21Apr/17Off

We're all fantastically excited to see Doctor Who back on screens! We can't wait for tomorrow when we'll get to see what happens next to Bill and the Doctor. In the meantime tonight we'll be getting in a few games of Time Clash and Dalek Dice, and working on some fiendish plots for our next collection of Doctor Who Roleplaying Game adventures!

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3Mar/17Off

It's GM's Day and time to grab yourself a bargain! Loads of Cubicle 7 PDFs, including the smash hit Adventures in Middle-earth Players Guide are 30% off!
GMsDay2017-Banner-DTRPG1Click the image or just head here: Gimme that GM's Day Sale Happy Time Feeling!

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14Feb/17Off

IMG_0078Coming 2017...

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9Feb/17Off

Doctor Who Red SpineSince we published the latest version of the Doctor Who Roleplaying Game we've released a series of gorgeous, info-packed, full colour, hard cover supplements for it. Here's a rundown of the awesome:

All The Strange, Strange Creatures

All the Strange Strange Creatures cover 800All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.

For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.

All the Strange, Strange Creatures is all about aliens. Aliens the Doctor has encountered on his adventures. Aliens he has befriended. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
It's available at our store now, with free PDF. Alternatively, grab just the PDF here.

The Gamesmaster's Companion

gamesmasters-companion-cover-900So you're the Gamemaster now?

Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience.

The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures. It’s a veritable toolbox of tips, tricks and techniques that you can use in your own games.

You’ll be using flashbacks, starting games in media res and ending your next session with a killer cliffhanger before you know it!

Featuring:
• Starting out – how to set up a new game, and advice on guiding your players through effective character creation.
• Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.
• Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.
• Settings – how to create them and how to get your players onboard.
• Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.
• Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.

“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia

Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160 page, full colour, hardcover.

Available for pre-order and in PDF now!

All of Time and Space

All of Time and Space cover 800All of Time and Space Volume 1 is our first collection of scenarios for Doctor Who Roleplaying Game. This 96 page, full colour hardback provides a convenient collection of four high quality Doctor Who scenarios so that you and your players can dive right into the adventure!  It is available now, and all orders come with a free copy of the PDF version.  Or you can grab the PDF on its own.

Paternoster Investigations

Paternoster cover 550Welcome to the Victorian Age!

Paternoster Investigations
 for Doctor Who Roleplaying Game is available for pre-order at our webstore now! You can also grab it in PDF.

Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.

Featuring:
• A catalogue of all the Doctor’s on-screen visits to Victorian era.
• A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
• Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
• A guide to Victorian London with both historical and alien locations.
• New traits, gadgets and devices for the Victorian age.
• A complete Victorian-era adventure: A Study in Flax.
• Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.

Written by Andrew Peregrine and Walt Ciechanowski, 128 pages, full colour, hard back.

That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror

The Silurian Age

Silurian Age Cover 600

The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians. 

This supplement for the Doctor Who Roleplaying Game contains rules and background for visiting prehistoric Earth, including stats for all manner of different dinosaurs. For the convenience of the Doctor Who Roleplaying Game gamesmaster, the dinosaur bestiary gathers together creatures that have appeared in other Vortex System titles, which now appear together in one volume for the first time. It also contains an in-depth look at the Silurian race, including a ready-made Silurian city to visit.

The Silurian Age for Doctor Who RPG!  Also available in PDF!

The Black Archive

The Black Archive Cover 550The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.

Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.

The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.

• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!

‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’

The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.

Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!

Lastly we'll spare you any talk of the absolutely beautiful Q-Workshop Dice. That would be the piece of awesome too far. But they are AMAZING.
Who Dice Front

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7Feb/17Off

Available for pre-order now, with free PDF: The Black Archive for Doctor Who Roleplaying Game!
The Black Archive Cover 550

The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.

Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers.

The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself.

• Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits
• A collection of recent notable characters connected to The Black Archive and UNIT
• Details on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures
• Information on the vast Black Archive armoury, hospital and motor pool
• New Gadget traits
• The mysteries of the Omega Locker are revealed and the mysteries of the Enigma Vault are not!

‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’

The Black Archive is a gorgeous 144 page, full colour hard back, written by Walt Ciechanowski and Andrew Peregrine.

The Black Archive PDF version_Page_003
Preorder with free PDF: www.shop.cubicle7store.com/Doctor-Who-RP-The-Black-Archive-PDF
PDF version: http://www.drivethrurpg.com/product/204642/Doctor-Who-Roleplaying-Game-The-Black-Archive?affiliate_id=169435
Or pre-order at a participating Bits and Mortar store and get a free PDF!

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6Feb/17Off

AME LMG Double Pack

Adventures in Middle-earth™ brings the incredibly well-loved setting of Middle-earth to the OGL ruleset that powers the planet’s most popular gaming system. At Cubicle 7 we’re known for getting under the hood of your favourite gaming worlds and delivering an experience at the table that “feels” like the setting.  So how does Adventures in Middle-earth do that? What have we done to the OGL rules to deliver that essential Middle-earth feel?

A lot of our decisions were led by the exploration of Middle-earth that we’ve undertaken with The One Ring Roleplaying Game™. Designed by Francesco Nepitello and Marco Maggi, this award-winning game answers a lot of the questions thrown up by trying to set a roleplaying game in Middle-earth. Building on that experience, we’ve carefully steered the 5e experience to reflect the source material of The Hobbit and The Lord of the Rings.
AME Overview

A specific focus of time and place: Wilderland, 5 years after the death of Smaug gives the game a time frame that allows for travel, a sense of growing hope, familiar locations that are great to adventure in, as well as plenty of room for the Loremaster to build their own stories. We know the War of the Ring is coming, but it is as yet an event on the distant horizon. This allows for some fantastic foreshadowing, while allowing your characters to be meaningful heroes. There’s a lot to do in Wilderland. The rebuilding of Lake-town and Dale, and the rise of King Bard and King Dáin Ironfoot present lots of opportunities for bands of brave adventurers!

New cultures and classes: These are brand new, and are designed to reflect the setting. Beornings, Bardings, Woodmen, Dwarves of the Lonely Mountain, Hobbits and Elves of Mirkwood, Men of the Lake-town and more, all have their strengths and weaknesses, and importantly all have a good reason to be in Wilderland seeking adventure. Whether you chose a Warden, who lives to protect their people, a Treasure Hunter seeking the lost treasures of an age long past, or an itinerant Wanderer whose itchy feet keep them on the road, your choices in character creation will create a character who is bound to the setting. With new backgrounds and virtues, Adventures in Middle-earth empowers you to create flavourful, Middle-earth characters in no time.
01-02-01-creating-a-character800

Travel is really important. The vast distances travelled by the characters in The Lord of the Rings and The Hobbit are a significant part of the world. Adventures in Middle-earth adds a new Journey system to the rules, generating thematic and meaningful events along the road, without bogging down the adventure, or requiring the Loremaster to create reams of premade material. And like so much of what we’ve implemented it is completely optional. If your group just want to skip to a given adventure location, you can! If you want to mix in events created by the Journey rules with prewritten encounters you can do that too.

Characters and places matter: Audiences, Patrons and Sanctuaries are all new additional rules which deepen the feeling of your characters being a part of Middle-earth. Meeting powerful and influential characters is structured with the Audience rules, designed to help the Loremaster create consistent and satisfying encounters with the great and the good. Patrons offer your company of adventurers the chance to impress and then build a relationship with important figures of the setting. Sanctuaries allow your company to rest and recuperate between adventures, learn new abilities, aquire new patrons, and open up future opportunities for adventure. Critically opening up a chain of sanctuaries across Middle-earth means your company don’t have to trek across the whole map every time they venture forth!
03-03-01-patrons800

Magic is... complicated in Middle-earth – we don’t see a lot of direct spell casting in the novels outside of the Istari, and even they don’t do an awful lot of it. And yet magic is everywhere. In Adventures in Middle-earth some of the playable cultures have access to magical abilities. But not lists of spells. And there are no spell-casting classes. In the Loremaster’s Guide we offer some guidance on how to introduce more direct spell casting, if that’s your thing. And "magic items" get really interesting...

