8Jun/17Off

Pre-order Covert Actions for World War Cthulhu: Cold War now!

The summer of 74 burned hot. I remember being stood on that beach, soaked in blood, the Mediterranean sky wider than you can imagine. The smell of 630 and cypress and burning tyres. I remember turning away from the carnage we’d been ordered to wreak. I remember seeing the Others coming out of the water. I remember a voice louder than God screaming. I don’t remember anything after that.

Agents of Section 46 may be assigned almost anywhere on Earth, to carry out objectives for which they are unprepared, with minimal material support and no official sanction. They may have to perform acts that leave them psychologically scarred, consumed with self-loathing or growing ever-emptier inside, unable to maintain healthy relationships, only connecting with fellow human beings as covers or as preludes to betrayal.
They will be in regular physical danger, evading those who would arrest, torture or kill them, forced in turn to inflict pain and suffering on often-undeserving targets. And then there is the truly unpleasant side to their work…

Covert Actions is a collection of six ready-to-play scenarios for World War Cthulhu: Cold War, the 1970s espionage setting for Call of Cthulhu.

Puddles become Lakes: A routine, if unpleasant mission to silence a nosy journalist proves more complicated than first thought

The Forcing Move: Reality crumbles around the 1972 Reykjavik World Chess Championship

Cadenza: The Turkish Invasion of Cyprus echoes with deep secrets and hard choices

The Guardians of the Forest: East Timor Descends into bloodshed and atrocity, and agents find themselves forced to decide which enemy they must defeat.

Operation Header: The Arctic holds more than abandoned Distant Early Warning listening posts.

The Unclean: The agents are activated to investigate a death cult in Moscow. What could possibly go wrong?


Covert Actions
is a 176 page softcover, with black and white interior.
Written by Chad Bowser, Matthew Dawkins, Scott Dorward, Nick Robinson, Matthew Sanderson, Ken Spencer.
Illustrated by Scott Purdy, Jon Hodgson, Sam Manley.

Covert Actions requires the World War Cthulhu: Cold War core setting book and Call of Cthulhu 7th Edition to play.

Suggested for mature readers

Pre-order now at the Cubicle 7 web store and get the PDF free. Order at a participating Bits and Mortar retailer and also get the PDF free. Or alternatively simply pick up the PDF today!

22Feb/17Off

We’re very honoured to be nominated twice in this year’s Golden Geek Awards! Horse-lords of Rohan for The One Ring and World War Cthulhu: Cold War have both been nominated in the Best RPG Supplement category.

You can vote with a Board Game Geek or RPG Geek account here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

Today we’re taking a look at World War Cthulhu: Cold War:
Cold War Packshot550
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

• A complete, historical espionage setting for Call of Cthulhu

• Packed with advice on running espionage Mythos investigations in the 1970s

• Unique new trust mechanic, building on the Call of Cthulhu 7e rules

• Tips on tradecraft, running operations, special equipment, cults and Mythos entities

• 26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

• A complete, Istanbul-based sandbox campaign: Intersections

• Connects to World War Cthulhu: The Darkest Hour

• Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

WWC: Cold War Concept by: Dominic McDowall

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

Cold War Promo image
The World War Cthulhu: Cold War core setting book is available in stores and in PDF now.
The first supplement for Cold War – Section 46 Operations Manual is also available now.

We'll take a look at Horse-lords of Rohan tomorrow!

Make your vote count here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

26Jul/16Off

Section 46 Operations Manual Cover550Pre-order now: Section 46 Operations Manual for World War Cthulhu: Cold War.

Three days in that hallway hardly moving. He came up the stairs to the apartment like he knew I’d be waiting. And then he was dead. I cleaned up fast and cleared out. Not a bad job even if I say so myself. Gepetto was right. I have the ZATO documentation and the artefact specs. I'll drop them in the usual place.”

The line between spy and criminal is often so thin as to be invisible. A good spy needs to lie convincingly, break into places he or she doesn’t belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.

Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies sometimes inhuman.

The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.

Featuring sections on:

• Communications and Deceptions
Lies, damned lies and amended truths

• Networks and Assets
Reliability and leverage

• Field Operations
Urban and rural, infiltration, exfiltration

• Surveillance and Intelligence Gathering
Mobile surveillance, on-site analysis 

• Personal Violence
Silent killing, poison and other chemicals

• Covert Operations
Insurgents, dissidents, revolutionaries, cleaning up

• Special Weapons
Handguns, nuclear warfare

128 pages, softcover, black and white interior
Written by: Scott Dorward, Martin Dougherty, Ken Spencer
Art by Jon Hodgson, Scott Purdy, Sam Manley

All pre-orders come with a free PDF.

PDF Available now. Print anticipated Autumn 2016

Take Action

Preorder now and get the PDF: http://shop.cubicle7store.com/World-War-Cthulhu-Cold-War-Section-46-Operations-Manual-PDF
Get just the PDF: http://www.drivethrurpg.com/product/189121/World-War-Cthulhu-Cold-War?affiliate_id=169435

Or pre-order at a participating Bits and Mortar store and get the PDF for free.

1Jun/16Off

Pre-order now: World War Cthulhu Cold War.  The follow up to The Darkest Hour, our best selling Call of Cthulhu setting.

