Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!
The Black Archive Cover 550

The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.

Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.

The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.

• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!

‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’

The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.

The Black Archive PDF version_Page_003
Preorder with free PDF: www.shop.cubicle7store.com/Doctor-Who-RP-The-Black-Archive-PDF
PDF version: http://www.drivethrurpg.com/product/204642/Doctor-Who-Roleplaying-Game-The-Black-Archive?affiliate_id=169435
Or pre-order at a participating Bits and Mortar store and get a free PDF!

Filed under: Doctor Who, News Comments Off

AME LMG Double Pack

Adventures in Middle-earth™ brings the incredibly well-loved setting of Middle-earth to the OGL ruleset that powers the planet’s most popular gaming system. At Cubicle 7 we’re known for getting under the hood of your favourite gaming worlds and delivering an experience at the table that “feels” like the setting.  So how does Adventures in Middle-earth do that? What have we done to the OGL rules to deliver that essential Middle-earth feel?

A lot of our decisions were led by the exploration of Middle-earth that we’ve undertaken with The One Ring Roleplaying Game™. Designed by Francesco Nepitello and Marco Maggi, this award-winning game answers a lot of the questions thrown up by trying to set a roleplaying game in Middle-earth. Building on that experience, we’ve carefully steered the 5e experience to reflect the source material of The Hobbit and The Lord of the Rings.
AME Overview

A specific focus of time and place: Wilderland, 5 years after the death of Smaug gives the game a time frame that allows for travel, a sense of growing hope, familiar locations that are great to adventure in, as well as plenty of room for the Loremaster to build their own stories. We know the War of the Ring is coming, but it is as yet an event on the distant horizon. This allows for some fantastic foreshadowing, while allowing your characters to be meaningful heroes. There’s a lot to do in Wilderland. The rebuilding of Lake-town and Dale, and the rise of King Bard and King Dáin Ironfoot present lots of opportunities for bands of brave adventurers!

New cultures and classes: These are brand new, and are designed to reflect the setting. Beornings, Bardings, Woodmen, Dwarves of the Lonely Mountain, Hobbits and Elves of Mirkwood, Men of the Lake-town and more, all have their strengths and weaknesses, and importantly all have a good reason to be in Wilderland seeking adventure. Whether you chose a Warden, who lives to protect their people, a Treasure Hunter seeking the lost treasures of an age long past, or an itinerant Wanderer whose itchy feet keep them on the road, your choices in character creation will create a character who is bound to the setting. With new backgrounds and virtues, Adventures in Middle-earth empowers you to create flavourful, Middle-earth characters in no time.

Travel is really important. The vast distances travelled by the characters in The Lord of the Rings and The Hobbit are a significant part of the world. Adventures in Middle-earth adds a new Journey system to the rules, generating thematic and meaningful events along the road, without bogging down the adventure, or requiring the Loremaster to create reams of premade material. And like so much of what we’ve implemented it is completely optional. If your group just want to skip to a given adventure location, you can! If you want to mix in events created by the Journey rules with prewritten encounters you can do that too.

Characters and places matter: Audiences, Patrons and Sanctuaries are all new additional rules which deepen the feeling of your characters being a part of Middle-earth. Meeting powerful and influential characters is structured with the Audience rules, designed to help the Loremaster create consistent and satisfying encounters with the great and the good. Patrons offer your company of adventurers the chance to impress and then build a relationship with important figures of the setting. Sanctuaries allow your company to rest and recuperate between adventures, learn new abilities, aquire new patrons, and open up future opportunities for adventure. Critically opening up a chain of sanctuaries across Middle-earth means your company don’t have to trek across the whole map every time they venture forth!

Magic is... complicated in Middle-earth – we don’t see a lot of direct spell casting in the novels outside of the Istari, and even they don’t do an awful lot of it. And yet magic is everywhere. In Adventures in Middle-earth some of the playable cultures have access to magical abilities. But not lists of spells. And there are no spell-casting classes. In the Loremaster’s Guide we offer some guidance on how to introduce more direct spell casting, if that’s your thing. And "magic items" get really interesting...

