19May/17Off

The Convergence is at hand, and the end times are here. Your chance to get in on the Unspeakable: Sigil & Sign Kickstarter is almost at an end!

A deluxe slipcase set, Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.

In Sigil & Sign, you are not the all-too-ordinary human. You are the Outsider.

From Great Cthulhu to the King in Yellow, from the Crawling Chaos to the Black Goat, they are the Old Ones... and they are no myth. They were here on Earth long before the rise of civilized Man, and some — maybe even all, depending who you ask — never left at all. Something keeps the Old Ones’ interest tethered to our planet, and for those people who simply want left to live their ordinary lives in peace, the baleful aims of such entities can only portend doom.

You are not one of those people.

As an Outsider, you are caught between two worlds: the mundane world of humankind and the dark and alien world of the Mythos.

You might have been truly human once, but no longer. Or perhaps you’ve never known what it means to be human, as many Outsiders are now some generations removed from their homo sapiens origins.

The deluxe slipcase has expanded, gained a playmat, new fiction from Nick Mamatas, and we've expanded one of the supplements with extensive commentary from Mythos expert S.T. Joshi

The writing team on the game boasts some of the best talent in Mythos, horror, and weird fantasy gaming, including Dennis Detwiller (Delta Green), Greg Stolze (Unknown Armies), Lucya Szachnowski (Strange Aeons), Jesse Heinig (Fallout), Malcolm Sheppard (Mummy: The Curse), and Tim Dedopulos (Cthulhu Lives!).

There are only hours left to get onboard.  Don't miss out!

https://www.kickstarter.com/projects/461807648/sigil-and-sign-cthulhu-mythos-rpg-where-you-play-t

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10May/17Off

Unspeakable: Sigil & Sign is funding right now on Kickstarter. It’s a Cthulhu Mythos game in which you play the cultist, and it takes the form of a deluxe slipcase set with books, and cards and tokens.


We funded some days ago, and we’ve since broken through 3 stretch goals! We’ve added a short story by renowned Mythos author Nick Mamatas and we’ve expanded the size of the core set by a glorious additional 16 pages of full colour material. We’ve also unlocked a play mat that is included in every slipcase edition of the core set.

As you can see, the more pledges we receive the better the set becomes! Its already grown considerably, and there’s still time to get involved.

Unspeakable Sigil & Sign is designed by award-winning RPG developer C.A. Suleiman. The writing team he’s assembled is nothing short of brilliant and includes Dennis Detwiller (Delta Green), Greg Stolze (Unknown Armies), Lucya Szachnowski (Strange Aeons), Jesse Heinig (Fallout), Malcolm Sheppard (Mummy: The Curse), and Tim Dedopulos (Cthulhu Lives!).

We’ll be revealing the next set of stretch goals shortly, as well as unlocking a hand-picked selection of add-ons.

Come… the Convergence is upon you. There is no time to lose.

And your god is waiting.

https://www.kickstarter.com/projects/461807648/sigil-and-sign-cthulhu-mythos-rpg-where-you-play-t

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27Apr/17Off

Now live on Kickstarter: Unspeakable: Sigil and Sign.

The innovative roleplaying game where you are the cultist.

From Great Cthulhu to the King in Yellow, from the Crawling Chaos to the Black Goat, they are the Old Ones... and they are no myth. They were here on Earth long before the rise of civilized Man, and some — maybe even all, depending who you ask — never left at all. Something keeps the Old Ones’ interest tethered to our planet, and for those people who simply want left to live their ordinary lives in peace, the baleful aims of such entities can only portend doom.

But you are not one of those people.

Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.

In Sigil & Sign, you are not the all-too-ordinary human. You are the Outsider.

As an Outsider, you are caught between two worlds: the mundane world of humankind and the dark and alien world of the Mythos. You might have been truly human once, but no longer. Or perhaps you’ve never known what it means to be human: many Outsiders are now some generations removed from their origins as homo sapiens.

Unspeakable Sigil & Sign challenges Narrator and player alike to inhabit the protagonists of that secret world; people whose personas, conflicts, themes, views, and philosophies might well stand in stark contrast to those held by the players depicting them. You’ll face stark choices and challenges as you attempt to navigate your way through the twin minefields of mundane human existence and cult life.

As a character brought up in an Old One cult in the 1930s, you might be a true loyalist, a member of what your people call the Oathbound. You might serve in an active capacity, and be called upon to perform strange tasks or investigate even stranger places, all in the pursuit of the greater glory of your otherworldly patron.

Your character might instead be one of the Outcaste, a group of Outsiders who forsake the suffocating welcome of their central cult in order to make their way.

