18May/18Off

In the last few weeks we’ve talked a little more about what you can expect from Warhammer Fantasy Roleplay, opened pre-orders for the rulebook and starter set, and attended a tremendous Warhammer Fest. We’ve had such a fantastic response, thanks to everyone who has pre-ordered or gotten in touch with us, it really means a lot to all of us working on the game.

Today we’re taking a more detailed look at the game system. We’ve already said that it’s going to be a new implementation of the familiar d100 dice system, that you’ll be able to modify it to suit your play style, and that it will offer resolution options with a variety of levels of detail.

When a test is called for – generally a situation where a character is attempting an action, or reacting to an action affecting them – the GM has three choices:

1 – GM decision based on the characters’ abilities

Keeping the game flowing smoothly and quickly is important to keep everyone actively engaged in the adventure. Sometimes, especially when the outcome doesn’t really matter all that much, or the most likely outcome is pretty obvious, the GM is better off eyeballing the relev
ant character(s) abilities and making a call as to whether or not the action succeeds.

When situations are resolved this way, players will need to show trust and respect to the GM – the decision will need to be accepted as logical and impartial and not signal the start of a discussion!

2 – A simple pass/fail test

This is the one most players are familiar with! You decide which characteristic or skill to test, adjust for the difficulty of the test (for example, a hard difficulty subtracts 20 from your ability) and then roll equal to or under that total to succeed. It’s simple (hence the name), quick, straightforward, and tells you if you succeed or fail.

The downside of the quick pass/fail test is that the action stops dead if you fail. It’s fine in many situations, but that hard ‘No’ can be unsatisfying. And if you have grim and gritty, low-skilled characters, they can fail a lot, and that can get frustrating.

But don’t worry, because we’ve included the Dramatic Test – read on!

3 – A more nuanced dramatic test giving a range of outcomes and success levels

Sometimes you need to know what happens next, rather than just ‘yes’ or ‘no’, ‘pass’ or ‘fail’. The Dramatic Test helps you generate an outcome instead. Using Success Levels to show just how well or poorly you’ve done, these tests give you a result that keeps the story moving.

Rather than just failing to jump across the ravine and plunging to your death, maybe you almost made it and are left hanging onto a root at the other side of the gorge. The negative success levels of a Dramatic Test can help to keep the game interesting and help guard against arbitrary and disproportionate dice-based punishment.
Similarly, the positive success levels mean you can succeed beyond your wildest dreams, with unanticipated consequences piling good fortune at your feet, or scrape past by the skin of your teeth, achieving most of what you wanted, but with some complications.

The Dramatic Test is a tool for the GM to make tests meaningful and… well… dramatic!

You can mix and match these tests in your game to your heart’s content! You might mostly prefer the quicker and more narrative GM’s choice and just switch to dramatic rolls when the vitally important stuff happens. You might prefer the transparency and sense of fairness that dice rolling brings, and stick to Simple Tests to keep things moving quickly. It’s entirely up to you, and the way your group prefers to play.

That’s been one of the core design principles of this edition of the game – to give you the tools to play your Warhammer Fantasy Roleplay. We’re giving you lots of options to help tailor the game to you and your group.

Next time we’ll talk a bit more about fighting in Warhammer Fantasy Roleplay Fourth Edition!

If you’d like to find out more about the Rulebook, Collector’s Limited Edition Rulebook or Starter Set, you can check them out on the webstore.

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3May/18Off

We’re delighted to share our initial range of Warhammer Fantasy Roleplay products – the Rulebook, Collector’s Limited Edition Rulebook and the Starter Set.

Warhammer Fantasy Roleplay Fourth Edition Rulebook

Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.
Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.

The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

PRE ORDER – Delivery of PDF scheduled for June 2018 and hardcover book July 2018

Price: £44.99 / $59.99

SKU: CB72400 ISBN: 978-0-85744-335-9

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Rulebook

Warhammer Fantasy Roleplay Fourth Edition Collector’s Limited Edition Rulebook

The Collector’s Limited Edition comes presented in a beautiful, magnet-sealed box. The cover of the rulebook is leather-effect, embossed with a gorgeous Warhammer sigil. The pages are gilt-edged, and the book comes complete with cloth bookmarks. Included in the box is a numbered Certificate of Authenticity. This a must for any Warhammer collector!

