We're delighted to reveal the Time Clash Starter Set, our new Doctor Who card game!
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.
The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.
Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!
Designed by veteran games designer Jeff Tidball, Doctor Who Time Clash Starter Set is an exciting card game for 2 – 4 players, and is the first release to use the Arc and Endgame rules.
Dominic McDowall, CEO of Cubicle 7: “Time Clash is a brilliant game. It's fast and fun, but with tons of strategy. I can't stop playing it, and our playtest sessions have run and run. The re-playability is huge, and with nine arcs in the Starter Set, the way the game plays changes every time. Jeff and the team have done an amazing job!”
Pre-orders will open soon, and Time Clash Starter Set will be available in stores in December.
We'll have advance copies to buy at Essen Spiel 2016.
Adventures in Middle-earth Player's Guide is available now at DrivethruRPG, and it's topping the best sellers chart!:
Alternatively preorder at your local Bits and Mortar store, or our webstore and get the PDF free!
Here's a look at 3 of the 11 new playable cultures.
The PDF version of Adventures in Middle-earth Player's Guide is available now from DrivethruRPG: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435
You can also get a free copy of the PDF with any preorder from our web store, or participating Bits and Mortar games store.
About Adventures in Middle-earth
Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.
Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.
The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
The Quest begins with the lavishly illustrated Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the rules to the world's most popular roleplaying game.
Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps for Players and Loremasters
Get the PDF: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435
Preorder the hard copy with free PDF: http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide
Or preorder at a participating Bits and Mortar store and get a free PDF.
Andrew Kenrick, Cubicle 7's managing editor, is departing for pastures new. We're sad for C7 but happy for Andrew that he's secured a place on a prestigious Master of Arts degree in Creative Writing.
We're all going to miss working with Andrew on a daily basis, and we'd like to take this opportunity to wish him all the very best of luck on his course and all his future endeavours. We're sure his name will still pop up in the occasional Cubicle 7 credits page!
Good luck Andrew!
Available for pre-order now, with free PDF: All the Strange, Strange Creatures Volume I for The Doctor Who Roleplaying Game. Alternatively, grab just the PDF here. Or materialise at your local store, and if they participate in the Bits and Mortar program (and why wouldn't they?), you can get the PDF today with a pre-order.
All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.
For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.
All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?
Pre-order at the C7 store, with a free PDF: http://shop.cubicle7store.com/All-the-Strange-Strange-Creatures-Part-1-PDF
Grab just the PDF: http://www.drivethrurpg.com/product/187181/Doctor-Who--All-the-Strange-Strange-Creatures-Volume-I?affiliate_id=169435
Or get to your local store, show them some love and pre-order. If they're part of Bits and Mortar you'll get a free PDF.
Cubicle 7 still has a few event slots open and needing Game Masters for Gen Con 2016! Can you help? Would you like to earn rewards for running Cubicle 7 games at Gen Con 2016? Time is short, so don't delay in responding if you'd like to get involved!
We currently have needs in most afternoon (4-8) and evening (8-12) slots for Doctor Who and The One Ring. We also have one Sunday slot (12-4) available for The One Ring.
We're offering the following rewards to everyone who helps:
1 event = A pdf of the rulebook and any supplementary material needed to run the adventure.
3 events = GM badge
4 events = $30 Cubicle 7 store credit
5 events = Free Cubicle 7 PDF of your choice
6 events = $30 Cubicle 7 store credit
These rewards are cumulative, so if you run 6 events you get PDF(s) you need to run the adventure (or multiple ones, if you’re running more than one game), the GM badge, a free Cubicle 7 PDF of your choice, and $60 in Cubicle 7 store credit! Store credit may be cashed in at the convention or at a later time.
We plan on supporting all of our major lines, but please note that we cannot guarantee that you’ll get to run a particular system, although please let us know your preferences. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!
If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie AT yahoo DOT com (please put ‘Gen Con GM 2016’ as the subject so we don't miss your email).
Doctor Who Card Game - Classic Doctors Edition
Classic Doctors Edition brings the struggle for all of Time and Space into the Classic Era!
Daleks! Cybermen! The Master! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!
Doctor Who: The Card Game Classic Doctor Edition is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.