Whatever your personal, spiritual, or philosophical bent, you are an Outsider, and with that inescapable reality comes the dark Primogeniture of the Mythos. With it comes being marked of the Great Sigils: Change, Chaos, Darkness, Death, Madness, Ruin, or Silence.

To be Outsider is to be burdened with difference and increasingly horrid Aberration. But it also signifies that you are truly gifted of the Old Ones and of their eldritch power, capable of wielding some portion of that power, able to call upon unearthly Bequests and perform rituals so dark that none dares conduct them in the light.

Rivalries run deep, and the cults work at cross purposes with one another, so mystery, intrigue, and explosive violence wait around every corner.

Learn more at the campaign page:  https://www.kickstarter.com/projects/461807648/sigil-and-sign-cthulhu-mythos-rpg-where-you-play-t

 

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26Apr/17Off

We're going to be launching our Kickstarter for Unspeakable: Sigil & Sign this week!

From Great Cthulhu to the King in Yellow, from the Crawling Chaos to the Black Goat, they are the Old Ones... and they are no myth. They were here on Earth long before the rise of civilized Man, and some — maybe even all, depending who you ask — never left at all. Something keeps the Old Ones’ interest tethered to our planet, and for those people who simply want left to live their ordinary lives in peace, the baleful aims of such entities can only portend doom.

But you are not one of those people.

Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.

In Sigil & Sign, you are not the all-too-ordinary human. You are the Outsider.

As an Outsider, you are caught between two worlds: the mundane world of humankind and the dark and alien world of the Mythos. You might have been truly human once, but no longer. Or perhaps you’ve never known what it means to be human: many Outsiders are now some generations removed from their origins as homo sapiens.

Unspeakable Sigil & Sign challenges Narrator and player alike to inhabit the protagonists of that secret world; people whose personas, conflicts, themes, views, and philosophies might well stand in stark contrast to those held by the players depicting them. You’ll face stark choices and challenges as you attempt to navigate your way through the twin minefields of mundane human existence and cult life.

As a character brought up in an Old One cult in the 1930s, you might be a true loyalist, a member of what your people call the Oathbound. You might serve in an active capacity, and be called upon to perform strange tasks or investigate even stranger places, all in the pursuit of the greater glory of your otherworldly patron.

Your character might instead be one of the Outcaste, a group of Outsiders who forsake the suffocating welcome of their central cult in order to make their way.

Whatever your personal, spiritual, or philosophical bent, you are an Outsider, and with that inescapable reality comes the dark Primogeniture of the Mythos. With it comes being marked of the Great Sigils: Change, Chaos, Darkness, Death, Madness, Ruin, or Silence.

To be Outsider is to be burdened with difference and increasingly horrid Aberration. But it also signifies that you are truly gifted of the Old Ones and of their eldritch power, capable of wielding some portion of that power, able to call upon unearthly Bequests and perform rituals so dark that none dares conduct them in the light.

Rivalries run deep, and the cults work at cross purposes with one another, so mystery, intrigue, and explosive violence wait around every corner.

The Core Set

Sigil & Sign doesn’t come as a single volume. Its presentation is unique and innovative: the core of this game is a set that includes the following elements:

Setting Corebook: Sigil & Sign divides the “in-world” material — character and setting information — from the game rule information. The setting becomes a lavishly written, designed, and art-directed setting corebook that is full of vital information and essentially system-free, making it appealing to gamers and non-gamers alike.

The Sigil & Sign setting tome will be at least 264 pages of glorious, full-colour cosmic horror goodness, with the potential to be fattened in size via stretch goal content.

Led by creator-developer C.A. Suleiman, the writing team on this book boasts some of the best talent in Mythos, horror, and weird fantasy gaming, including Dennis Detwiller (Delta Green), Greg Stolze (Unknown Armies), Lucya Szachnowski (Strange Aeons), Jesse Heinig (Fallout), Malcolm Sheppard (Mummy: The Curse), and Tim Dedopulos (Cthulhu Lives!).

Play Kit: Separate from our system-free, setting corebook are all the components that make up the crunchier “game” part of Unspeakable: Sigil & Sign, and these we will gather together in a product called the Sigil & Sign Play Kit.

This kit comprises a rules booklet (in this case, Axiom Cthulhu) and two decks of Axiom System cards (108 cards total). Also central to the system are dice and tokens, and if funding goes well (see “The Structure,” below), custom-made dice and tokens will also be slotted into each copy of the Play Kit, along with one or two other additions that might arise thanks to stretch goals.

Supplements

In addition to the corebook and playkit, we’re also offering four supplements from the get-go:

The Madness of Providence is a Sigil & Sign Scenario that introduces the game and its themes which can be used as a stand-alone adventure or as the start of a campaign.

