Our deluxe Cthulhu Britannica: London boxed set for Call of Cthulhu is on the shelves of UK gaming stores today – including those in London, of course! We’re also pleased to announce that its three companion volumes – The Curse of Nineveh campaign and the two deluxe handouts, The Journal of Neve Selcibuc and The Journal of Reginald Campbell Thompson – are also on shelves today too.
Cthulhu Britannica: London is already out in the US stores. The Curse of Nineveh, The Journal of Neve Selcibuc and The Journal of Reginald Campbell will all be in US stores next week.
Cthulhu Britannica: London is our deluxe, boxed setting supplement for Call of Cthulhu, and it forms the ultimate resource for running games set in 1920s London. It contains three books – one a comprehensive guide to London, the second packed full of Keeper advice and resources, and the third contains three complete adventures – as well as six sheets of die-cut card handouts and four poster-sized maps. It’s a real treasure trove full of fantastic material, and has the potential to inspire countless Call of Cthulhu scenarios.
The Curse of Nineveh is a new seven-part Call of Cthulhu 7th edition campaign set in London in the summer of 1925. In it, the player characters find themselves embroiled in the events that surround the return of the expedition from Nineveh in Iraq and the terrible curse that they brought back with them. They must face shadowy watchers, a nefarious criminal mastermind and race against time to stop an ancient plan from being fulfilled – a plan that threatens not only London, but the whole of the British empire!
It’s a fantastically macabre series of adventures that really help bring London to life. Of course you don’t need the Cthulhu Britannica: London boxed set to run The Curse of Nineveh, but if you have both you’ll find you’ll be able to get the most out of both box and book.
Speaking of getting the most of out of the game, we’ve also made two deluxe handouts – each a novella in their own right – that accompany The Curse of Nineveh. Both The Journal of Neve Selcibuc and The Journal of Reginald Campbell are prequels to the campaign, telling two separate stories that form the backdrop to the campaign – you can happily read them without knowing anything about The Curse of Nineveh and a riveting read they will be, just as you can play The Curse of Nineveh without them too. But, combine the three and you and your players can be really immersed in the setting, especially when their characters discover the two journals in game.
About Cthulhu Britannica: London
London in the 1920s is the greatest city in the world, a vibrant melting pot of history and culture at the heart of the British Empire. But underneath the powerhouse of the City lie millennia of history, from the well-documented paths of Roman Londinium to darker antediluvian secrets veiled from modern eyes. London sits atop its history: an ancient swampland that was itself once an even-more-ancient sea-bed. Who knows what secrets lie buried?
Cthulhu Britannica: London comprises three books: The Investigator's Guide to London, The Keeper's Guide to London and Adventures in Mythos London.
The Investigator’s Guide to London is a comprehensive guide to the capital in the 1920s. It contains, amongst other things, information on public transport, the bustling party scene, the people and a whole lot about the places investigators might go in the course of your adventures. Great for both players and Keepers alike, and packed full of maps and beautiful artwork.
Secondly is the Keeper’s Guide to London, which is strictly for the Keeper’s eyes only! This book is jammed full of ideas for running Call of Cthulhu adventures set in London, including new cults and Mythos threats, advice for capturing the unique feel of the city, a ready-made private club devoted to investigating the weird and wonderful, and a whole swathe of NPCs and plot hooks that you can use in your own games.
The final book is Adventures in Mythos London, which includes three complete, standalone adventures set in the capital city: Terror on the Thames, by Peter Wright, which has the investigators caught up in a night to remember on a boat trip down the river; Those Poor Souls Who Dwell in Light, by Call of Cthulhu 7th edition author Paul Fricker, which concerns the sins of Reverend Leigh, a vicar who has come into possession of a potent artefact; and The Non-Euclidean Gate, by Mark A. Latham, which is all about what happens when seven pages from one of John Dee’s notebooks turns up unexpectedly on the open market.
But that’s not all that will be included in the boxed set: we also have six sheets of beautifully designed handouts for you to use in your game. Some of these are taken from the scenarios in Adventures in Mythos London, others completely new to inspire your own scenarios.
The physical boxed set also contains four poster maps, including a beautifully illustrated Macdonald Gill map of Central London.
