28Jul/16Off

AME Website Header

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

spacer

The Adventures in Middle-earth Player's Guide

AME Packshot800

The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the 5th Edition Dungeons and Dragons® rulebooks from Wizards of the Coast®.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Pre-orders

You can now Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

For convenience, if you simply know you want both, you can also pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs herethe Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

You'll note we're not supplying PDF editions right away. We're trying something a little different with the pre-order for Adventures in Middle-earth, for a couple of reasons.

Number one, we need to gauge print numbers. So we're going to run the pre-order slightly sooner than we normally would. Our more regular policy is to open pre-orders when we release the PDF, and send the game to print. We're not doing that this time.

Number two, we're a small company, and with increasing sales numbers generally we're finding it tough to handle the demand for instant delivery of free PDFs with pre-orders. We expect Adventures in Middle-earth pre-sales will be beyond anything we've experienced before. So we want to be ready, organised, and to be able to handle things in a measured way, so that everyone gets the PDF at the same time, and no one is left clicking refresh on their inbox awaiting the PDF.

spacer

Frequently Asked Questions

Basics

What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the forthcoming Loremaster's Guide, but it isn't necessary to begin play.

How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.

How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.

What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.

When is it coming out?
The PDF will be out this Summer, the print version will be available in the Autumn. We'd love to be more precise, but many production factors are outside of our control.

Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).

Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.

This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.

What else is coming out?
In addition to the Player's Guide we have the Loremaster's Guide in the works, along with a conversion of the epic Tales from Wilderland – a collection of seven linked adventures showcasing the Wilderland region. We'll update with news on further releases as we go.

If I preorder do I get the PDF right away?
In this instance no. We're trying something a little different with Adventures in Middle-earth for a couple of reasons.

Number one, we need to gauge print numbers. So we're going to run the pre-order slightly sooner than we normally would. Our more regular policy is to open pre-orders when we release the PDF, and send the game to print.

Number two, we're a small company, and with increasing sales numbers generally we're finding it tough to handle the demand for instant delivery of free PDFs with pre-orders. We expect Adventures in Middle-earth pre-sales will be beyond anything we've experienced before. So we want to be ready, organised, and to be able to handle things in a measured way, so that everyone gets the PDF at the same time, and no one is left clicking refresh on their inbox awaiting the PDF.

If I pre-order the Player's Guide and Loremaster's Guide will they be sent together, making me wait for the Player's Book?
No - they'll be sent to you separately as soon as we have them.

Rules

Does Adventures in Middle-earth use the alignment system?
No – Adventures in Middle-earth assumes players are fighting for good. Alignment is replaced with the Corruption system to track characters’ descent into Shadow.

Does combat change?
No – the OGL combat system is untouched. We want OGL players to be able to play quickly and easily. Familiarity with the system is a key design goal.

What Classes are there?
Adventures in Middle-earth uses its own bespoke, Middle-earth themed classes and backgrounds. These are unique to AME. We'll be making individual updates about Classes, and will update this FAQ with links as they go live. We also have loads of brand new backgrounds.

Are any new rules added?
Yes! We're introducing rules for Journeys, for Corruption and for the Fellowship Phase. We'll have updates on all of these, which will be linked here once they're live.

Are there spell casters with spells like fireball and chain lightning?
Magic in Middle-earth is embedded in the world and reflected in a range of ways both mundane and exceptional. The ability of Hobbits to conceal themselves, the healing songs of the Woodmen and the Dwarven Spells of Secrecy are all examples of the magic inherent in the setting. There’s much debate as to whether or not the more flamboyant magic users should be played in Middle-earth. The beauty of using the OGL for AME is that you can decide that for yourself. All the rules and classes for spell-slingers are out there, and you can bring those into your game to meet your vision of the setting.

Will there be stats for Gandalf, and can I kill him?
No. Gandalf is a patron-level NPC. He doesn't need stats. Though we're sure a fan will give him stats if you really, really can't live without them.

Is there plate armour in Adventures in Middle-earth?
Not as written. We provide an equipment section that closely references The Hobbit and Lord of the Rings. We feel part of evoking the Middle-earth feel is to cleave close to the source material. The beauty of the OGL is if you feel that plate armour belongs in Middle-earth than you can bring it in.

The One Ring Roleplaying Game

Is The One Ring going away?
No. The One Ring will continue as a separate, fully supported line. We will be converting TOR supplements to Adventures in Middle-earth. So even if AME sells a million copies we will still want and need TOR releases. We didn't put all that effort into TOR to abandon it now!

The Adventurer's Companion and Oaths of the Riddermark are both coming along very nicely. Along with some TOR releases we've not even mentioned yet.

