The results of the Golden Geek Awards came in yesterday, and we were very happy to learn that Cthulhu Britannica London was placed as runner up in both Best Supplement and Best Artwork Presentation!
We were also nominated for Lone Wolf Adventure Game for Game of the Year and Cthulhu Britannica London for Best Supplement
Thanks to everyone who voted, and congratulations to all the winners!
We're delighted to announce that our writing team has expanded! Last month we were joined on a full-time basis by Walt Ciechanowski and Ken Spencer.
Ken and Walt will be familiar names to Cubicle 7 fans - Walt has previously written extensively for Doctor Who Roleplaying Game and heads up the Victoriana team. Ken is the designer and lead writer for Rocket Age, and has written for The One Ring, World War Cthulhu and Lone Wolf Adventure Game.
Cubicle 7 CEO Dominic McDowall:
"It's great to welcome Walt and Ken on board. They're both fantastic writers, with vision and experience. I'm truly excited to see where this extra capacity takes us in 2016. You'll no doubt be aware that we have a lot of amazing projects on hand right now, and having Ken and Walt on hand to help us realise those is excellent news for both Cubicle 7 and our customers"
Walt Ciechanowski had this to say:
"I am absolutely thrilled to be able to say that I’m now a staff writer for Cubicle 7 Entertainment! My relationship with the company goes back almost a decade, when I began writing for Victoriana and running events at Gen Con. Dom, Jon, and the rest of the C7 gang really made me feel like part of the team even while I continued freelancing and to finally be given the opportunity to work with them full-time is both humbling and exciting!
Cubicle 7 has an incredible selection of games, whether it’s travelling through space and time in a police box, trekking over and through the Misty Mountains, facing down Cthulhu in a tank, or chasing down eldritch horrors over the cobblestones in a hansom. For a guy who remembers his ‘tween’ self excitedly reading The Hobbit beneath the Christmas tree and staying up late and suffering through pledge drives to see the Doctor resolve his latest adventure working with Cubicle 7 is a dream come true!
Since becoming an official part of the team we’ve already had one huge announcement that I feel lucky to be a part of and I’m even more excited for the future!"
"Nearly seven years ago I set out on a career writing role-playing games with a handful of goals in mind. Two of those goals were to write something worthy of an award and earn a full time staff position with a major company. In 2014 I received an ENNie for Rocket Age, published by Cubicle 7. Achievement complete, career on track. This year I join the Cubicle 7 writing team as a full time staffer. Achievement complete, career ahead of schedule.
Why Cubicle 7? I have been freelancing with them for years now and I have learned three things about the company that made me want to write for them full time. The people are great, Jon, Dom, Andrew, TS, Nick, and Walt are not just fine folks to work with, and they are great people to spend time with. The work they do is top notch; I couldn't want to be associated with better games than The One Ring, Doctor Who Role-Playing, or World War Cthulhu. Most importantly, Cubicle 7 is a game company that always keeps in mind that everyone is invited to the fun; an attitude that I feel is central to role-playing as a community, a hobby, and an industry."
We'd all like to wish both Ken and Walt a hearty welcome, and we look forward to reading their work in new Cubicle 7 titles!
Hello everybody, Dom speaking.
I've had to make a very difficult decision. It is with a very heavy heart that I have to tell you that Cubicle 7 will not be publishing Joe Dever's Lone Wolf solo gamebooks.
Over-committing is one of the big dangers of companies our size, and I’ve had to take a hard look at what we’re planning to make sure that we’re not falling into that trap. As the solo gamebook project has unfolded I have become increasingly uncomfortable with our ability to give Joe's amazing work the publishing home it deserves. I am a life-long fan of Joe’s books, and I realise I've acted with my heart rather than my head in taking them on.
I am determined that Cubicle 7 always does the best possible job with every product we release, and if we’re spread too thinly we won’t be able to maintain that quality. I feel it would be fairest to everyone to stop before we begin, rather than risk getting part way through the series and letting everyone down.
Our primary focus for Lone Wolf is the Adventure Game, and I want all our energy to go into making that the best it can be. The Lone Wolf Adventure Game is entirely unaffected by this decision.
