17Oct/17Off

In US and UK stores now - Cthulhu Tales!

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative. – The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

In Cthulhu Tales, each player tells their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.

When everyone has told their tale, the game is over. Count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.

Designed by Francesco Nepitello and Marco Maggi, the designers behind award-winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.

Inside the box you'll find:

• 132 beautifully sinister and disquieting, large-format playing cards with artwork from the C7 art team Scott Purdy, Jon Hodgson and Sam Manley
• A board to guide your tale-telling
• A 16-page full colour rulebook
• A 12 sided die, or perhaps if the stars are right, a unique Cthulhu Tales 12-sided die
• A set of Treatment tokens

4Mar/16Off

We've opened a Cthulhu Tales art gallery at Redbubble!

You can grab art prints, framed prints, stickers, T shirts, mugs and all sorts of other cool stuff featuring the superbly terrifying art of Cthulhu Tales by Scott Purdy, Sam Manley and Jon Hodgson, as well as graphics from Paul Bourne.

Cthulhu Tales, a story telling card game of the Cthulhu Mythos, is in production, and we're wrapping up card art as we speak.

You can learn more, and download the ver 1.0 rulebook, at the Cthulhu Tales page on this very site!

17Dec/15Off

WITH TENTACLES. INSTEAD OF HEADS.
The Cthulhu Tales Kickstarter comes to a close in just a few short hours!CthulhuTalesBox550

About Cthulhu Tales

"In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."
– The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

CthulhuTalesCards0ct29_1000
In Cthulhu Tales, each player tells their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.

When everyone has told their tale, the game is over. Count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.

Designed by Francesco Nepitello and Marco Maggi, the designers behind award-winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.

Inside the box you'll find:

• 132 beautifully sinister and disquieting, large-format playing cards with artwork from the C7 art team Scott Purdy, Jon Hodgson and Sam Manley
• A board to guide your tale-telling
• A 16-page full colour rulebook (which you can download for free now)
• A 12 sided die, or perhaps if the stars are right, a unique Cthulhu Tales 12-sided die
• A set of Treatment tokens

Bits

About the Game

In Cthulhu Tales you take the role of unwilling inmates of a fictional 1920s asylum or sanatorium. Using the cards as both inspiration and guide, you'll take it in turns to make an accusation explaining why one of your fellow inmates, the Narrator, should be incarcerated.

The unfortunate Narrator then answers the accusation with their card-driven tale – choosing to either explain away the mysterious and sinister events, or perhaps having little choice but to reveal the secrets of the deeper horror that lurks just beyond the veil of reality.

As the Narrator attempts to refute the accusation of madness using Story cards, the other players disrupt the tale with Hazard cards, trying to force things to take a darker turn.

The cards have three main elements that can be used to aid your story. The title, the illustration and a quote from Lovecraft's fiction. You can use any or all of these as inspiration for your tale. This makes replayability huge, with endless combinations of scenarios, mysteries, situations and horrific scenes possible.

Cthulhu Tales is very much a game, rather than simply a guided storytelling activity – it features structured and elegant rules for the telling of the tale, and for Hazard card interruptions. Players use the symbols on the cards to determine whether a card can be played, and its effect on the Narrator's tale. The die introduces an element of luck into the proceedings – perhaps that Viscous Black Slime was merely a passing detail, or perhaps its arrival was the precursor to something far more sinister and madness inducing...

Players keep score with Treatment tokens, the aim of the game being to gain as few tokens as possible, and thereby be judged the least insane inmate.

There are, of course, some tweaks along the way – some cards are harder to match with, and thus harder to interrupt. But they come with other dangers: Phobia and Hazard symbols make playing these cards a risky gamble. There are also Deity cards, featuring the mind-bending Mythos deities, whose appearance can change the course of a tale entirely.

There are optional rules for awarding a bonus to the best storyteller, allowing the most Lovecraftian tale to shine, and perhaps take first place.

The History of the Game

Cthulhu Tales has its roots in another award-winning Cubicle 7 game – Hobbit Tales™, our Middle-earth™ story-telling card game. Cthulhu Tales is not a simple reskin of Hobbit Tales with Mythos elements – it builds on the rules and structures of that game and has grown into its own unique game.

Francesco and Marco have spent years developing Cthulhu Tales, so whilst you might recognise the mechanic of matching symbols, you'll be doing it in a wholly different way in Cthulhu Tales.

A completely new and unique feature is The Accusation phase at the beginning of each round, wherein a Hazard player gives the Narrator the initial premise of their incarceration, revealing rumours or dark mysteries that the Narrator must attempt to refute in their story. The Accusation is made up of three cards played below the main board, and provides additional elements that have to be worked into the tale by the narrator, whilst they fend off Hazard cards.

There is also the secret ending card, which you can read about in the rulebook.

Scoring in Cthulhu is completely different, with players attempting to avoid gaining treatment tokens, rather than gain Hobbit Tales' Cheers tokens.