Combat is a really important part of 5th edition, so we didn’t touch the combat rules. The point of Adventures in Middle-earth is to allow you to explore the setting without needing to learn a whole new rules set. While the new material we’ve created adds a huge amount of value, we won’t make you relearn the combat system. We do offer suggested lists of weapons and armour suited to Middle-earth. But we didn’t mess with the combat rules themselves.

Atmospheric presentation – Middle-earth has its roots in Anglo Saxon literature, and we’ve gone back to those sources in our atmospheric and acclaimed artwork. With all Cubicle 7 titles you can be assured of gorgeous presentation, and Adventures in Middle-earth is no different.
AME Equipment

You can begin your Adventures in Middle-earth today, with the Player’s Guide available in all good game stores now, and the PDF available on line.

The accompanying volume, the Loremaster’s Guide for Adventures in Middle-earth is available now in PDF. If you pre-order the physical supplements at our webstore you can get the PDFs for free! Or pre-order at your local game store, and if they participate in the Bits and Mortar scheme you can get the PDF free too!

Filed under: News Comments Off

We've been exceptionally busy behind the scenes recently at C7, working hard on a number of very exciting things. Soon we'll be able to tell you some more about those! In the meantime here's something equally exciting for the Doctor Who Roleplaying Game: A sneaky peek at the cover to the forthcoming The Black Archive!

The Black Archive Cover 550

Filed under: Doctor Who, News Comments Off

Our friends at Geek and Sundry have launched a new show on Twitch featuring the Doctor Who Roleplaying Game as run by gamemaster Eric for his gang of amazing players! If you're interested in seeing how the game plays check it out!
To watch live at noon (PST) every Friday you can jump behind the Geek & Sundry paywall for a snip. It also looks like if you can hold your enWhosiasm in check for a short while you might also be able to catch up on YouTube. Watch the first episode right here:

New shows air every Friday and Doctor Who RPG designer Dave Chapman is rumoured to be making an appearance in the chat some time in today's show!

Filed under: Doctor Who, News Comments Off

bundle-1 We're taking over Bundle of Holding and have two amazing deals running over the festive period. You can grab a huge selection of brilliant PDFs for a tiny fraction of what they'd normally cost, as well as giving a boost to our chosen charity, Doctors Without Borders. If you chose to pay more than the threshold price you'll qualify for extra rewards. And who knows, if things go well additional titles may be added?
We're offering an amazing deal on Qin, Yggdrassil, Keltia and Kuro PDFs:

Plus, there's an amazing festive deal on Cthulhu Britannica, which includes the fabulous, award-winning London Boxed Set in PDF:

We hope this incredible package of deals helps you enjoy a peaceful festive period, jam-packed with awesome gaming!

Filed under: News Comments Off

Dom, Nicole and Jon are heading off to Essen Spiel this week! You can find our booth in Hall 7 (the cool hall they named after us), at stand E110.

On the stand we'll have:
timeclashstarterset550Copies of Doctor Who Time Clash - our brand new, only just announced, Jeff Tidball designed Doctor Who card game. In the starter set you take the role of either the Daleks or the Doctor, and battle for the fate of the universe! You'l be able to play it and buy it!
AME Packshot800We'll also have copies of Adventures in Middle-earth Player's Guide, our OGL, Lord of the Rings and The Hobbit roleplaying game setting! Explore the greatest fantasy setting using the world's most popular roleplaying rules set! (If you've pre-ordered in Europe your copy is now en route to you! US copies are heading for our warehouse right now!)
Also new at the show, we have Heroes of Magnamund for The Lone Wolf Adventure Game, Journeys and Maps for The One Ring, The Silurian Age for Doctor Who Roleplaying Game, Q Workshop dice for TOR and Doctor Who, and all your usual C7 favourites.

spiel2016Swing by and say hi - Hall 7, Stand E110! See you there!

Filed under: News Comments Off

We're delighted to reveal the Time Clash Starter Set, our new Doctor Who card game!


In Doctor Who Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.

You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.

The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.

Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!

Designed by veteran games designer Jeff Tidball, Doctor Who Time Clash Starter Set is an exciting card game for 2 – 4 players, and is the first release to use the Arc and Endgame rules.

