On the shelves of US game stores from today: Tales from Wilderland for The One Ring; The Curse of Nineveh, The Journal of Reginald Campbell Thompson and The Journal of Neve Selcibuc for Call of Cthulhu; and Avalon for Keltia.
They will all be available to buy in stores in the rest of the world soon. And don’t forget – if your gaming store participates in the Bits & Mortar program, you can get a free PDF copy of each game you buy too!
Tales from Wilderland is the new hardcover edition of our fantastic adventure anthology for The One Ring Roleplaying Game.
The Curse of Nineveh is a seven-part Call of Cthulhu campaign set in London, for use with the recently released Cthulhu Britannica: London boxed set.
The Journal of Reginald Campbell Thompson and The Journal of Neve Selcibuc are both standalone works of fiction, as well as deluxe handouts for use with The Curse of Nineveh.
Last but not least, Avalon is the first supplement for the Keltia Roleplaying Game, containing more information on the supernatural and the sacred as well as four new adventures.
About Tales from Wilderland
“There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat – seven stories to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.
Tales from Wilderland contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.
A wealth of background material expands the setting information contained inThe One Ring, the fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.
This newly revised, hardcover edition is fully updated to the revised edition ofThe One Ring Roleplaying Game, with new references, updated hazard episodes and rules, full colour endpaper maps, all in a durable, hardcover format.
Written by Gareth Ryder-Hanrahan with Francesco Nepitello. Cover by John Howe, illustrations by Jon Hodgson, John Howe and Tomasz Jedruszek.
PDF version also available here.
A PDF version is also available, and the physical edition is in stores in the US now. It will be available in the UK and rest of the world soon.
Avalon is the first supplement for Keltia, the roleplaying game of heroic adventure in the Dark Ages during the time of Arthur, when Britain was still a land of legends.
Avalon provides more detailed information about the supernatural and the sacred in Ynys Prydein, including background more about the Other World and the fair folk, the People of the Wind. It also contains four adventures to kickstart your Keltia campaign.
In this black & white, softcover supplement, you will find:
- The People of the Wind, the Tylwyth Teg, their powers and their king.
- The Old Ones.
- Avalon and Kêr Is, two sacred centres of the Old Religion.
- New spells and treasures.
- New creatures.
- Three scenarios that can be played as one-shots or included in a campaign.
- ‘The Sacred Sword’, the continuation of the Arthurian campaign that began in the Keltia Core Rulebook.
Avalon is written by Neko, Florrent, Antoine Bouet, Yanick Porchet and Thibault Daprement, art by Antonio Jose Manzanedo Luis, Jerome Huguenin, Antoine Bouet, Florrent and Xavier Colette.
Avalon is also available as a PDF from DriveThruRPG, and the physical edition is in stores in the US now. It will be available in the UK and rest of the world soon.
About The Curse of Nineveh
In ancient times, when the city of Nineveh fell, so too was a terrible evil was banished. This evil, a god named Nabu with ambitions to rule humanity, was bound by the Children of Tranquillity into his former temple and buried beneath the sands. Two and a half thousand years later a group of archaeologists uncovered the Temple of Nabu and unleashed a terrible curse – the Curse of Nineveh!
The Curse of Nineveh is a new seven-part Call of Cthulhu 7th edition campaign set in London in the summer of 1925. The investigators find themselves embroiled in the events that surround the return of the expedition from Nineveh and the terrible curse that they brought back with them. They must face shadowy watchers, a nefarious criminal mastermind and race against time to stop an ancient plan from being fulfilled – a plan that threatens not only London, but the whole British empire!
Written by Scott Dorward, Paul Fricker, Mike Mason and Mark A. Latham. Illustrated by Jon Hodgson, Pat Loboyko and Scott Purdy.
The Curse of Nineveh is also available as a PDF from DriveThruRPG. It is available in US and UK stores now, with the rest of the world following shortly.
About The Journal of Neve Selcibuc
"I write this after a night of very little sleep. So many unanswered questions made it difficult to settle. Once I had fallen asleep my dreams took me back to the night Alice died in my room and I lived again the blue flames that took my cousin away before I woke covered in sweat and terrified. I tossed and turned and tried to get back to sleep but something else had begun nagging at me. Turning over in my mind the events of the last day at Boughton Court I realised that one more thing didn’t make sense."
London! The greatest city in the world, home to four million people. A thriving hub of trade and industry, the first city of a fading Empire. The final resting place for treasures from across the globe, a labyrinth of imposing white marble streets and a warren of darker alleyways, all sat atop millennia of history.
A young American investigator is thrown into a maelstrom of kidnap, murder, spontaneous human combustion, and something all together darker. Neve Selcibuc must use every ounce of wit to solve a terrifying mystery that spans the length of the British Isles from London to Aberdeenshire.
As part of Cubicle 7’s Cthulhu Britannica line The Journal of Neve Selcibuc is both a fascinating standalone work of Call of Cthulhu fiction as well as a deluxe, in-world artefact for use with the London-based The Curse of Ninevehcampaign.
The Journal of Neve Selcibuc is a 64-page, hardback, digest-sized book written by Paula Dempsey.
The Journal of Neve Selcibuc is also available as a PDF from DriveThruRPG. It is available in US and UK stores now, with the rest of the world following shortly.
About The Journal of Reginald Campbell Thompson
"Within the inner sanctum, the central altar had been moved across the dais, and there were signs of excavations all around it. The sound of the muttering continued as if our intrusion had gone unnoticed, and it came from behind the altar. Upon investigating, we were all seized with an unimaginable terror."
Nineveh! Most populous and ancient city of the Assyrian Empire of antiquity. Ringed by great walls and vast gates, filled with forgotten treasures, mysterious carvings and great libraries of tablets. All lost to the modern world.
In 1903 British archaeologist Reginald Campbell Thompson set out to locate the site of ancient Nineveh. This expedition was widely and erroneously reported as a failure. His 1919 return to Nineveh and the temple of Nabu went entirely undocumented, until the discovery of this journal. Thompson, ever the adventurous academic, sought to unlock the temple's secrets. Secrets that should have remained hidden in the Assyrian desert.
The Journal of Reginald Campbell Thompson is a thrilling standalone work ofCall of Cthulhu fiction as well as a deluxe, in-world artefact for use with the London-basedThe Curse of Nineveh campaign.
The Journal of Reginald Campbell Thompson is a 64-page, hardback, digest-sized book written by Mark A. Latham.
The Journal of Reginald Campbell Thompson is also available as a PDF from DriveThruRPG. It is available in US and UK stores now, with the rest of the world following shortly.