And no, you cannot shuffle Yog Sothoth into your Hobbit Tales deck

Now live on Kickstarter for just a few more hours!

27Nov/15Off

We think it is now safe to say that our Kickstarter for Cthulhu Tales has funded!

Thank you so much once again for all your support in our mission to bring Cthulhu Tales to life. We can't wait to get started.
CthulhuTalesBox600The exciting part is we already have! You might have seen the rulebook (downloadable at the campaign page) and many of the cards (viewable in a recent update). Now seems like a good time to show you an example of the kind of card we'll be producing for the Immortalised in Tales pledge level.

This pledge level sees your likeness rendered as a Cthulhu Tales card, and you will permanently become part of Mythos gaming history! It's limited to just ten slots, so if this is something you're considering, don't hold back. Once they're gone, they're gone.

We're delighted to be able to show you this example card, the subject of which some of you may recognise!

Stuart Boon has done some great things for us in helping to create Cthulhu related games like the award winning Shadows Over Scotland, and our Cthulhu Britannica London Boxed Set. And indeed, Stuart helped with the development of Cthulhu Tales. We've immortalised him as the Family Doctor card, with art duties performed by the inimitable Scott Purdy.
Development of Doctor Boon
In case you're not keeping a close eye on the campaign comments section, here's a quick recap of recent additions to the campaign. We've added two Add Ons – you can now add additional copies of the game to your pledge for £20, plus £3 shipping. You can also, if you're inspired to back at the Immmortalised level, add additional portraits to your card for just £100.

We've also added some more information on the Immortalised in Tales level in the FAQ.

Our next stop is the custom die for the game – right now it will ship with a standard twelve sided die. If we can reach our next stretch goal it will be a custom die with a Cthulhu face and an HP Lovecraft face, in addition to the numbers one to ten. And we all want to roll a Lovecraft.

Thanks to everyone who has been joining in with our Cthulhu Tales games on Twitter using the hashtag #ctales. We've been getting some great responses to our challenge to tell a one card tale in 140 characters.

Next week we'll have some backer-only updates giving backers a glimpse behind the design and production curtain.

Thanks again to all of our marvellous backers! We're delighted to be working with our backers to bring Cthulhu Tales into reality.
Bits

19Nov/15Off

And we're off! – our Kickstarter campaign for Cthulhu Tales is now live!

Cthulhu Tales is a brilliant, creepy story telling card game of the Cthulhu Mythos, designed by Francesco Nepitello and Marco Maggi.

Those of you familiar with our other story telling card game, Hobbit Tales, may recognise some of the core mechanic, but the rules for Cthuhu Tales have been considerably developed, giving it a unique Mythos feel.

We're planning a very straightforward Kickstarter campaign. We love a twenty product extravaganza as much as the next gamer, but we also increasingly appreciate nice simple campaigns with a clear goal and a handful of pledge levels. Happily, that's what we felt we needed for Cthulhu Tales.

To get you started the game rulebook is available to download over at the Kickstarter page.

CthulhuTalesBox600
In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
– The Tomb, by H.P. Lovecraft

The early 20th century. New England, America. Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince the sanatorium authorities, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…
Bits

18Nov/15Off

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative. – The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

Coming soon to Kickstarter.

29Oct/15Off

Cthulhu Tales! Work continues apace on art and design for Cthulhu Tales, the story telling card game of the Cthulhu Mythos, by Francesco Nepitello and Marco Maggi.  We want a cyclopean slab of the work to be done before we bring the game to Kickstarter, and the art department are hard at work on card designs.

Here's three new cards that show how we think things will look.  Card art is by Scott Purdy, graphics are by Jon Hodgson and Paul Bourne.  We hope you agree it's shaping up frightfully well!
CthulhuTalesCards0ct29_1000


Those of you familiar with Hobbit Tales will recognise much of what's going on here, but the game rules are eerily different, with a number of special developments to reflect the nature of Lovecraftian story-telling.  The Phobia Pool, and the Narration of The Premise and how Treatment Tokens are handled are all very different.   We'll share more info on these developments and more as we close in on our launch date.

Curious? Read more about Cthulhu Tales.

21Oct/15Off

“… a slimy expanse of hellish black mire which extended around me in monotonous undulations as far as I could see…”

Dagon, H.P. Lovecraft

HellishMirePreview

 

Art by Scott Purdy

Cthulhu Tales - coming soon to Kickstarter.

Find out more.

14Oct/15Off

“There was a gradual deterioration I had not foreseen. Dr. Torres knew, but the shock killed him.”

Cool Air, H.P. Lovecraft

ArtificialPreservationPreview

Art by Scott Purdy

Cthulhu Tales - coming soon to Kickstarter.

Find out more.

23Sep/15Off

"My eyes… gazed for an instant upon a sight which no human creature could even imagine... "

- H.P. Lovecraft

INhumanVistasPreview

 

Art by Scott Purdy

Cthulhu Tales - coming soon to Kickstarter.

Find out more.