At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters. You can buy the Adventurer's Companion in PDF now.
The Adventurer’s Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with new character options and exciting new rules including:
• New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.
• A new Calling: The Leader, and new rules for Taking Courage.
• New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.
• New rules for character development – Expanded Masteries, Training Masteries, and Mastery Dice.
• Rules Summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.
• A catalogue of Fellowship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.
• Optional rules for further detailing your character’s Traits, your travelling gear, musical instruments and even what you’ve got in your pocketses, you tricksy Bagginses!
The Adventurer’s Companion is an invaluable asset to all players of The One Ring Roleplaying Game.
Written by Francesco Nepitello with Jon Hodgson, Andrew Kenrick, TS Luikart, Gareth Ryder Hanrahan and James Spahn
Illustrated by Jon Hodgson, Jason Juta, Sam Manley, Jeremy McHugh, Naomi Robinson and Egil Thompson
The Adventurer's Companion is 160 pages long, in full colour.
Available now in PDF: http://www.drivethrurpg.com/product/199569/The-One-Ring--Adventurers-Companion
Alternatively pre-order the hard copy version at our webstore, or your local participating Bits and Mortar store, and get the PDF free.
Doctor Who Time Clash Starter Set hits US stores this week! (With UK and European release date hot in its heels!)
The starter set features the Twelfth Doctor and the Daleks.
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence. The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers.
Designed by Jeff Tidball, Doctor Who Time Clash is fast and fun, and with 9 game arcs included in the starter set offers huge replay value.
Plus in 2017 we'll be bringing you the Eleventh Doctor against the Cybermen, and the Tenth Doctor against The Master!
The Doctor card decks, Enemy card decks, and game arcs are all interchangeable!
Find out more:
The Adventures in Middle-earth Player's Guide is hitting store shelves just in a few days. And so we're making the Adventures in Middle-earth Loremaster's Guide available as a pre-order!
The PDF is expected to ship before the end of the year, with the hardcopy following in Spring 2017.
Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome, the Loremaster's Guide brings you:
- swathes of invaluable setting information brings Middle-earth to life
- a Middle-earth bestiary detailing the enemies arrayed against your heroes
- fights that feel like those in the books
- advice on creating and running Middle-earth adventures and campaigns
- expanded rules and options for Journeys, Audiences, the Fellowship Phase, character creation, multi-classing and more!
The Adventures in Middle-earth Loremaster’s Guide is a must-have for anyone running games in Middle-earth!
All pre-orders come with a free PDF. PDF delivery is expected before the end of the year.
Previously the Adventures in Middle-earth Loremaster’s Guide was available as a pre-order bundle including the Player's Guide, but now you can secure your copy as a standalone. Perfect if you missed the bundle, or wanted to read the Player's Guide first!
You can pre-order the Adventures in Middle-earth Loremaster’s Guide at our webstore here: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Loremasters-Guide-PDF
We're delighted to reveal the Time Clash Starter Set, our new Doctor Who card game!
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.
The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.
Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!
Designed by veteran games designer Jeff Tidball, Doctor Who Time Clash Starter Set is an exciting card game for 2 – 4 players, and is the first release to use the Arc and Endgame rules.
Dominic McDowall, CEO of Cubicle 7: “Time Clash is a brilliant game. It's fast and fun, but with tons of strategy. I can't stop playing it, and our playtest sessions have run and run. The re-playability is huge, and with nine arcs in the Starter Set, the way the game plays changes every time. Jeff and the team have done an amazing job!”
Pre-orders will open soon, and Time Clash Starter Set will be available in stores in December.
We'll have advance copies to buy at Essen Spiel 2016.
Adventures in Middle-earth Player's Guide is available now at DrivethruRPG, and it's topping the best sellers chart!:
Alternatively preorder at your local Bits and Mortar store, or our webstore and get the PDF free!
Here's a look at 3 of the 11 new playable cultures.
The PDF version of Adventures in Middle-earth Player's Guide is available now from DrivethruRPG: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435
You can also get a free copy of the PDF with any preorder from our web store, or participating Bits and Mortar games store.
About Adventures in Middle-earth
Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.
Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.
The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
The Quest begins with the lavishly illustrated Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the rules to the world's most popular roleplaying game.
Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps for Players and Loremasters
Get the PDF: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435
Preorder the hard copy with free PDF: http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide
Or preorder at a participating Bits and Mortar store and get a free PDF.
Andrew Kenrick, Cubicle 7's managing editor, is departing for pastures new. We're sad for C7 but happy for Andrew that he's secured a place on a prestigious Master of Arts degree in Creative Writing.
We're all going to miss working with Andrew on a daily basis, and we'd like to take this opportunity to wish him all the very best of luck on his course and all his future endeavours. We're sure his name will still pop up in the occasional Cubicle 7 credits page!
Good luck Andrew!
Available for pre-order now, with free PDF: All the Strange, Strange Creatures Volume I for The Doctor Who Roleplaying Game. Alternatively, grab just the PDF here. Or materialise at your local store, and if they participate in the Bits and Mortar program (and why wouldn't they?), you can get the PDF today with a pre-order.
All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.
For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.
All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?
Pre-order at the C7 store, with a free PDF: http://shop.cubicle7store.com/All-the-Strange-Strange-Creatures-Part-1-PDF
Grab just the PDF: http://www.drivethrurpg.com/product/187181/Doctor-Who--All-the-Strange-Strange-Creatures-Volume-I?affiliate_id=169435
Or get to your local store, show them some love and pre-order. If they're part of Bits and Mortar you'll get a free PDF.
Cubicle 7 still has a few event slots open and needing Game Masters for Gen Con 2016! Can you help? Would you like to earn rewards for running Cubicle 7 games at Gen Con 2016? Time is short, so don't delay in responding if you'd like to get involved!
We currently have needs in most afternoon (4-8) and evening (8-12) slots for Doctor Who and The One Ring. We also have one Sunday slot (12-4) available for The One Ring.
We're offering the following rewards to everyone who helps:
1 event = A pdf of the rulebook and any supplementary material needed to run the adventure.
3 events = GM badge
4 events = $30 Cubicle 7 store credit
5 events = Free Cubicle 7 PDF of your choice
6 events = $30 Cubicle 7 store credit
These rewards are cumulative, so if you run 6 events you get PDF(s) you need to run the adventure (or multiple ones, if you’re running more than one game), the GM badge, a free Cubicle 7 PDF of your choice, and $60 in Cubicle 7 store credit! Store credit may be cashed in at the convention or at a later time.
We plan on supporting all of our major lines, but please note that we cannot guarantee that you’ll get to run a particular system, although please let us know your preferences. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!
If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie AT yahoo DOT com (please put ‘Gen Con GM 2016’ as the subject so we don't miss your email).