27Feb/17Off

The next release for the smash hit Adventures in Middle-Earth will be Wilderland Adventures! Here, for the first time, is the beautiful cover painted by renowned fantasy artist Ralph Horsley.

Adventures in Middle-earth Wilderland Adventures cover 900Wilderland Adventures, written by Gareth Ryder-Hanrahan with Francesco Nepitello, features seven ready to play adventures that roam across Wilderland. They can be played as standalone quests, or linked together to form an epic campaign. Originally published as Tales from Wilderland for The One Ring Roleplaying Game, this brilliant campaign will soon be available to Loremasters of Adventures in Middle-earth!

We'll be opening the pre-order soon, and like the Adventures in Middle-Earth Player's Guide and Loremaster's Guide, we will run the pre-order for a few weeks prior to the PDF being available.

Stay tuned for more information about Wilderland Adventures.

You can learn more about Adventures in Middle-earth, the Middle-earth setting for 5e, here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

1Feb/17Off

Every chapter in the newly released PDF version of Adventures in Middle-earth Loremaster's Guide begins with a wonderful double page art spread. Since we're commissioning brand new covers for all the Adventures in Middle-Earth books, we thought this would be an opportunity to show off some of the amazing wraparound paintings from The One Ring Roleplaying Game, seen for the first time in all their glory!
Just click to enlarge:Adventuring Phase

Wonderous items

Setting

NPCs

Magic

Journeys

Fellowship

Before the game

Adversaries

The second volume in the Adventures in Middle-earth game line, the Loremaster's Guide presents invaluable inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the OGL ruleset.

Find out more here at the Cubicle 7 website: http://cubicle7.co.uk/the-loremasters-guide-for-adventures-in-middle-earth-out-now-in-pdf/
Grab the PDF at DrivethruRPG
Pre-order at the C7 webstore: Adventures in Middle-earth Loremaster's Guide
Or pre-order at your local gamestore - if they participate in Bits and Mortar you can get the PDF for free!
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31Jan/17Off

Available now in PDF - Adventures in Middle-earth - The Loremaster's Guide! The second volume in the Adventures in Middle-earth game line, the Loremaster's guide presents invaluable inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the OGL ruleset.

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The quest that began in the Player’s Guide continues in this lavishly illustrated, hardcover Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.

Adventures in Middle-earth Loremaster’s Guide contains:
• Extensive setting information for Wilderland
• A comprehensive guide to Lake-town
• Advice for before the game begins on theme and building your character group
• Notes on the Adventuring phase, inspiration, rests and more!
• Expanded journey rules, including guidance on narrating Middle-earth journeys
• Information to help you create your own journey tables
• A guide to creating and playing NPCs, and a gallery of NPCs for your games
• A Wilderland bestiary of adversaries
• New rules for customising monsters and using scenery in battle
• Notes on treasure in Middle-earth, magic items and weapons
• A guide to offering expanded magic options
• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

Best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favourite roleplaying game.

Pre-order the hardcopy with free PDF at the C7 webstore
Or get the PDF at DrivethruRPG

30Jan/17Off

ame_lmg_cover_horsley_tradedressThe Adventures in Middle-earth™ Loremaster's Guide will debut in PDF tomorrow! It'll be available to you free of charge if you've pre-ordered the print version, or to buy from DrivethruRPG as a PDF in its own right. In anticipation we're delighted to bring you this preview of the contents page of the Loremaster's Guide:

Adventures in Middle-earth Loremasters Guide contents-2000

Click to enlarge

The quest that began with the Player’s Guide continues in this lavishly illustrated, hardcover. The Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of  The Hobbit™ and  The Lord of the Rings™, using the 5th Edition OGL ruleset. Packed with information, this volume is an invaluable resource for your games.

 Adventures in Middle-earth Loremaster’s Guide contains:

• Extensive setting information for Wilderland

• A comprehensive guide to Lake-town

• Advice on theme and building your character group before the game begins

• Notes on the Adventuring phase, inspiration, rests and more!

• Expanded journey rules, including guidance on narrating Middle-earth journeys

• Information to help you create your own journey tables

• A guide to creating and playing NPCs, and a gallery of NPCs for your games

• A Wilderland bestiary of adversaries

• New rules for customising monsters and using scenery in battle

• Notes on treasure in Middle-earth, magic items and weapons

• A guide to offering expanded magic options

• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

The Loremaster's Guide is best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favourite
roleplaying game.

Links

Pre-order at the C7 webstore: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Loremasters-Guide-PDF
Get the Player’s Guide: http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide
C7 at Drivethru: http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd?affiliate_id=169435

Alternatively, pre-order your copy at a local games store, and if they participate in the Bits and Mortar scheme you'll get the PDF free as well!

7Dec/16Off

We're delighted to unveil the cover to the forthcoming Adventures in Middle-earth Loremaster's Guide by renowned fantasy artist Ralph Horsley.
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Ralph is a familiar name to devotees of the art of Dungeons and Dragons, Magic the Gathering and the Hearthstone Card Game, and is a long time friend of Cubicle 7. We're honoured to have him making another cover for us, and we hope you're as impressed as we are. Lovely stuff, Ralph!