Dominic McDowall, CEO of Cubicle 7: “Time Clash is a brilliant game. It's fast and fun, but with tons of strategy. I can't stop playing it, and our playtest sessions have run and run. The re-playability is huge, and with nine arcs in the Starter Set, the way the game plays changes every time. Jeff and the team have done an amazing job!”

Pre-orders will open soon, and Time Clash Starter Set will be available in stores in December.

We'll have advance copies to buy at Essen Spiel 2016.


Retailers Newsletter graphicWe've launched a sign up page for our retailer newsletter! If you sell games it is well worth taking a moment to sign up – and we'll bring you all the latest news straight from the horse's mouth! Our first issue will cover release plans for our 5e OGL setting manual: Adventures in Middle-earth. If you're interested in running an introductory scenario, along with getting a digital support pack then you'll want to sign up here:


(If you're a gamer, then our customer newsletter will be much more interesting to you - sign up here: http://cubicle7.co.uk/get-the-cubicle-7-newsletter/ )

Filed under: News Comments Off

We're very pleased to welcome Paul Alexander Butler to the Cubicle 7 family!

Paul will be helping us with marketing for Adventures in Middle-earth, and some other as-yet unannounced projects.  Paul has been a long-term friend, as well as a respected advisor. We're delighted to put a more formal stamp on our working relationship.

Welcome, Paul! Now get to work!


About Paul

Paul Alexander Butler has been working in specialty retail stores for over twenty years, and he is currently the Director of Retail Operations at Games and Stuff, a very large hobby gaming store located outside of Baltimore, Maryland in the United States. For the last few years, he as spent a fair amount of time educating fellow retailers about best practices for selling RPGs and building the communities around them, both through seminars at trade shows and through his popular retailer-focused blog at RPGEvolution.com. He also has the pleasure of serving on both the GAMA Retail Division board and as an RPG jury member for The Academy of Gaming Arts and Design.

Paul has been playing RPGs since the late 1970's and his One Ring game is currently about ten years into the Darkening of Mirkwood campaign.

Filed under: News Comments Off

Adventures in Middle-earth™ is our brand new range of setting supplements for Middle-earth gaming using the OGL.

Cubicle 7 and Sophisticated Games achieved huge success and numerous awards with our The One Ring™ Middle-earth Roleplaying Game. Renowned for evocative rules and high production values, it is one of our most popular games.

Dominic McDowall, Cubicle 7 CEO:
"When the OGL was announced for 5th Edition, we knew we had to embark on a new quest. We have so much incredible material for The One Ring, and have answered so many of the questions posed by how to make a superlative, highly playable game set in Middle-earth, that we want to share with an even wider audience.

So it was that Adventures in Middle-earth™ was born: 5th Edition OGL rules, Middle-earth setting. For the first time in roleplaying history these two greats are coming together, and we're immensely proud to be the ones to do it.

The first release will be Adventures in Middle-earth Player's Guide, which will be available in print in the Autumn. As usual, the PDF will be available much sooner, and we'll have some preview copies of the game to peruse at GenCon."

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. We add a system for tracking Corruption in the face of The Shadow, and introduce The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

What's in the Adventures in Middle-earth Player's Guide?
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Doubtless everyone will have lots of questions: We'll be giving you more detail on each of these sections in upcoming updates.


Adventures in Middle-earth is an exceptional release for us, and we're changing the way we do things slightly for this initial pre-order. Normally we release the PDF when we put the pre-order live, and shortly after that the game goes off to print. For Adventures in Middle-earth Player's Guide we need to get a handle on just how many we should print. We suspect this will be a huge release for us, and we don't want to under print.

We also want to be able to supply the PDFs in a measured, effective way. Some of our recent releases have been so popular, we've been rushed off our feet supplying PDFs by hand.

The pre-order for Adventures in Middle-earth will open, run for a month or so, and then the PDF will be released to everyone who has pre-ordered. The print version will follow quickly after.

Pre-orders for Adventures in Middle-earth opens this week.


A Note on The One Ring Roleplaying Game

The One Ring Roleplaying Game is one of our most successful and popular game lines. We will be continuing fully support The One Ring in the coming years, with plenty of new supplements in the works.  The One Ring Roleplaying Game is not going away, and releases will not be slowed down by Adventures in Middle-earth.