TOR and AME have different aims, and we believe there is plenty of space for both game lines to flourish.

Rivendell

spacer2
Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

27Jul/16Off

Adventures in Middle-earth™ is our brand new range of setting supplements for Middle-earth gaming using the OGL.

Cubicle 7 and Sophisticated Games achieved huge success and numerous awards with our The One Ring™ Middle-earth Roleplaying Game. Renowned for evocative rules and high production values, it is one of our most popular games.

Dominic McDowall, Cubicle 7 CEO:
"When the OGL was announced for 5th Edition, we knew we had to embark on a new quest. We have so much incredible material for The One Ring, and have answered so many of the questions posed by how to make a superlative, highly playable game set in Middle-earth, that we want to share with an even wider audience.

So it was that Adventures in Middle-earth™ was born: 5th Edition OGL rules, Middle-earth setting. For the first time in roleplaying history these two greats are coming together, and we're immensely proud to be the ones to do it.

The first release will be Adventures in Middle-earth Player's Guide, which will be available in print in the Autumn. As usual, the PDF will be available much sooner, and we'll have some preview copies of the game to peruse at GenCon."
spacer

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. We add a system for tracking Corruption in the face of The Shadow, and introduce The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

What's in the Adventures in Middle-earth Player's Guide?
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Doubtless everyone will have lots of questions: We'll be giving you more detail on each of these sections in upcoming updates.
spacer

Pre-orders

Adventures in Middle-earth is an exceptional release for us, and we're changing the way we do things slightly for this initial pre-order. Normally we release the PDF when we put the pre-order live, and shortly after that the game goes off to print. For Adventures in Middle-earth Player's Guide we need to get a handle on just how many we should print. We suspect this will be a huge release for us, and we don't want to under print.

We also want to be able to supply the PDFs in a measured, effective way. Some of our recent releases have been so popular, we've been rushed off our feet supplying PDFs by hand.

The pre-order for Adventures in Middle-earth will open, run for a month or so, and then the PDF will be released to everyone who has pre-ordered. The print version will follow quickly after.

Pre-orders for Adventures in Middle-earth opens this week.

spacer2

A Note on The One Ring Roleplaying Game

The One Ring Roleplaying Game is one of our most successful and popular game lines. We will be continuing fully support The One Ring in the coming years, with plenty of new supplements in the works.  The One Ring Roleplaying Game is not going away, and releases will not be slowed down by Adventures in Middle-earth.

1Jul/16Off

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes, as hope returns to Wilderland.

Erebor_cover_900

Available for pre-order, and in PDF now: Erebor - The Lonely Mountain!

Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide, aimed to players and Loremasters alike, describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions, and the many different activities to undertake there.

Also included are new rules for Dragons, Dwarven artefacts and the art of their making, as well as two brand-new playable cultures – The mail-clad Dwarves of the Iron Hills and the wandering Dwarves of the Grey Mountains.

Behold the majesty of The Great Chamber of Thrór, marvel at ancient tales of the War of Orcs and Dwarves, experience the hustle and bustle of the River Road in Dale, commission a smith of Anvil Way, visit the ravens and venture into The Waste. Erebor and Dale await!

03 01 Dale

Erebor - The Lonely Mountain features:

A comprehensive guide to iconic Middle-earth location The Lonely Mountain, it's places, characters and things to do.

A detailed guide to the city of Dale, it's notable locations and characters and things to do.

A detailed guide to the surround area around Erebor and Dale

Rules for creating Dragons as adversaries for One Ring Games

Rules for Dwarven artefacts and forging

Amazing cover art by John Howe

Two new playable cultures – The iron-clad Dwarves of the Iron Hills and the wandering Dwarves of the Grey Mountains.

112 pages, hard cover, full cover.
Written by: Gabriel Garcia, Andrew Kenrick, Mark A. Latham, T.S. Luikart, Francesco Nepitello, James M. Spahn and Kenneth Spencer.
Cover by John Howe
Art by Jon Hodgson, Sam Manley, and Jan Pospíšil.

All pre-orders come with a free PDF.

7 02 01 Grey Mountain Dwarf
Also available for pre-order:

Q Workshop Deluxe One Ring Dice Sets

one ring 23-05-2016 with logos 600
Seven precious and beautifully detailed dice for your The One Ring Roleplaying Game adventures by the dice masters at Q Workshop.
These sets contains six 6-sided success dice and one 12-sided feat die.
Be the envy of all other adventurers at the table — become the Dicebearer!
Available for pre-order now: http://shop.cubicle7store.com/Deluxe-One-Ring-Dice-Set-by-Q-Workshop

Take Action!

