5Aug/16Off

Andrew Kenrick, Cubicle 7's managing editor, is departing for pastures new. We're sad for C7 but happy for Andrew that he's secured a place on a prestigious Master of Arts degree in Creative Writing.

We're all going to miss working with Andrew on a daily basis, and we'd like to take this opportunity to wish him all the very best of luck on his course and all his future endeavours. We're sure his name will still pop up in the occasional Cubicle 7 credits page!

Good luck Andrew!

5Jul/16Off

All the Strange Strange Creatures cover 800There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’

Available for pre-order now, with free PDF: All the Strange, Strange Creatures Volume I for The Doctor Who Roleplaying Game. Alternatively, grab just the PDF here.  Or materialise at your local store, and if they participate in the Bits and Mortar program (and why wouldn't they?), you can get the PDF today with a pre-order.

All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.

For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.

All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
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As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

Start running!

Pre-order at the C7 store, with a free PDF: http://shop.cubicle7store.com/All-the-Strange-Strange-Creatures-Part-1-PDF
Grab just the PDF: http://www.drivethrurpg.com/product/187181/Doctor-Who--All-the-Strange-Strange-Creatures-Volume-I?affiliate_id=169435
Or get to your local store, show them some love and pre-order. If they're part of Bits and Mortar you'll get a free PDF.

 

27Jun/16Off

C7GENCONCubicle 7 still has a few event slots open and needing Game Masters for Gen Con 2016! Can you help? Would you like to earn rewards for running Cubicle 7 games at Gen Con 2016? Time is short, so don't delay in responding if you'd like to get involved!

We currently have needs in most afternoon (4-8) and evening (8-12) slots for Doctor Who and The One Ring. We also have one Sunday slot (12-4) available for The One Ring.

We're offering the following rewards to everyone who helps:

1 event = A pdf of the rulebook and any supplementary material needed to run the adventure.

3 events = GM badge

4 events = $30 Cubicle 7 store credit

5 events = Free Cubicle 7 PDF of your choice

6 events = $30 Cubicle 7 store credit

These rewards are cumulative, so if you run 6 events you get PDF(s) you need to run the adventure (or multiple ones, if you’re running more than one game), the GM badge, a free Cubicle 7 PDF of your choice, and $60 in Cubicle 7 store credit! Store credit may be cashed in at the convention or at a later time.

We plan on supporting all of our major lines, but please note that we cannot guarantee that you’ll get to run a particular system, although please let us know your preferences. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!

If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie AT yahoo DOT com (please put ‘Gen Con GM 2016’ as the subject so we don't miss your email).

16Jun/16Off

Coming soon:C7QWorkshopDiceWe'll let you know as soon as we open orders!

5May/16Off

We have two major Doctor Who Card Game pre-orders going live today!
12th and Classic

Doctor Who Card Game - Classic Doctors Edition

Classic Doctors Edition brings the struggle for all of Time and Space into the Classic Era!

Who Classic Card Game2
Daleks! Cybermen! The Master! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor!

Doctor Who: The Card Game Classic Doctor Edition is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players.

Featuring favourite characters, enemies and locations from the classic era of Doctor Who, the game contains everything you need to play: a set of English rules, 132 cards, a set of counters and a player aid card.

Classic Doctors Edition features a complete card refresh for the best selling, Origins Award-winning Doctor Who Card Game. The cards are compatible with other editions of the game: they feature card backs appropriate to the set, but gameplay is unaffected.

The game features cards of all of the Eight Classic Doctors.
Doctor Cards

Classic Cybermen, Classic Daleks, Ice Warriors, Sontarans, Primords, Yeti and so many more appear as Enemies.
Enemy Cards

Jelly babies, K9, Bessie, The Whomobile and more feature as Support cards.

Leela, Ace, Peri, Romana, Susan, Mel, Adric and more all appear as Defenders.
Companion Cards

Location cards include Telos, The Tomb of Rassilon, The Temple of Yetaxa, Deva Loka, Storm Mine 4, Androzani Minor and more!

JellyBaby

The box has a foil logo making it a beautiful collectors' item as well as a great game!

Go grab your pre-order now at our webstore, or ask your local game store to get some in! The hobby store retail release is May 25th 2016 in the US (UK to be confirmed)

Check out a PDF of the rulebook here.

But that's not all. We also have the pre-order release of:

The Twelfth Doctor Expansion One!

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This covers the adventures from the Eighth Series of Doctor Who, and is the first expansion to our award-winning, best selling Doctor Who card game.

At Trenzalore, seemingly at the end of his life, the Time Lords gifted the Doctor with a new cycle of regenerations, and so he set off with Clara in the TARDIS on a whole new series of adventures!
12thDoc Expansion Cards1

This expansion for the award-winning Doctor Who: The Card Game gives you loads of new cards to add to the game from the Twelfth Doctor’s adventures, from Madame Vastra and Strax to Missy and the Boneless.

It also contains all the components, counters and cards you need to play the game with five players too, providing the first major rules expansion, as well as brand new cards.

The Twelfth Doctor Expansion One contains: a set of English rules explaining how to use the expansion, 42 cards and a set of counters.

Paternoster

Pre-order now at the Cubicle 7 web store or ask your local games store to order some in! The hobby store retail release will be in June (precise date to be confirmed).

