Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?
In the Doctor Who The Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.
Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth.
With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.
The whole of time and space is out there, full of new places to see and adventures to be had – what are you waiting for?
Doctor Who: Adventures in Time and Space uses a quick and easy set of rules that encourage quick thinking, puzzle solving and a sense of adventure – all you need is a couple of normal, six-sided dice and some friends to play with.
The system is simple enough to pick up in moments – roll two dice, add them to a skill + stat and compare the total to a difficulty number. The more you beat it by, the better you did.
Throw in Story Points, which allow you to escape the villain’s traps, introduce your own story elements, invent crazy gadgets and save the day in spectacular fashion, and the system really encourages the sort of adventures you see on the show.
Finally, the system’s unique initiative system encourages players to talk, think and plot their way out of trouble, allowing them to follow in the footsteps of the Doctor by coming up with a cunning plan to stall the Daleks or make the Cybermen think twice before menacing his friends.
The Doctor Who Roleplaying Game Rulebook
The best place to start your travels through time and space is with The Doctor Who Roleplaying Game. This book contains everything you need to set off on your own adventure, from rules and ready-made characters to alien threats and advice for making up your own stories.
The Doctor Who Roleplaying Game Rulebook is available from our webstore, and all good hobby stores worldwide.
The Doctor Who Sourcebooks
Celebrating 50 years of Doctor Who, each of these sourcebooks takes a closer look at the adventures of one of the Doctor’s incarnations. Each book has a detailed guide to every episode from that era, including information on the Doctor’s allies, enemies, gadgets and aliens he encounters. It’s not just a great resource for fans of the game, but for every fan of the show!
Defending the Earth: The UNIT Sourcebook
UNIT is the Earth’s best line of defence against aliens who would conquer the planet. Sometimes the Doctor is there to help them, and sometimes they’re on their own – but they need your help! This supplement contains everything you could ever want to know about UNIT, including information for creating UNIT characters and two ready-made adventures.
Defending the Earth: The UNIT Sourcebook is available in hobby stores now, or from our webstore.
The Time Traveller’s Companion
The indispensable guide to time travel – and its myriad dangers – this supplement is essential reading for both player and Gamemaster. It contains more detailed rules for regeneration, TARDISes, temporal mechanics and Time Lords than ever before.
The Time Traveller’s Companion is available in hobby stores now, or from our webstore.
– Whether your TARDIS is heading for the Wild West, the depths of space or just plain old England, there’s adventure to be had when you get there in our ever-expanding series of PDF adventures. Containing all the information you need for an evening’s gaming – or more, if you like! – these PDFs can be purchased here.
BBC Logo © BBC 1996. Doctor Who logo © BBC 2004. Tardis image © BBC 1963. Dalek image © BBC/Terry Nation 1963. Cyberman image © BBC/Kit Pedlar/Gerry Davis 1963. Licensed by BBC Worldwide Limited.