Pre-order at the C7 store: http://shop.cubicle7store.com/Erebor-The-Lonely-Mountain
Get the PDF: http://www.drivethrurpg.com/product/186813/The-One-Ring--Erebor--The-Lonely-Mountain?affiliate_id=169435
Or preorder at your local game store, and if they participate in the Bits and Mortar program, you'll get the PDF free.

Pre-Order your Q Workshop Dice Set: http://shop.cubicle7store.com/Deluxe-One-Ring-Dice-Set-by-Q-Workshop

Filed under: The One Ring Comments Off
16Jun/16Off

Coming soon:C7QWorkshopDiceWe'll let you know as soon as we open orders!

27Apr/16Off

GreenDice2_600

We keep selling out, but we have some more Green One Ring Dice Sets available. They won't last long, so get them while you can!

Also now availablesticks of bone-colour One Ring dice – these packs are shrink-wrapped rather than boxed, and are available in extremely limited numbers in the UK and Europe only. They make ideal extra sets for your player group, or as a backup when you're main set keeps coming up all 1s and Eyes!
TOR Dice Bone Stick2

Links


Green Dice (Available world wide)
Shrink-wrapped Bone Dice (UK and Europe exclusive)

Filed under: The One Ring Comments Off
5Apr/16Off

JourneysAndMapsPackShot600Pre-order Journeys and Maps for The One Ring Roleplaying Game now!

Journeys and Maps is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.

Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
02 01 Travelling by Water

Written by Francesco Nepitello, Andrew Kenrick, TS Luikart and Marco Rafalá, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, Journeys and Maps makes the perfect addition to your One Ring collection, and is a must-have for your One Ring games.

Pre-orders are available now, and as usual we offer a complementary PDF version with all pre-orders, as well as for pre-orders made through participating Bits and Mortar retailers.

The PDF version is also available now.
01 01JourneysandMaps Opener
Learn more about The One Ring here:
undefined
Or here: The One Ring Roleplaying Game

Embark on your quest for adventure!

Pre-order Journeys and Maps now and get a free PDF
Buy just the PDF

23Mar/16Off

Golden Geeks 2015
The results of the Golden Geek Awards came in yesterday, and we were very happy to learn that Cthulhu Britannica London was placed as runner up in both Best Supplement and Best Artwork Presentation!

We were nominated three times in Best Artwork and Presentation for Cthulhu Britannica London, Lone Wolf Adventure Game and Ruins of the North for The One Ring.

We were also nominated for Lone Wolf Adventure Game for Game of the Year and Cthulhu Britannica London for Best Supplement

Thanks to everyone who voted, and congratulations to all the winners!

17Mar/16Off

We're delighted to be able to reveal a new project we've kept under wraps - Erebor™ -  The Lonely Mountain for The One Ring Roleplaying Game™. The gorgeous and spectacular cover is by internationally renowned Tolkien artist John Howe.  We're certain you'll agree it's brilliant.

Erebor_cover_900

Erebor details the mountain home of the Dwarves in Wilderland, along with a closer look at the rebuilt town of Dale, and the surrounding countryside. We'll have more details about this fascinating supplement in the coming weeks!

Learn more about The One Ring here:
undefined
Or here: The One Ring Roleplaying Game

16Mar/16Off

JourneysAndMaps_Cover_900

Journeys and Maps is a set of four, double sided, large format maps covering the greater part of Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Players maps and hexed Lore Master maps, these provide an invaluable play aid for planning your One Ring journeys.

Also included is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.
Journeys and Maps booklet contents

 

Journeys and Maps is a must-have accessory for The One Ring.  Pre-orders are coming soon, and as usual we will offer a complementary PDF version with all pre-orders, and the PDF version will be made available at the same time.

Learn more about The One Ring here:
undefined
Or here: The One Ring Roleplaying Game

14Mar/16Off

Cubicle 7 Entertainment and Sophisticated Games have announced plans to make a Dungeons & Dragons® compatible roleplaying series for J R R Tolkien’s legendary fantasy world of Middle-earth, the setting for The Lord of the Rings® and The Hobbit®.

Cubicle 7’s CEO Dominic McDowall said, “We’re all very excited to be building on the success of The One Ring Roleplaying Game and bringing Middle-earth to D&D® players. Uniting two things very close to the hearts of gamers, me included, is very cool – I can't wait for the summer.”

The best selling The One Ring Roleplaying Game will continue as a separate and independent line, with some very exciting announcements coming this week. The new series will be based upon Francesco Nepitello’s highly praised work in The One Ring®, with Francesco acting as creative consultant.

Further details will be released in the coming months, with the release set for Summer 2016.