You can check out Jon's unboxing video below:
A PDF version is also available, and the physical edition is in stores in the US and UK now.
About The Curse of Nineveh
In ancient times, when the city of Nineveh fell, so too was a terrible evil was banished. This evil, a god named Nabu with ambitions to rule humanity, was bound by the Children of Tranquillity into his former temple and buried beneath the sands. Two and a half thousand years later a group of archaeologists uncovered the Temple of Nabu and unleashed a terrible curse – the Curse of Nineveh!
The Curse of Nineveh is a new seven-part Call of Cthulhu 7th edition campaign set in London in the summer of 1925. The investigators find themselves embroiled in the events that surround the return of the expedition from Nineveh and the terrible curse that they brought back with them. They must face shadowy watchers, a nefarious criminal mastermind and race against time to stop an ancient plan from being fulfilled – a plan that threatens not only London, but the whole British empire!
Written by Scott Dorward, Paul Fricker, Mike Mason and Mark A. Latham. Illustrated by Jon Hodgson, Pat Loboyko and Scott Purdy.
The Curse of Nineveh is also available as a PDF from DriveThruRPG. It is available in UK stores now, and in US stores from next week.
The Journal of Neve Selcibuc
"I write this after a night of very little sleep. So many unanswered questions made it difficult to settle. Once I had fallen asleep my dreams took me back to the night Alice died in my room and I lived again the blue flames that took my cousin away before I woke covered in sweat and terrified. I tossed and turned and tried to get back to sleep but something else had begun nagging at me. Turning over in my mind the events of the last day at Boughton Court I realised that one more thing didn’t make sense."
London! The greatest city in the world, home to four million people. A thriving hub of trade and industry, the first city of a fading Empire. The final resting place for treasures from across the globe, a labyrinth of imposing white marble streets and a warren of darker alleyways, all sat atop millennia of history.
A young American investigator is thrown into a maelstrom of kidnap, murder, spontaneous human combustion, and something all together darker. Neve Selcibuc must use every ounce of wit to solve a terrifying mystery that spans the length of the British Isles from London to Aberdeenshire.
As part of Cubicle 7’s Cthulhu Britannica line The Journal of Neve Selcibuc is both a fascinating standalone work of Call of Cthulhu fiction as well as a deluxe, in-world artefact for use with the London-based The Curse of Nineveh campaign.
The Journal of Neve Selcibuc is a 64-page, hardback, digest-sized book written by Paula Dempsey.
The Journal of Neve Selcibuc is also available as a PDF from DriveThruRPG. It is available in UK stores now, and in US stores from next week.
The Journal of Reginald Campbell Thompson
"Within the inner sanctum, the central altar had been moved across the dais, and there were signs of excavations all around it. The sound of the muttering continued as if our intrusion had gone unnoticed, and it came from behind the altar. Upon investigating, we were all seized with an unimaginable terror."
Nineveh! Most populous and ancient city of the Assyrian Empire of antiquity. Ringed by great walls and vast gates, filled with forgotten treasures, mysterious carvings and great libraries of tablets. All lost to the modern world.
In 1903 British archaeologist Reginald Campbell Thompson set out to locate the site of ancient Nineveh. This expedition was widely and erroneously reported as a failure. His 1919 return to Nineveh and the temple of Nabu went entirely undocumented, until the discovery of this journal. Thompson, ever the adventurous academic, sought to unlock the temple's secrets. Secrets that should have remained hidden in the Assyrian desert.
The Journal of Reginald Campbell Thompson is a thrilling standalone work of Call of Cthulhu fiction as well as a deluxe, in-world artefact for use with the London-basedThe Curse of Nineveh campaign.
The Journal of Reginald Campbell Thompson is a 64-page, hardback, digest-sized book written by Mark A. Latham.
The Journal of Reginald Campbell Thompson is also available as a PDF from DriveThruRPG. It is available in UK stores now, and in US stores from next week.
Find out more about Cthulhu Britannica here.
Buy the Cthulhu Britannica: London PDF at RPGNow
The Journal of Neve Selcibuc PDF at DriveThruRPG
The Journal of Reginald Campbell Thompson PDF at DriveThruRPG
Buy The Curse of Nineveh PDF at RPGNow