In the world of Keltia, the Greeks and Romans called this island Albion or Britannia, but its natives (and their ancestors before them) have always called it the Kingdom of Forts, the Land of the Brave, Beli Mawr’s sweet island; this is Ynys Prydein, the setting for Keltia. And today we thought we’d take a closer look at this fair isle along with a free download of the map from the Keltia Core Rulebook.
The Keltia Core Rulebook is available to preorder over at the Cubicle 7 webstore. The PDF version is also available to buy over at RPGNow. If you pre-order at a participating brick and mortar retailer you can get the PDF as part of the Bits and Mortar program too.
Keltia is set on the isle of Ynys Prydein; the Romans knew this land as Britannia, whilst you may know it as Great Britain. It is set in the real world, at the end of the 5th Century AD, but with the premise that Arthurian legends and Celtic mythology is all real.
Since the end of the Roman occupation, the tribes, abandoned to themselves, suffer from relentless attacks to the north from the Cruithni and the Picts, and to the west from the Scotti (pirates from Eiriù) and to the south and east from Germanic tribes. Since the disappearance of the Roman administration and the departure of the legions, the clans have organised to resist and to keep their lands. Kingdoms have formed, sometimes fleetingly, sometimes as vassals of other, larger territories.
There are now a handful of major Celtic kingdoms in Ynys Prydein. In Cymru, there are Powys, Dyfed, Gwynedd, and Gwent. In the south-west the alliance of Dyfneint and Kernow is very strong. To the north, there are Rheged, Elmet, Lothian and Alcluith as well, as the vast Lloegyrr struggle with unceasing Saxon attacks, a resistance composed of dozens of small villages and towns, each of them a small kingdom trying to keep their independence.
The High King of Prydein is Emrys Wledig, the leader of the Council of Clan Chiefs, through whom he has brought peace and unity of sorts to the isle. But all is not well, for after a long while the Saxons have returned to pillage, and there is unrest between the Clan Chiefs.
The story of Keltia begins in AD 485, 15 years after the birth of the High King’s nephew, a boy named Arthur, as Emrys Wledig prepares to announce his heir…
Keltia is our new roleplaying game of exciting adventure set in Dark Age Britain where Arthurian legends and Celtic myths are real. Take part in the great battles sung of by the bards. Travel from the court of kings to the boundaries of the Island of Beli the Great, perhaps even enter the mists of the Otherworld. Maybe you will witness the end of the time of legends and the arrival in history of the greatest hero of Britain that will ever be: Arthur Pendraeg.
You might be a clan warrior, a druid, a bard or a mage. Myrddin the Elder may guide you to search for the forgotten gods, hidden treasures and conspiracies to foil, taking you to the darkest forests, the mists of enchanted isles and haunted cairns. The bards will sing of your feats for centuries to come.
Companions of the Dragon King, children of Ynys Prydein, prepare to become legends!
Keltia is written by Neko, Florrent, Thibault Dapremont and Kristoff Valla, and illustrated by Antonio Jose Manzanedo Luis, Jerome Hugenin, Florrent, David Lecossu, Nicolas Jamme and Xavier Colette.
Keltia is available to pre-order now in print. All copies of Keltia come with a complementary PDF. Pre-orders at participating Bits & Mortar stores are also eligible for a free PDF version.
Download the Keltia character sheet (printer friendly or unfriendly)
Pre-order the Keltia Core Rulebook print + PDF
Buy the Keltia PDF
Learn more about Keltia’s system and setting
Learn about how Keltia and Yggdrasill can be used together
Download the sample characters