We will be in contact with those of you who pre-ordered to arrange a refund, or a credit note with some additional value by way of apology.
I’m very sorry for the disappointment this announcement will cause, it certainly wasn’t an easy call to make but I feel it is a necessary one.
CEO, Cubicle 7 Entertainment Limited
The Cubicle 7 team is expanding! Sam Manley is joining us full time as a staff artist.
Sam is no stranger to Cubicle 7 titles, having worked on The One Ring Roleplaying Game, Doctor Who Card Game, The Laundry RPG, Cthulhu Britannica London Boxed Set and more. Beyond C7 he's worked for Fantasy Flight Games, Paizo, and many more.
Creative Director, Jon Hodgson:
“Sam is a highly skilled artist, whose work fits very neatly with the Cubicle 7 aesthetic. He's been a reliable and intelligent contributor to many of our games, including The One Ring Roleplaying Game and Doctor Who Card Game, so it's great to be able to bring him fully on board. I'm really looking forward to seeing what we produce together in the coming months!”
CEO, Dominic McDowall:
“At Cubicle 7 we're deeply committed to making some of the best looking games on store shelves. I know that as a gamer I'm hugely inspired by evocative game artwork, so it's important to me that our games look fantastic. It'll be awesome to have someone as talented as Sam bringing his work to the Cubicle 7 games we know and love.”
"I've had the pleasure of working with Cubicle 7 for some time, and it's always been great fun to contribute to their games. I'm very happy to be joining the team, and excited about the artwork I'll be creating."
Here's a look at some of Sam's work with Cubicle 7:
See more behind the cut.
We've been very quiet here and on social media since Gen Con, and we've had lots of enquiries asking if we're all OK. We are!
The reasons for this quiet patch have been twofold: firstly the team have been taking it in turns to get their summer holidays post Kickstarter and Gen Con. July and August were the craziest yet at Cubicle 7, and so we're taking in turns to regain our strength.
Outside of summer breaks we've all been fantastically busy! We're working on a ton of projects for the rest of 2015 and well into 2016. A lot of these will have to remain under wraps for now. Some we'll be talking about soon. Social media and blogging have taken a back seat temporarily while we get to work on these various projects.
Now seems like a good time to do a quick update on some of our projects in progress.
We’ve just finished moving our US fulfilment to a shiny new warehouse near Atlanta, Georgia, and setting up our own UK and Rest of the World fulfilment centre here in sunny Swindon, England.
To celebrate, we’re holding a massive summer blockbuster sale on all physical items over at our webstore – a veritable salesplosion - giving you the chance to try out our new service, and giving our staff some extra exercise!
Simply go to our webstore, enter the following coupon code at the checkout and receive 25% off your items:
•Paying in Pounds? SUMMERP25
•Paying in Dollars? SUMMERD25
We don’t want anyone to miss out, so make sure you share this image far and wide – on Facebook, Twitter, Tumblr and Google+!
The sale is running from now until 1st July. We’re currently well stocked, but we anticipate this will be popular so get in now to avoid disappointment later!
We're pleased to announce that our art director and deputy CEO Jon Hodgson is stepping up to the role of Cubicle 7's Creative Director with immediate effect.
Jon has worked with Cubicle 7 since 2009, joining us full time in 2011. Since then he's become an integral part of both the production of Cubicle 7 games and the company itself.
As the company continues to grow and go from strength to strength, Jon's promotion will allow CEO Dominic McDowall to further focus on the development and running of the company.
Dom said: “Having worked closely with Jon for many years I implicitly trust his judgement on what games we should produce and the specifics of the forms they should take. He knows the Cubicle 7 style and ethos as well as I do. He's made insightful choices in the art department, and has had a growing role in the general direction of the company and our games. Having him step up to this new level of responsibility means great things for the future. I can't wait to see where this takes us.”