Featuring favourite characters, enemies and locations from the classic era of Doctor Who, the game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.
Classic Doctors Edition features a complete card refresh for the best selling, Origins Award-winning Doctor Who Card Game. The cards are compatible with other editions of the game: they feature card backs appropriate to the set, but gameplay is unaffected.
Jelly babies, K9, Bessie, The Whomobile and more feature as Support cards.
Location cards include Telos, The Tomb of Rassilon, The Temple of Yetaxa, Deva Loka, Storm Mine 4, Androzani Minor and more!
The box has a foil logo making it a beautiful collectors' item as well as a great game!
Go grab your pre-order now at our webstore, or ask your local game store to get some in! The hobby store retail release is May 25th 2016 in the US (UK to be confirmed)
Check out a PDF of the rulebook here.
But that's not all. We also have the pre-order release of:
The Twelfth Doctor Expansion One!
This expansion for the award-winning Doctor Who: The Card Game gives you loads of new cards to add to the game from the Twelfth Doctor’s adventures, from Madame Vastra and Strax to Missy and the Boneless.
It also contains all the components, counters and cards you need to play the game with five players too, providing the first major rules expansion, as well as brand new cards.
The Twelfth Doctor Expansion One contains: a set of English rules explaining how to use the expansion, 42 cards and a set of counters.
Pre-order now at the Cubicle 7 web store or ask your local games store to order some in! The hobby store retail release will be in June (precise date to be confirmed).
Learn more about The Doctor Who Card Game here.
Two of our games been nominated in the prestigious Origins Awards!
About Cthulhu Britannica London
The Cthulhu Britannica: London boxed set is the ultimate guide to running games of Call of Cthulhu set in London.
The Cthulhu Britannica: London boxed set comprises three books: The Investigator's Guide to London, The Keeper's Guide to London and Adventures in Mythos London.
The Investigator’s Guide to London is a comprehensive guide to the capital in the 1920s. It contains, amongst other things, information on public transport, the bustling party scene, the people and a whole lot about the places investigators might go in the course of your adventures. Great for both players and Keepers alike, and packed full of maps and beautiful artwork.
Secondly is the Keeper’s Guide to London, which is strictly for the Keeper’s eyes only! This book is jammed full of ideas for running Call of Cthulhu adventures set in London, including new cults and Mythos threats, advice for capturing the unique feel of the city, a ready-made private club devoted to investigating the weird and wonderful, and a whole swathe of NPCs and plot hooks that you can use in your own games.
The final book is Adventures in Mythos London, which includes three complete, standalone adventures set in the capital city: Terror on the Thames, by Peter Wright, which has the investigators caught up in a night to remember on a boat trip down the river; Those Poor Souls Who Dwell in Light, by Call of Cthulhu 7thedition author Paul Fricker, which concerns the sins of Reverend Leigh, a vicar who has come into possession of a potent artefact; and The Non-Euclidean Gate, by Mark A. Latham, which is all about what happens when seven pages from one of John Dee’s notebooks turns up unexpectedly on the open market.
But that’s not all that will be included in the boxed set: we also have six sheets of beautifully designed handouts for you to use in your games (in the physical edition these will be die-cut - you'll have to print and cut them out for yourself in the PDF edition). Some of these are taken from the scenarios in Adventures in Mythos London, others completely new to inspire your own scenarios.
The physical boxed set also contains four poster maps, including a beautifully illustrated Macdonald Gill map of Central London - these are included at screen resolution in the PDF version.
About Lone Wolf Adventure Game
LWAG is our introductory roleplaying game that comes packed with high quality books and components, but costs just $30/£20!
In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!
The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.
As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.
Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!
To find out more about The Lone Wolf Adventure Game, and to read the rules in a nutshell, download the Read this First guide.
Check out our rather stiff competition for this year's Origins Awards:
Journeys and Maps is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.
Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
Written by Francesco Nepitello, Andrew Kenrick, TS Luikart and Marco Rafalá, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, Journeys and Maps makes the perfect addition to your One Ring collection, and is a must-have for your One Ring games.
Pre-orders are available now, and as usual we offer a complementary PDF version with all pre-orders, as well as for pre-orders made through participating Bits and Mortar retailers.