Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?
In the Doctor Who The Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.
Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth.
With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.
The whole of time and space is out there, full of new places to see and adventures to be had – what are you waiting for?
Doctor Who: Adventures in Time and Space uses a quick and easy set of rules that encourage quick thinking, puzzle solving and a sense of adventure – all you need is a couple of normal, six-sided dice and some friends to play with.
The system is simple enough to pick up in moments – roll two dice, add them to a skill + stat and compare the total to a difficulty number. The more you beat it by, the better you did.
Throw in Story Points, which allow you to escape the villain’s traps, introduce your own story elements, invent crazy gadgets and save the day in spectacular fashion, and the system really encourages the sort of adventures you see on the show.
Finally, the system’s unique initiative system encourages players to talk, think and plot their way out of trouble, allowing them to follow in the footsteps of the Doctor by coming up with a cunning plan to stall the Daleks or make the Cybermen think twice before menacing his friends.
The Doctor Who Roleplaying Game Rulebook
The best place to start your travels through time and space is with The Doctor Who Roleplaying Game. This book contains everything you need to set off on your own adventure, from rules and ready-made characters to alien threats and advice for making up your own stories.
The Doctor Who Roleplaying Game Rulebook is available from our webstore, and all good hobby stores worldwide.
The Doctor Who Sourcebooks
Celebrating 50 years of Doctor Who, each of these sourcebooks takes a closer look at the adventures of one of the Doctor’s incarnations. Each book has a detailed guide to every episode from that era, including information on the Doctor’s allies, enemies, gadgets and aliens he encounters. It’s not just a great resource for fans of the game, but for every fan of the show!
All The Strange, Strange Creatures
All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.
For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.
All the Strange, Strange Creatures is all about aliens. Aliens the Doctor has encountered on his adventures. Aliens he has befriended. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
Available at our store now, with free PDF. Alternatively, grab just the PDF here.
The Gamesmaster's Companion
So you're the Gamemaster now?
Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience.
The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures. It’s a veritable toolbox of tips, tricks and techniques that you can use in your own games.
You’ll be using flashbacks, starting games in media res and ending your next session with a killer cliffhanger before you know it!
• Starting out – how to set up a new game, and advice on guiding your players through effective character creation.
• Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.
• Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.
• Settings – how to create them and how to get your players onboard.
• Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.
• Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.
“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia
Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160 page, full colour, hardcover.
All of Time and Space
All of Time and Space Volume 1 is our first collection of scenarios for Doctor Who Roleplaying Game. This 96 page, full colour hardback provides a convenient collection of four high quality Doctor Who scenarios so that you and your players can dive right into the adventure! It is available now, and all orders come with a free copy of the PDF version. Or you can grab the PDF on its own.
Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.
• A catalogue of all the Doctor’s on-screen visits to Victorian era.
• A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
• Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
• A guide to Victorian London with both historical and alien locations.
• New traits, gadgets and devices for the Victorian age.
• A complete Victorian-era adventure: A Study in Flax.
• Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.
Written by Andrew Peregrine and Walt Ciechanowski, 128 pages, full colour, hard back.
That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror
The Black Archive
The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.
Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.
The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.
• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!
‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’
The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.
Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!
Defending the Earth: The UNIT Sourcebook
UNIT is the Earth’s best line of defence against aliens who would conquer the planet. Sometimes the Doctor is there to help them, and sometimes they’re on their own – but they need your help! This supplement contains everything you could ever want to know about UNIT, including information for creating UNIT characters and two ready-made adventures.
Defending the Earth: The UNIT Sourcebook is available in hobby stores now, or from our webstore.
The Time Traveller’s Companion
The indispensable guide to time travel – and its myriad dangers – this supplement is essential reading for both player and Gamemaster. It contains more detailed rules for regeneration, TARDISes, temporal mechanics and Time Lords than ever before.
The Time Traveller’s Companion is available in hobby stores now, or from our webstore.
– Whether your TARDIS is heading for the Wild West, the depths of space or just plain old England, there’s adventure to be had when you get there in our ever-expanding series of PDF adventures. Containing all the information you need for an evening’s gaming – or more, if you like! – these PDFs can be purchased here.
BBC Logo © BBC 1996. Doctor Who logo © BBC 2004. Tardis image © BBC 1963. Dalek image © BBC/Terry Nation 1963. Cyberman image © BBC/Kit Pedlar/Gerry Davis 1963. Licensed by BBC Worldwide Limited.