Inspired by some gaming of our own at the weekend and a new review, we thought we’d take a fresh look at our ENnie Award-winning Hobbit Tales card game, which is our fast and fun storytelling card game that can also be used with The One Ring Roleplaying Game.
Then, later in the week, copies of Concert in Flames – our guidebook to Victoriana Europe – is hitting stores in the US, and we’ll be taking a look at what the future holds for World War Cthulhu. Here’s a clue: what you’ve seen so far is just the tip of the iceberg.
We’ve just got back from a busy – but fun – weekend at Conception, a friendly convention on the south coast of England. We chatted to loads of people about our games, The One Ring going down especially well with customers at our stand. We even managed to squeeze in time to play the next installment of our Darkening of Mirkwood campaign too, with Loremaster Andrew using his copy of Hobbit Tales to generate hazards to befall the hapless heroes.
Hobbit Tales is a standalone card game that sees the players taking on the role of Hobbits telling tales over a round of beers in the Green Dragon Inn. During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present! It’s a fast, fun and friendly game that always has the Cubicle 7 team reduced to fits of tears by the end. In fact, you can watch us play it here:
But, if you also play The One Ring Roleplaying Game, you’ll find that Hobbit Tales provides the perfect companion, and the Hobbit Tales booklet includes a set of rules for using the two together. When the company encounters a hazard episode during a journey (when an EYE is rolled on the dice, typically), you can flip a Hobbit Tales card to find out who is affected. In the corner of each of the cards there are a couple of symbols – the first refers to which role in the party is affected, the second the mechanical effects of the hazard.
But that’s not all you can use the cards for! Having determined the nature of the hazard, you might draw a card from the hazard deck to give you inspiration for describing what ill befalls the company. Or, before sitting down to an evening’s adventuring, the Loremaster might play a hand of Hobbit Tales, and in so doing concoct the plot for his company’s next adventure!
Well timed, it would seem, but we’ve had a new review of Hobbit Tales spring up over the weekend at Fire Broadside! You can read it here, including the reviewer’s own play experiences with it, but we particularly liked this bit:
“If you own and play The One Ring I think this is simply a no-brainer. Get it. If you're a great Tolkien fan I think you should get it as well, especially if you enjoy narrative board games… In the end it's not a game you play to win, but play to experience some great stories set in Middle-Earth!”
About Hobbit Tales
In Hobbit Tales players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories.
During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present.
Hobbit Tales is a game for 2 to 5 Hobbits, authored by the award-winning designers Marco Maggi and Francesco Nepitello, creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game.
The game contains a set of rules, 1 board, 75 Adventure cards, 40 Hazard cards, 5 coasters, a set of cardboard tokens and a twelve-sided The One Ring Feat die.
Hobbit Tales won a Silver ENnie for Best Family Game in 2014.