PRE ORDER – Delivery of PDF scheduled for June 2018 and boxed hardcover book July 2018

Price: £89.99 / $119.99

SKU: CB74202 ISBN: 978-0-85744-337-3

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Fourth-Edition-Collectors-Limited-Edition-Rulebook

Warhammer Fantasy Roleplay Fourth Edition Starter Set

The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach you how to play, beautiful character portfolios, a guide to the town of Ubersreik and two ten-sided dice.

PRE ORDER – Delivery of PDF scheduled for August 2018 and boxed set September 2018

Price: £22.99 / $29.99

SKU: CB72401 ISBN: 978-0-85744-336-6

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Starter-Se

Warhammer Fantasy Roleplay Fourth Edition Collector’s bundle


This bundle gets you the Rulebook to use at the table, the Collector’s Limited Edition Rulebook to keep for best, and the Starter Set to introduce you and your friends to Warhammer Fantasy Roleplay Fourth Edition!

PRE ORDER –

Delivery of Rulebook PDF and Collector's Limited Edition PDF scheduled for June 2018 and hardcover book July 2018

Delivery of Starter Set PDF scheduled for August 2018 and boxed set September 2018

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Fourth-Edition-Collectors-bundle


Pre-order your choice of WFRP Fourth Edition releases now at the Cubicle 7 webstore now

Pre-order FAQ

Will WFRP be available in PDF?
We aren't doing a pre-order for the PDFs, but WFRP will be available in PDF. The main rules are anticipated ot release in PDF in June.

What’s in the WFRP Starter Set?
We’ll have some more information about exactly what’s in the Starter Set in the coming days. We've opened up the pre-order so if you want to be among the first to buy you can be. We’ll get into more details very soon!

What about some previews?
We’ll share lots more details in the coming days. As soon as you feel comfortable you can jump on board the pre-order.

Will WFRP be available in French/German/Italian/Polish etc?
We’ll share some more information on translations soon!

How long does the pre-order run?
The Rulebook and Starter Set pre-orders will remain open until release. The Limited Edition will eventually sell out, but we'll let you know when that's imminent.

How long is the rulebook?
320 pages, full colour, hardback, US Letter size.

If I order the Bundle will everything be held and shipped together?
No - we’ll ship each item seperately as it is released

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28Mar/18Off

We've surpassed 100,000 likes on Facebook! To celebrate we're knocking 25% off everything at the Cubicle 7 web store until the 3rd of April! BOOOM!
Thank you for all your support!

Here's those codes in a copypaste format:
Paying in Pounds: 100KBOOMGBP

Paying in Dollars: 100KBOOMUSD

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21Feb/18Off
Attention all Origins and Gen Con Attendees! Cubicle 7 Entertainment is looking for a few good GMs!
 
Would you like to catch some rats in the sewers of Ubersreik? Do you enjoy journeying through time and space? Would you like to join Hobbits taking dangerous paths through Mirkwood? If so, then we’d love for you to consider being an Event Game Master for the Origins Game Fair and/or Gen Con!
 
This year we plan to run events for our major lines, which include Warhammer Fantasy Roleplay Fourth Edition, The Doctor Who Roleplaying Game, The One Ring, Adventures in Middle Earth. Each event is designed to last 3 hours.
 
We’re offering a free GM’s badge for running four events (or 12 hours). Please note that we are considering each con as a separate offer, so, for example, you’d need to run 12 hours at Origins to qualify for an Origins GMs badge.
 
If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie@yahoo.com (please put ‘Cubicle 7 Event GM 2018’ as the subject so we don't miss your email). Be sure to include your availability and how many events that you’d like to run. Please note Walt can't help you with any advanced information about WFRP at all, so have mercy on his in box! 
 
While you can certainly include your RPG preferences, please note that we cannot guarantee that you’ll get to run a particular event. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!
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25Jan/18Off

Coming soon for Adventures in Middle-earth™ : The Rivendell Region Guide™ !

