will be puzzles to solve, battles to win, chases, betrayals, and high adventure.
The Trail of the Scorpion contains six new adventures. The book also contains complete write-ups of three new organizations, including the Red Scorpion crime syndicate and its machinations, along with plot hooks, new weapons and equipment and even some strange new creatures to encounter.
This 128-page book contains:
- Six thrilling adventures, each of which can be played on its own, or as part of a linked campaign, that take in the length and breadth of the Solar System.
- Detailed background on the Red Scorpion Crime Syndicate and its machinations throughout the Solar System… and beyond!
- Two new organisations to help or hinder our heroes – the Greater Ganymedians and the Order of the Scribe.
- New equipment, including the latest development in robobrain technology.
- New creatures, from the strange botanical Terrolinian Wolf found in the forests of Ganymede to the huge White Tree Grubs native to Venus.
The Trail of the Scorpion is 128 pages, black and white, softcover – available for pre-order now.
Written by Ken Spencer, Matthew Haines, James M. Spahn and Anne Toole, with art and design by Paul Bourne, Jon Hodgson and Scott Purdy.
Lost City of the Ancients
The Lost City of the Ancients! A free introductory scenario for Rocket Age our new radium-powered game line of interplanetary adventure!
The discovery of an apparently intact Ancient Martian ruin deep in the Western Highlands has set potentially deadly events in motion. Such a find would draw treasure seekers and archaeologists from across Mars, but this one is even more of an attraction. It lies in territory unclaimed by any faction or nation. This makes it free for the taking and, despite the harshness of the Western Highlands, the need to travel through territory held by the Blue Chanari and the stiff competition, three other expeditions are already kitting out in the French held city-state of Kolpith.
The Lost City of the Ancients is a 30 page scenario with an additional PDF of pregenerated characters.
Bring Em Back Alive
It is 1938 and the annual Anglo-French Expedition on Venus is getting ready to set out from Roosevelt Station to capture and catalog the alien flora and fauna of that jungle-covered planet. Marvel at the wondrous landscapes and the power of the mighty thunder lizard. Be thrilled by the drums of the native Venusians as they pound through the night. Join the expedition now in this Rocket Age episode for 2-4 players with a maximum of 15 Story Points per character.
Bring 'Em Back alive is a 26 page black and white PDF.
The First Solar Cup race has just been announced, a rocket race that launches from the Indianapolis Interplanetary Rocket Port, flies around Venus, and shoots back out to Mars before turning around and heading down the straight towards Earth.
As much as race fans and the rocket set are looking forward to this contest of men and machines, a dark cloud hangs over it. An extortionist calling himself Ghost Racer has sent letters to the race commission threatening to disrupt the race if they do not pay him a ransom. The Solar Cup Commission have not take him seriously, but two days ago a bomb was found in one of the rocket ship hangars.
Our heroes must join the race incognito to protect the racers and spectators from this Ghost Racer. But can they catch him before it's too late?
Rocket Racers is a 20 page PDF Rocket Age episode designed for three to six players.
A Prince's Ransom
Mind Dunes of the Moon
Mind Dunes of the Moon is an 18-page black and white PDF featuring a Rocket Age episode designed for two to four players.
Warlord of the Gravitic Portal
After a failed coup attempt, the evil warlord responsible flees into the Martian wilderness with the heroes in hot pursuit. But the hunters swiftly become the hunted as the devastating power of the Gravitic Portal is revealed, an Ancient Martian device that has the potential to destroy not just Mars, but Earth too!
Warlord of the Gravitic Portal is a 20-page black and white PDF featuring a Rocket Age adventure for 2 to 6 players. Written by James M. Spahn, illustrated by Scott Purdy, Jon Hodgson and Paul Bourne.
No Good Deed
A voyage to Saturn is sent dramatically off-course by a deadly power surge and a desperate crash landing onto the surface of the moon of Rhea. But all is not as it seems, and what starts out as a rescue mission quickly escalates into something more revolutionary.
No Good Deed is a 26-page black and white PDF featuring a Rocket Age adventure designed for four to six players.
Spinning and tumbling between Mars and Jupiter, a vast conglomeration of asteroids and planetary fragments spread across millions of miles in the fifth orbital position around the Sun. The remains of the planet Eris, these stellar bodies range in size, speed, and trajectory. Though travelling through such chaos is dangerous, the mineral and archaeological wealth present within the ancient rocks make such voyages tempting and lucrative despite the risks.
The Asteroid Belt is by no means a dead zone, untouched by outside influences. The Belt is home to many: venture capitalists, pirates, criminals, xeno-archaeologists, and more inhabit the frozen surfaces and hollowed-out interiors of the asteroids of the Belt. These brave and foolish individuals face hardships unique to the region; though some survive and prosper, most accomplish neither.
The Asteroid Belt by Gabriel Garcia is a 24-page supplement for Rocket Age. In it you will find a gazetteer of some of the locations within the Asteroid Belt, from the treacherous but mineral-rich Fields of Golundria to the mysterious xeno-archaeology of Kalami Gru, describing each in detail alongside characters to encounter and plot hooks to investigate. There are also rules for four new organisations, new equipment and new creatures.