Combat is a really important part of 5th edition, so we didn’t touch the combat rules. The point of Adventures in Middle-earth is to allow you to explore the setting without needing to learn a whole new rules set. While the new material we’ve created adds a huge amount of value, we won’t make you relearn the combat system. We do offer suggested lists of weapons and armour suited to Middle-earth. But we didn’t mess with the combat rules themselves.

Atmospheric presentation – Middle-earth has its roots in Anglo Saxon literature, and we’ve gone back to those sources in our atmospheric and acclaimed artwork. With all Cubicle 7 titles you can be assured of gorgeous presentation, and Adventures in Middle-earth is no different.
AME Equipment

You can begin your Adventures in Middle-earth today, with the Player’s Guide available in all good game stores now, and the PDF available on line.

The accompanying volume, the Loremaster’s Guide for Adventures in Middle-earth is available now in PDF. If you pre-order the physical supplements at our webstore you can get the PDFs for free! Or pre-order at your local game store, and if they participate in the Bits and Mortar scheme you can get the PDF free too!

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27Jan/17Off

We've been exceptionally busy behind the scenes recently at C7, working hard on a number of very exciting things. Soon we'll be able to tell you some more about those! In the meantime here's something equally exciting for the Doctor Who Roleplaying Game: A sneaky peek at the cover to the forthcoming The Black Archive!

The Black Archive Cover 550

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13Jan/17Off

Our friends at Geek and Sundry have launched a new show on Twitch featuring the Doctor Who Roleplaying Game as run by gamemaster Eric for his gang of amazing players! If you're interested in seeing how the game plays check it out!
DoctorWhoRPG1
To watch live at noon (PST) every Friday you can jump behind the Geek & Sundry paywall for a snip. It also looks like if you can hold your enWhosiasm in check for a short while you might also be able to catch up on YouTube. Watch the first episode right here:

New shows air every Friday and Doctor Who RPG designer Dave Chapman is rumoured to be making an appearance in the chat some time in today's show!

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20Dec/16Off

bundle-1 We're taking over Bundle of Holding and have two amazing deals running over the festive period. You can grab a huge selection of brilliant PDFs for a tiny fraction of what they'd normally cost, as well as giving a boost to our chosen charity, Doctors Without Borders. If you chose to pay more than the threshold price you'll qualify for extra rewards. And who knows, if things go well additional titles may be added?
bundle2
We're offering an amazing deal on Qin, Yggdrassil, Keltia and Kuro PDFs:
https://bundleofholding.com/presents/Cubicle7

Plus, there's an amazing festive deal on Cthulhu Britannica, which includes the fabulous, award-winning London Boxed Set in PDF:
https://bundleofholding.com/presents/CthulhuBritannica

We hope this incredible package of deals helps you enjoy a peaceful festive period, jam-packed with awesome gaming!

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10Oct/16Off

Dom, Nicole and Jon are heading off to Essen Spiel this week! You can find our booth in Hall 7 (the cool hall they named after us), at stand E110.

On the stand we'll have:
timeclashstarterset550Copies of Doctor Who Time Clash - our brand new, only just announced, Jeff Tidball designed Doctor Who card game. In the starter set you take the role of either the Daleks or the Doctor, and battle for the fate of the universe! You'l be able to play it and buy it!
AME Packshot800We'll also have copies of Adventures in Middle-earth Player's Guide, our OGL, Lord of the Rings and The Hobbit roleplaying game setting! Explore the greatest fantasy setting using the world's most popular roleplaying rules set! (If you've pre-ordered in Europe your copy is now en route to you! US copies are heading for our warehouse right now!)
heroes-of-magnamund-packshot550
Also new at the show, we have Heroes of Magnamund for The Lone Wolf Adventure Game, Journeys and Maps for The One Ring, The Silurian Age for Doctor Who Roleplaying Game, Q Workshop dice for TOR and Doctor Who, and all your usual C7 favourites.

spiel2016Swing by and say hi - Hall 7, Stand E110! See you there!

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