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.
There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.
This gorgeous hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
• New Fellowship undertakings.
• A history of Arnor, Angmar and the Rangers of the North.
• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
• Rules for powerful adversaries, allowing you to customise any monster to provide a
challenge for even the most heroic of adventurers.
• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
• Rules for adding Magical Treasure to your campaign, including dozens of ready-made
artefacts, some famous, others less so.
• A new playable Heroic Culture: the High Elves of Rivendell.

The cover is by Ralph Horsley, and the text is converted by Jacob Rodgers from the original The One Ring supplement by Francesco Nepitello with  Shane Ivey, Andrew Kenrick, Thomas Morwinsky and James M. Spahn.

The pre-order for Rivendell Region guide will open soon!

8Dec/17Off

The latest issue of Tabletop Gaming Magazine features an interview with Cubicle 7 CEO Dominic McDowall. Dom talks about our plans for Warhammer Fantasy Roleplay and the Age of Sigmar Roleplaying Game. Issue 13 of Tabletop Gaming is available all good newsagents now!

This week we released Warhammer Fantasy Roleplay First Edition in PDF! Check it out! We'll have more First Edition releases coming to PDF soon. For more Warhammer Fantasy Roleplay news be sure to sign up to our newsletter.

29Nov/17Off

Available for pre-order and in PDF now - Our American Cousins for World War Cthulhu: Cold War

Our American Cousins details the various intelligence services of the United States and their actions both at home and abroad. The 1970s were a tumultuous time for the US, filled with proxy wars, foreign revolutions and terrorism. The last days of the Vietnam War, the rise in domestic extremism, covert operations in trouble spots around the globe and increased scrutiny from Congress made this a tense and dangerous time for the American intelligence community.

For Section 46 and its agents, there was another front to this already labyrinthine war: Our American Cousins provides information about Mythos threats within the borders of the USA and in areas of strategic interest to the American government around the globe.

Our American Cousins includes sections on:

• Creating American Investigators

• Adapting other World War Cthulhu scenarios for American Investigators

• American intelligence agencies in the 1970s

• Domestic briefings and missions

• Foreign intelligence theatres from an American Perspective

• A series of inspirational 1970s vignettes with characters, plot hooks and setting info

• Mythos threats and Fortean events in 1970s America

• A complete adventure for American agents in Cold War Europe, “Brocken Spectre”

• An appendix of useful NPCs

Written by Scott Dorward, Charles Gerard, Paul Mitchener, Nick Robinson, Harold Adrian Russell, Matthew Sanderson, Graham Spearing, and Ken Spencer.

Illustrated by Jon Hodgson, Paul Bourne, Sam Manley and Scott Purdy.

Our American Cousins is a source book for World War Cthulhu: Cold War, a setting for 7th Edition Call of Cthulhu. You will need a copy of Chaosium’s Call of Cthulhu Rulebook and World War Cthulhu: Cold War to play.

Suggested for mature readers

Pre-order the hard copy and get the PDF free: http://shop.cubicle7store.com/World-War-Cthulhu-Cold-War-Our-American-Cousins-PDF

Or grab the PDF: http://www.drivethrurpg.com/product/227673/World-War-Cthulhu-Cold-War--Our-American-Cousins?affiliate_id=169435

23Nov/17Off

Happy Doctor Day! Doctor Who was first broadcast on this day in 1963!
To celebrate we’re giving some spiffing discounts off our PDFs over the whole of this marvellous Doctor Who weekend**, right up to Cyberman Day** on Monday!

http://www.drivethrurpg.com/blackfriday

*Apparently coincidentally celebrated in America as something called “Black Friday”.

** Apparently celebrated in America as something called “Cyber Monday”?

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6Oct/17Off


We’re recruiting an Office Assistant for our Swindon, UK headquarters.

This is a permanent job role based in Swindon and is unsuited to remote workers. Applicants are invited to apply with a cover letter and CV through the linked website.

Find out more and apply via:
https://www.hiredonline.co.uk/job/2510863/office-assistant/?LinkSource=PremiumListing

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21Jul/17Off

We are delighted to announce that Warhammer Fantasy Roleplay 2nd Edition PDFs are available once more through drivethrurpg.com and rpgnow.com.

Cubicle 7’s highly anticipated 4th edition of the game will take its cues from the 1st and 2nd editions, so take a look to find out what it’s all about, refresh your memory or fill in those last gaps in your collection.

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