11Dec/17Off

The Great Cubicle 7 Call of Cthulhu sale continues! Almost all of the Call of Cthulhu titles on our webstore are reduced by 25%! Any of them which survive the sale will be removed from the webstore on January 1st when our Call of Cthulhu License expires.

We will be bringing these titles back with a new system at some point in the future, but in Call of Cthulhu flavour, their days are numbered! Get them while you can!

5Dec/17Off

Following our announcement that our Call of Cthulhu license is set to expire on January the 1st 2018, we are throwing a grand everything-must-go sale on all our Cthulhu lines! It begins today with physical copies, so squirm over to our store right now and ensnare a bargain in your slavering mandibles.

Here's the science part:
• On January 1st 2018 we will take all of our current, licensed Call of Cthulhu products off sale permanently. They will not be sold by Cubicle 7 after that date.

• Before 1st January we’re reducing the price on almost all of our Call of Cthulhu licensed game titles. These are: World War Cthulhu: Cold War, World War Cthulhu: The Darkest Hour, The Laundry, and Cthulhu Britannica.

• You may still see some of these fine games in your local game store for a month or two, but there will be no restocks available. As they sell out they will not be replenished.

• These games will not be reprinted or republished by Cubicle 7 in their current form using the Call of Cthulhu rules.

• Currently, our plan is to reboot these lines with a new system or systems. It is a little too early in that process to confirm any more details with regard to the potential for backwards compatibility. We're exploring a lot of exciting options right now, and we will keep you posted on our website, newsletter and social media.

• Because some of these titles are newly released, and pre-orders have been only open a short time, we will not be discounting those titles out of respect for our customers who pre-ordered or Kickstarted those titles. A huge thank you to those customers – we really appreciate your support.

We hope you have enjoyed our Call of Cthulhu settings and supplements. We certainly had a great time working on them.

C7 Store links:
World War Cthulhu Lines
The Laundry
Cthulhu Britannia

1Dec/17Off

Cubicle 7’s Call of Cthulhu license expires at the end of the year and by mutual agreement with Chaosium it is not going to be renewed. There are no hard feelings on either side, and we are still on great terms - these things happen. Call of Cthulhu is Chaosium’s baby and we wish them all the best.

We’ve enjoyed working with Call of Cthulhu and Chaosium, but we’re also looking forward to the challenge of designing our own game systems for Cthulhu Britannica, World War Cthulhu and The Laundry. Putting together games that really showcase the themes of their setting is what we do best, after all! Keep an eye on the newsletter for more information in due course.

Stay tuned - we'll be holding a sale on our Call of Cthulhu titles in December!

29Nov/17Off

Available for pre-order and in PDF now - Our American Cousins for World War Cthulhu: Cold War

Our American Cousins details the various intelligence services of the United States and their actions both at home and abroad. The 1970s were a tumultuous time for the US, filled with proxy wars, foreign revolutions and terrorism. The last days of the Vietnam War, the rise in domestic extremism, covert operations in trouble spots around the globe and increased scrutiny from Congress made this a tense and dangerous time for the American intelligence community.

For Section 46 and its agents, there was another front to this already labyrinthine war: Our American Cousins provides information about Mythos threats within the borders of the USA and in areas of strategic interest to the American government around the globe.

Our American Cousins includes sections on:

• Creating American Investigators

• Adapting other World War Cthulhu scenarios for American Investigators

• American intelligence agencies in the 1970s

• Domestic briefings and missions

• Foreign intelligence theatres from an American Perspective

• A series of inspirational 1970s vignettes with characters, plot hooks and setting info

• Mythos threats and Fortean events in 1970s America

• A complete adventure for American agents in Cold War Europe, “Brocken Spectre”

• An appendix of useful NPCs

Written by Scott Dorward, Charles Gerard, Paul Mitchener, Nick Robinson, Harold Adrian Russell, Matthew Sanderson, Graham Spearing, and Ken Spencer.

Illustrated by Jon Hodgson, Paul Bourne, Sam Manley and Scott Purdy.

Our American Cousins is a source book for World War Cthulhu: Cold War, a setting for 7th Edition Call of Cthulhu. You will need a copy of Chaosium’s Call of Cthulhu Rulebook and World War Cthulhu: Cold War to play.

Suggested for mature readers

Pre-order the hard copy and get the PDF free: http://shop.cubicle7store.com/World-War-Cthulhu-Cold-War-Our-American-Cousins-PDF

Or grab the PDF: http://www.drivethrurpg.com/product/227673/World-War-Cthulhu-Cold-War--Our-American-Cousins?affiliate_id=169435

27Nov/17Off

"Did you know my daddy died somewhere near here in 45? Raced the Soviets to Berlin and lost. And now we’re in this mess. I just don’t know what he would have thought of all this.