The Oathbound Hall is a “who’s who” of the Outsider world, showcasing Mark Kelly’s beautiful portraiture as the writing reveals the secret histories and lies of some of the setting’s most important figures.

Houses of the Unholy goes into detail about the workings of the Old One cults, with an especial focus on the day-to-day workings of a particular localized cell (often called “chapterhouses”) of a given cult.

Sigil & Sign Player’s Guide offers some practical advice on how to play, mixed in with our usual pieces of creepy, in-world flavour and design. This sourcebook will also offer new rules, including new Bequests and new Axioms.

The System

The games of the Unspeakable setting will be designed and published first under the latest evolution of the Axiom System, the engine Make Believe Games uses for all its original RPGs. Axiom does away with the traditional character sheet in favour of hands of cards. (No pencils or paper required!)
When arrayed in front of players, these cards tell them everything they need to have on hand, from Skills to special abilities to setting concerns such as political faction or rare access to important resources.

These cards serve double and triple duty as dice roll influencers and as the measure of a character’s health. The more powerful the character, the more cards one can have in play.

You can make an Axiom System character in minutes. Each persona is as compelling and as different from another as you want it to be, with the same cards having the potential to represent different things narratively from character to character.

Axiom games are not only the ultimate pick-up games for roleplaying, but also robust venues for experimentation and improvisation with the hobby itself. The Axiom System allows a group to pick and choose which Axioms (core rules) everyone wants to play with.

The Campaign
We're going to run a compact campaign, so be sure to get on board quickly! We have a variety of pledge levels, which allow you to chose how deeply you wish to explore this new setting. We also have a selection of very exciting stretch goals if we're lucky enough to win your support.

Unspeakable Sigil and Sign will launch this week!

7Apr/17Off

Coming soon to Kickstarter

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29Mar/17Off

COMPANY TO PUBLISH NEW TAKE ON HORROR GAMING


UK games publisher Cubicle 7 Entertainment has forged a partnership agreement with Make Believe Games, the company of legendary Vampire: The Masquerade creator Mark Rein-Hagen. They have announced their intention to release a tabletop roleplaying game inspired by the cosmic horror of writers like H.P. Lovecraft and August Derleth.

In Unspeakable: Sigil & Sign expectations are flipped on their heads, and players take the role of cultists, members of an apparently evil organization, dedicated to the destruction of mundane reality. The game explores the multifaceted themes of what it means to be monsters, looking out on a world that is as disturbing and maddening to them as they are to it.

Dominic McDowall, CEO of Cubicle 7 Entertainment, had this to say:

“As a life-long fan of Mark Rein-Hagen’s work I am insanely excited about this partnership between our companies and what it enables us to bring to gamers. Cubicle 7 has some really strong experience with Mythos games, and Mark’s company brings some really brilliant creative talent, like C.A. Suleiman, to the table. We’re creating something truly fresh with Unspeakable: Sigil & Sign. New situations, new play experiences, and a whole new way to explore the Mythos.”

“For me, the entire concept of The Unspeakable setting is like a final exam of game design,” added creator-developer Suleiman. “Without abandoning what’s central to it, nor even leaving its classic pulp era, we get to pull back the veil on some of the deeper mysteries of the Cthulhu Mythos, in the process rendering a game environment as rich and compelling as that of any tabletop game setting.”

“I can’t remember a time before I loved the Mythos,” said Mark Rein-Hagen, founder of Make Believe Games and creator of Vampire: The Masquerade and the World of Darkness. “It was my introduction to horror. Real horror. Words cannot express how excited I am to finally be involved in a truly Lovecraftian RPG.”

Work is now underway on the core set for Sigil & Sign, which introduces the characters and setting as it establishes core rules and themes. It launches on Kickstarter in April. All products in the series will run on the Axiom System, first launched in MBG’s “Toxploitation” RPG, I Am Zombie.

About Cubicle 7
Cubicle 7 Entertainment Ltd is the creative team behind such popular games as The One Ring Roleplaying Game, Adventures in Middle-earth, Doctor Who Roleplaying Game, Cthulhu Tales, World War Cthulhu, Cthulhu Britannica, Doctor Who Time Clash, Dalek Dice, The Laundry RPG, and many more.

Contact Cubicle 7
General Queries: info@cubicle7.co.uk
http://cubicle7.co.uk/

About Make Believe Games
Make Believe Games is a U.S.-based company committed to making innovative games across multiple platforms. Founded by Vampire: The Masquerade and World of Darkness creator Mark Rein-Hagen, it is the publisher of President Cthulhu, the Democracy board game, and the I Am Zombie RPG, which introduced the tabletop gaming world to its card-based in-house game engine, the Axiom System.

Contact Make Believe Games
Nathan Tucker | Media Coordinator: NT@makebelievegames.com
http://makebelievegames.com/

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