Jon said: “This is both a great opportunity and a huge challenge. I'm stepping into some big shoes here: Not many people realise quite the level of creative input Dom has always quietly had on all our games. Doctor Who Adventures in Time and Space, The One Ring and World War Cthulhu all spring to mind, games where Dom's vision for what they could be was absolutely pivotal in making them the great games they are. I'll certainly be calling on his finely tuned senses of what makes a great game in the coming months! I love working as part of the Cubicle 7 team and we have some really cool new games to share with you. Busy times!”
We’re delighted to be able to announce that industry veteran TS Luikart has joined our team, continuing our inexorable expansion. As well as over 15 years of games design experience and a fistful of awards, TS brings the Cubicle 7 team all sorts of useful skills he’s picked up working in Silicon Valley.
TS has designed and written for many roleplaying lines including Warhammer Fantasy Roleplay 2nd Edition, Dark Heresy, the Dragon Age Roleplaying Game, Eclipse Phase, Tenra Bansho Zero and, of course, The One Ring. He also spent many years working in logistics and customer support, making him uniquely qualified to help Cubicle 7 develop its infrastructure to support its recent growth.
"TS is a great fit for Cubicle 7, and I’m very excited he’s joined the team,” said Dominic McDowall, Cubicle 7 CEO. “I’ve loved his work on so many games, it’s fantastic to add him to our creative line-up, and his broader skills really boost our capacity to further develop the company.”
To check out some of the work TS has already done for Cubicle 7, pick up a copy of Ruins of the North - he wrote the adventures Harder than Stone and Shadows over Tyrn Gorthad in that supplement!
Celebrated tabletop games publisher Cubicle 7 Entertainment announced today that it had left the Rebellion group of companies following a successful management buy-out led by Cubicle 7 CEO, Dominic McDowall.
"I’m excited to be taking Cubicle 7 into its next phase of development,” said McDowall, “Rebellion’s investment and mentoring has given us a great start, and now we’re ready to go it alone. I’d like to thank Chris and Jason Kingsley and everyone else at Rebellion for their invaluable support, advice and inspiration.”
Rebellion CEO and Creative Director Jason Kingsley said, “Getting involved with start-ups and small companies, nurturing them and helping them grow is enormously rewarding. It’s great to see Dominic and Cubicle 7 taking what they’ve learned as part of Rebellion and following their own path. I look forward to their future successes!”
Cubicle 7’s customers will be unaffected by this change, there is no impact to the company’s release schedule, licenses, Kickstarters, or existing customer pre-orders.
For more information about Cubicle 7, visit www.cubicle7.co.uk
For more information about Rebellion, visit www.rebellion.co.uk
Press contact: email@example.com
Does this affect any of your licensed products?
No, none of our licenses are affected.
I’ve preordered a book from your webstore – will my order be affected?
No, our mail order and webstore service is unaffected.
Does this affect your forthcoming releases?
No, the production process on all our future products continues as previously planned.
I’m one of your Kickstarter backers – will the Kickstarters be affected?
No, work continues unabated on both our previous Kickstarters as planned – as well as on our next Kickstarter, for World War Cthulhu.
How do I contact Cubicle 7 now?
Will there be any staff changes?
No, Cubicle 7 is still working with the same great creative team you know and love.
So, who’s in charge now?
Exactly as before, CEO Dominic McDowall and Deputy CEO Jon Hodgson continue to lead the company.
We’ve hit a delay with our printing recently – not an enormous delay but I wanted to let you know what was going on as these things are always frustrating.
Print costs have increased quite a lot over the past year, and we recently reached a point where we had to make some changes to our arrangements. I had hoped this wouldn’t adversely affect our timelines, but unfortunately we’ve been knocked back by a month or so.
It’s always a tricky thing to balance costs while making sure that we are getting the levels of quality we demand - it is hugely important to me that our books are of the best quality possible. Our new supplier is one that we’ve worked with in the past, and they do great work.
In the short term however, this means delays in getting printed copies of some of our books to you: specifically, the Doctor Who: Limited Edition Core Rulebook, and The Fourth Doctor Sourcebook. We’re now anticipating them to be out to you in early June.
The good news is that this should be a one-time only delay, and we should be on course to carry on releasing books as planned once we're through it. And, as you’ll have already seen, this isn’t delaying us releasing PDF copies of our new games on a regular basis.