Mummy
Learn more about The Doctor Who Card Game here.

14Apr/16Off

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Two of our games been nominated in the prestigious Origins Awards!

Both Cthulhu Britannica London and Lone Wolf Adventure Game have been nominated in the RPG category of this year's awards.  The results will be announced at the Origins Game Fair. Fingers crossed!

About Cthulhu Britannica London

The Cthulhu Britannica: London boxed set is the ultimate guide to running games of Call of Cthulhu set in London.

The Cthulhu Britannica: London boxed set comprises three books: The Investigator's Guide to LondonThe Keeper's Guide to London and Adventures in Mythos London.
CBL_threebooks550

The Investigator’s Guide to London is a comprehensive guide to the capital in the 1920s. It contains, amongst other things, information on public transport, the bustling party scene, the people and a whole lot about the places investigators might go in the course of your adventures. Great for both players and Keepers alike, and packed full of maps and beautiful artwork.

Secondly is the Keeper’s Guide to London, which is strictly for the Keeper’s eyes only! This book is jammed full of ideas for running Call of Cthulhu adventures set in London, including new cults and Mythos threats, advice for capturing the unique feel of the city, a ready-made private club devoted to investigating the weird and wonderful, and a whole swathe of NPCs and plot hooks that you can use in your own games.

The final book is Adventures in Mythos London, which includes three complete, standalone adventures set in the capital city: Terror on the Thames, by Peter Wright, which has the investigators caught up in a night to remember on a boat trip down the river; Those Poor Souls Who Dwell in Light, by Call of Cthulhu 7thedition author Paul Fricker, which concerns the sins of Reverend Leigh, a vicar who has come into possession of a potent artefact; and The Non-Euclidean Gate, by Mark A. Latham, which is all about what happens when seven pages from one of John Dee’s notebooks turns up unexpectedly on the open market.

But that’s not all that will be included in the boxed set: we also have six sheets of beautifully designed handouts for you to use in your games (in the physical edition these will be die-cut - you'll have to print and cut them out for yourself in the PDF edition). Some of these are taken from the scenarios in Adventures in Mythos London, others completely new to inspire your own scenarios.
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The physical boxed set also contains four poster maps, including a beautifully illustrated Macdonald Gill map of Central London - these are included at screen resolution in the PDF version.
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About Lone Wolf Adventure Game

LWAG is our introductory roleplaying game that comes packed with high quality books and components, but costs just $30/£20!

LoneWolfBox

In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

To find out more about The Lone Wolf Adventure Game, and to read the rules in a nutshell, download the Read this First guide.

Check out our rather stiff competition for this year's Origins Awards:

http://www.originsawards.net/2016-nominees/

5Apr/16Off

JourneysAndMapsPackShot600Pre-order Journeys and Maps for The One Ring Roleplaying Game now!

Journeys and Maps is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.

Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
02 01 Travelling by Water

Written by Francesco Nepitello, Andrew Kenrick, TS Luikart and Marco Rafalá, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, Journeys and Maps makes the perfect addition to your One Ring collection, and is a must-have for your One Ring games.

Pre-orders are available now, and as usual we offer a complementary PDF version with all pre-orders, as well as for pre-orders made through participating Bits and Mortar retailers.

The PDF version is also available now.
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Learn more about The One Ring here:
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Or here: The One Ring Roleplaying Game

Embark on your quest for adventure!

Pre-order Journeys and Maps now and get a free PDF
Buy just the PDF

17Mar/16Off

We're delighted to be able to reveal a new project we've kept under wraps - Erebor™ -  The Lonely Mountain for The One Ring Roleplaying Game™. The gorgeous and spectacular cover is by internationally renowned Tolkien artist John Howe.  We're certain you'll agree it's brilliant.

Erebor_cover_900

Erebor details the mountain home of the Dwarves in Wilderland, along with a closer look at the rebuilt town of Dale, and the surrounding countryside. We'll have more details about this fascinating supplement in the coming weeks!

Learn more about The One Ring here:
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Or here: The One Ring Roleplaying Game

16Mar/16Off

JourneysAndMaps_Cover_900

Journeys and Maps is a set of four, double sided, large format maps covering the greater part of Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Players maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.

Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
Journeys and Maps booklet contents

 

Journeys and Maps is a must-have accessory for The One Ring.  Pre-orders are coming soon, and as usual we will offer a complementary PDF version with all pre-orders, and the PDF version will be made available at the same time.

Learn more about The One Ring here:
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Or here: The One Ring Roleplaying Game

14Mar/16Off

Cubicle 7 Entertainment and Sophisticated Games have announced plans to make a Dungeons & Dragons® compatible roleplaying series for J R R Tolkien’s legendary fantasy world of Middle-earth, the setting for The Lord of the Rings® and The Hobbit®.

Cubicle 7’s CEO Dominic McDowall said, “We’re all very excited to be building on the success of The One Ring Roleplaying Game and bringing Middle-earth to D&D® players. Uniting two things very close to the hearts of gamers, me included, is very cool – I can't wait for the summer.”

The best selling The One Ring Roleplaying Game will continue as a separate and independent line, with some very exciting announcements coming this week. The new series will be based upon Francesco Nepitello’s highly praised work in The One Ring®, with Francesco acting as creative consultant.

Further details will be released in the coming months, with the release set for Summer 2016.