The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

Cold War Promo image
World War Cthulhu: Cold War
throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

A complete, historical espionage setting for Call of Cthulhu

Packed with advice on running espionage Mythos investigations in the 1970s

Unique new trust mechanic, building on the Call of Cthulhu 7e rules

Tips on tradecraft, running operations, special equipment, cults and Mythos entities

26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

A complete, Istanbul-based sandbox campaign: Intersections

Connects to World War Cthulhu: The Darkest Hour

Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

World War Cthulhu: Cold War is available for pre-order at the C7 store now. All pre-orders come with a free PDF.  You can also grab the PDF itself from DrivethruRPG now. Print copies are anticipated to arrive Summer 2016.

Alternatively, order at your local Bits and Mortar participating retailer and get the PDF free.

Cold War Packshot550

Take action

Get the PDF now
Pre-order now at the C7 store

30May/16Off
Cold War Packshot550
 
“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”
 
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
 
World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition (with conversion notes for earlier editions). You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.
 
This is without doubt our most heavyweight horror setting to date, and is recommended for mature readers.
16May/16Off

Today we sent our backers the PDF of World War Cthulhu: Cold War!
Cold War Packshot550
Cold War continues the setting we established in World War Cthulhu: The Darkest Hour, our World War Two Cthulhu setting.

WWC is known for its structured, purist and gritty take on the Mythos, and Cold War takes things into an even deeper dimension of paranoia, moral uncertainty, and a loss of faith in both reality and who you are fighting for. Characters face complex and challenging choices, without any idea of who they can trust, or whose side they're really on.

If you missed the Kickstarter, Cold War will be made available for general pre-order soon, along with the PDF being available to buy.

Check out more about the setting in the campaign video:

And check out the contents page:
WWC Cold War Contents

13May/16Off

ColdWarCover900

The core setting book for this complex, engaging and terrifying setting for Call of Cthulhu™ is complete. It will be heading to backers next week in PDF, and will be available to the gaming public this month. We'll be bringing you a selection of previews of the contents in the coming days.

8Mar/16Off

WWCLondonpackshotPre-order World War Cthulhu London now!   World War Cthulhu: The Darkest Hour meets Cthulhu Britannica London as the blitz comes to London and N's Auxiliaries struggle on two fronts.  Can they keep the home fires burning while holding back the horrors of the Cthulhu Mythos?

London 1941. The blackout reigns. Only the burning, bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness.

The nightly rain of German bombs brings death and destruction to the capital. By day you try to not talk about the looming threat of invasion, and how you miss having belly full of real food. At night you huddle in the Tube and sing songs to distract you from the inky darkness.

But there are far more terrifying threats in that darkness than mere German bombs: Twisted and ancient forms released from their long-forgotten prisons; inhuman scavengers drawn by the carnage to feast; depraved cults with demented plans to take advantage of the chaos...

• Create investigators belonging to N’s Auxiliaries, civilians recruited to battle the agents of the Mythos threatening the Home Front
• Learn all about life during the London Blitz and the threats – both Mythos and mundane – that lurk in the blackout
• Discover how London landmarks have been affected by the war
• Construct effective scenarios with the London Blitz as your backdrop
• Explore wartime London with three complete, prewritten scenarios

This supplement brings the horrors of the Mythos to London in the 1940s. It is intended for both the World War Cthulhu: The Darkest Hour and Cthulhu Britannica: London settings.

The PDF is available now, hardcover anticipated Spring 2016.

Take action!

Pre-order at the C7 webstore and get a free PDF
Order at your local participating gamestore and get a free PDF
Grab the PDF

22Jul/15Off

Our World War Cthulhu: Cold War Kickstarter has been a huge success and we wanted to say a huge thank you to all of our backers who supported us and helped spread the word. Thanks to you all we hit our funding target within the first 3 hours, then went on to hit nine stretch goals, the campaign closing out at £42,607 (that's over $66,500!), far exceeding our expectations! So thank you!

Because we hit so many of our stretch goals, we'll be able to make both the Core Setting Book and many of the supplements even better than we otherwise could have. Here's how it all ended up:

  • 256-page Core Setting Book - with extra material on the intelligence theatres of the Cold War as well as a section on operations in the UK.
  • Limited-edition, deluxe version, foil-stamped of the Core Setting Book.
  • 6-part campaign - Yesterday's Men.
  • 6-scenario supplement - Covert Actions.
  • Player's Guide - Section 46 Operations Manual.
  • A set of die-cut card handouts - Kickstarter exclusive!

Don't worry if you missed out on the Kickstarter - everything except the handouts will available in gaming stores worldwide next year. But, to make sure you don't miss out next time - make sure you sign up to our newsletter!

21Jul/15Off

We are down to the last couple of hours for our World War Cthulhu: Cold War Kickstarter and are hitting stretch goals left and right. So this is your last chance to get involved (and grab a copy of the limited-edition core book or the Kickstarter-exclusive Cold War handouts) before it comes to an end.

Here's what's currently on the table - who knows what else we'll add before the end!

  • 240-page Core Setting Book - with extra material on the intelligence theatres of the Cold War.
  • Limited-edition, deluxe version, foil-stamped of the Core Setting Book.
  • 6-part campaign - Yesterday's Men.
  • 6-scenario supplement - Covert Actions.
  • Player's Guide - Section 46 Operations Manual.
  • Kickstarter-exclusive handouts - now in print!

World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the 1970s. The Kickstarter runs until 5pm on Tuesday, 21st July, and there are some great books for you to get your hands on – including a deluxe, limited-edition copy of the core setting book.

You can pledge your support here - but only for the next two hours!