The Russians damn well know everything about that idol and what it means, but they’re refusing to cooperate with even the most basic back-channel sharing. Figure they want us kept busy finding it while they do God knows what.

What we do know is that in ‘67 they grabbed some K1 guy and put him in Hohenschönhausen for running his mouth during the protest against the Shah. A lot more came to Berlin that year than just the Shah, and that guy knew all about it, or so he claimed at the time. So we’re going to need to get him out. We have assets in the prison, but they’re not reliable, and there’ll be no new resources made available until Hersh is dealt with. And that’s where you come in...”

Our American Cousins details the various intelligence services of the United States and their actions both at home and abroad. The 1970s were a tumultuous time for the US, filled with proxy wars, foreign revolutions and terrorism. The last days of the Vietnam War, the rise in domestic extremism, covert operations in trouble spots around the globe and increased scrutiny from Congress made this a tense and dangerous time for the American intelligence community.

For Section 46 and its agents, there was another front to this already labyrinthine war: Our American Cousins provides information about Mythos threats within the borders of the USA and in areas of strategic interest to the American government around the globe.

Our American Cousins includes sections on:

• Creating American Investigators

• Adapting other World War Cthulhu scenarios for American Investigators

• American intelligence agencies in the 1970s

• Domestic briefings and missions

• Foreign intelligence theatres from an American Perspective

• A series of inspirational 1970s vignettes with characters, plot hooks and setting info

• Mythos threats and Fortean events in 1970s America

• A complete adventure for American agents in Cold War Europe, “Brocken Spectre”

• An appendix of useful NPCs

Our American Cousins is a source book for World War Cthulhu: Cold War, a setting for 7th Edition Call of Cthulhu. You will need a copy of Chaosium’s Call of Cthulhu Rulebook and World War Cthulhu: Cold War to play.

Suggested for mature readers

Find out more about Cold War here.

8Jun/17Off

Pre-order Covert Actions for World War Cthulhu: Cold War now!

The summer of 74 burned hot. I remember being stood on that beach, soaked in blood, the Mediterranean sky wider than you can imagine. The smell of 630 and cypress and burning tyres. I remember turning away from the carnage we’d been ordered to wreak. I remember seeing the Others coming out of the water. I remember a voice louder than God screaming. I don’t remember anything after that.

Agents of Section 46 may be assigned almost anywhere on Earth, to carry out objectives for which they are unprepared, with minimal material support and no official sanction. They may have to perform acts that leave them psychologically scarred, consumed with self-loathing or growing ever-emptier inside, unable to maintain healthy relationships, only connecting with fellow human beings as covers or as preludes to betrayal.
They will be in regular physical danger, evading those who would arrest, torture or kill them, forced in turn to inflict pain and suffering on often-undeserving targets. And then there is the truly unpleasant side to their work…

Covert Actions is a collection of six ready-to-play scenarios for World War Cthulhu: Cold War, the 1970s espionage setting for Call of Cthulhu.

Puddles become Lakes: A routine, if unpleasant mission to silence a nosy journalist proves more complicated than first thought

The Forcing Move: Reality crumbles around the 1972 Reykjavik World Chess Championship

Cadenza: The Turkish Invasion of Cyprus echoes with deep secrets and hard choices

The Guardians of the Forest: East Timor Descends into bloodshed and atrocity, and agents find themselves forced to decide which enemy they must defeat.

Operation Header: The Arctic holds more than abandoned Distant Early Warning listening posts.

The Unclean: The agents are activated to investigate a death cult in Moscow. What could possibly go wrong?


Covert Actions
is a 176 page softcover, with black and white interior.
Written by Chad Bowser, Matthew Dawkins, Scott Dorward, Nick Robinson, Matthew Sanderson, Ken Spencer.
Illustrated by Scott Purdy, Jon Hodgson, Sam Manley.

Covert Actions requires the World War Cthulhu: Cold War core setting book and Call of Cthulhu 7th Edition to play.

Suggested for mature readers

Pre-order now at the Cubicle 7 web store and get the PDF free. Order at a participating Bits and Mortar retailer and also get the PDF free. Or alternatively simply pick up the PDF today!

22Feb/17Off

We’re very honoured to be nominated twice in this year’s Golden Geek Awards! Horse-lords of Rohan for The One Ring and World War Cthulhu: Cold War have both been nominated in the Best RPG Supplement category.

You can vote with a Board Game Geek or RPG Geek account here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

Today we’re taking a look at World War Cthulhu: Cold War:
Cold War Packshot550
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

• A complete, historical espionage setting for Call of Cthulhu

• Packed with advice on running espionage Mythos investigations in the 1970s

• Unique new trust mechanic, building on the Call of Cthulhu 7e rules

• Tips on tradecraft, running operations, special equipment, cults and Mythos entities

• 26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

• A complete, Istanbul-based sandbox campaign: Intersections

• Connects to World War Cthulhu: The Darkest Hour

• Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

WWC: Cold War Concept by: Dominic McDowall

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

Cold War Promo image
The World War Cthulhu: Cold War core setting book is available in stores and in PDF now.
The first supplement for Cold War – Section 46 Operations Manual is also available now.

We'll take a look at Horse-lords of Rohan tomorrow!

Make your vote count here: https://boardgamegeek.com/thread/1731769/11th-annual-golden-geek-awards-nominees-announced

26Jul/16Off

Section 46 Operations Manual Cover550Pre-order now: Section 46 Operations Manual for World War Cthulhu: Cold War.

Three days in that hallway hardly moving. He came up the stairs to the apartment like he knew I’d be waiting. And then he was dead. I cleaned up fast and cleared out. Not a bad job even if I say so myself. Gepetto was right. I have the ZATO documentation and the artefact specs. I'll drop them in the usual place.”

The line between spy and criminal is often so thin as to be invisible. A good spy needs to lie convincingly, break into places he or she doesn’t belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.

Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies sometimes inhuman.

The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.

Featuring sections on:

• Communications and Deceptions
Lies, damned lies and amended truths

• Networks and Assets
Reliability and leverage

• Field Operations
Urban and rural, infiltration, exfiltration

• Surveillance and Intelligence Gathering
Mobile surveillance, on-site analysis 

• Personal Violence
Silent killing, poison and other chemicals

• Covert Operations
Insurgents, dissidents, revolutionaries, cleaning up

• Special Weapons
Handguns, nuclear warfare

128 pages, softcover, black and white interior
Written by: Scott Dorward, Martin Dougherty, Ken Spencer
Art by Jon Hodgson, Scott Purdy, Sam Manley

All pre-orders come with a free PDF.

PDF Available now. Print anticipated Autumn 2016

Take Action

Preorder now and get the PDF: http://shop.cubicle7store.com/World-War-Cthulhu-Cold-War-Section-46-Operations-Manual-PDF
Get just the PDF: http://www.drivethrurpg.com/product/189121/World-War-Cthulhu-Cold-War?affiliate_id=169435

Or pre-order at a participating Bits and Mortar store and get the PDF for free.

1Jun/16Off

Pre-order now: World War Cthulhu Cold War.  The follow up to The Darkest Hour, our best selling Call of Cthulhu setting.

The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”

Cold War Promo image
World War Cthulhu: Cold War
throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…

A complete, historical espionage setting for Call of Cthulhu

Packed with advice on running espionage Mythos investigations in the 1970s

Unique new trust mechanic, building on the Call of Cthulhu 7e rules

Tips on tradecraft, running operations, special equipment, cults and Mythos entities

26 detailed intelligence theatres from Berlin to Malaysia, with plot hooks and scenario seeds

A complete, Istanbul-based sandbox campaign: Intersections

Connects to World War Cthulhu: The Darkest Hour

Packed with impossible choices, paranoia and mind-breaking horror

World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.

Written by Scott Dorward, Matthew Sanderson, Paul Fricker, Martin Dougherty, Harold Adrian Russell, Jason Durall, Andrew Kenrick, Ken Spencer, Nick Robinson, Mike Mason, Matt Nixon, Alasdair Stuart.

Illustrated by Paul Bourne, Jon Hodgson, Scott Purdy and Sam Manley.

Suggested for mature readers.

World War Cthulhu: Cold War is available for pre-order at the C7 store now. All pre-orders come with a free PDF.  You can also grab the PDF itself from DrivethruRPG now. Print copies are anticipated to arrive Summer 2016.

Alternatively, order at your local Bits and Mortar participating retailer and get the PDF free.

Cold War Packshot550

Take action

Get the PDF now
Pre-order now at the C7 store

30May/16Off
Cold War Packshot550
 
“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?”
 
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
 
World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition (with conversion notes for earlier editions). You will need a copy of Chaosium’s Call of Cthulhu Rulebook to play.
 
This is without doubt our most heavyweight horror setting to date, and is recommended for mature readers.