The Loremaster's Guide is almost complete - we're still hoping for an end of month PDF release, but with the holiday season fast approaching there's a possibility we might slip into next month. Fingers crossed we don't! The print edition will follow as soon as humanly (printerly?) possible!

The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more. You can pre-order it now at the Cubicle 7 web store.

Click here to find out more about Adventures in Middle-earth, the OGL setting guide that brings the world's greatest fantasy setting to the world's best loved roleplaying game ruleset.

4Nov/16Off

The Adventures in Middle-earth Player's Guide is hitting store shelves just in a few days. And so we're making the Adventures in Middle-earth Loremaster's Guide available as a pre-order!

The PDF is expected to ship before the end of the year, with the hardcopy following in Spring 2017.

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The image shown is not the final cover. That's being worked on right now by renowned fantasy artist Ralph Horsley!

Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome, the Loremaster's Guide brings you:

    • swathes of invaluable setting information brings Middle-earth to life
    • a Middle-earth bestiary detailing the enemies arrayed against your heroes
    • fights that feel like those in the books
    • advice on creating and running Middle-earth adventures and campaigns
    • expanded rules and options for Journeys, Audiences, the Fellowship Phase, character creation, multi-classing and more!

The Adventures in Middle-earth Loremaster’s Guide is a must-have for anyone running games in Middle-earth!

All pre-orders come with a free PDF. PDF delivery is expected before the end of the year.

Previously the Adventures in Middle-earth Loremaster’s Guide was available as a pre-order bundle including the Player's Guide, but now you can secure your copy as a standalone. Perfect if you missed the bundle, or wanted to read the Player's Guide first!

You can pre-order the Adventures in Middle-earth Loremaster’s Guide at our webstore here: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Loremasters-Guide-PDF

22Sep/16Off

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Reviews of Adventures in Middle-earth Player's Guide are coming in - and it seems to be going down rather well.

DDO Players Review
"If you’re a fan of Tolkien I would say this is a must have purchase, it will allow you bring all the best of Middle-earth into your D&D game. "
Read more at DDO site:
http://ddoplayers.com/2016/09/20/ddo-players-adventures-in-middle-earth-players-guide-review/

A Fist Full of Dice Video Review


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You can pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is available now, the print edition anticipated in November.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is available now, the print edition in November, the Loremaster PDF and print edition are both anticipated Autumn 2016.

Or just grab the PDF of the Player's Guide at DrivethruRPG: http://www.drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide?affiliate_id=169435

AME Equipment

12Sep/16Off

Adventures in Middle-earth Player's Guide is available now at DrivethruRPG, and it's still right up there in the best sellers:
http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435

Alternatively, you can preorder at your local Bits and Mortar store, or at our webstore and get the PDF free!

http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide

This week we're going to be diving into a closer look at some of the features of Adventures in Middle-earth. Before that, here's a look at 3 more of the 11 new playable cultures - we showed 3 more last week.
AME Woodmen

AME Beornings

AME Men of Minas Tirith
Learn more about Adventures in Middle-earth here: Adventures in Middle-earth

31Aug/16Off

Adventures in Middle-earth front cover 550px

We've had a lot of requests for a PDF-only pre-order option for Adventures in Middle-earth™ Player's Guide and so here it is!

http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder

We'll update your DrivethruRPG purchase as soon as the PDF comes out, so you'll be among the first to get your hands on this hotly-anticipated release.

About Adventures in Middle-Earth™

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

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The Adventures in Middle-earth Player's Guide

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The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the 5th Edition rules.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps for Players and Loremasters

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Frequently Asked Questions

Basics

What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the forthcoming Loremaster's Guide, but it isn't necessary to begin play.

How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.

How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.

What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.

When is it coming out?
The PDF will be out this September, the print version will be available in the Autumn. We'd love to be more precise, but many production factors are outside of our control.

Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).

Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.

This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.

What else is coming out?
In addition to the Player's Guide we have the Loremaster's Guide in the works, along with a conversion of the epic Tales from Wilderland – a collection of seven linked adventures showcasing the Wilderland region. We'll update with news on further releases as we go.

Rules

Does Adventures in Middle-earth use the alignment system?
No – Adventures in Middle-earth assumes players are fighting for good. Alignment is replaced with the Corruption system to track characters’ descent into Shadow.

Does combat change?
No – the OGL combat system is untouched. We want OGL players to be able to play quickly and easily. Familiarity with the system is a key design goal.

What Classes are there?
Adventures in Middle-earth uses its own bespoke, Middle-earth themed classes and backgrounds. These are unique to AME. We'll be making individual updates about Classes, and will update this FAQ with links as they go live. We also have loads of brand new backgrounds.

Are any new rules added?
Yes! We're introducing rules for Journeys, for Corruption and for the Fellowship Phase. We'll have updates on all of these, which will be linked here once they're live.

Are there spell casters with spells like fireball and chain lightning?
Magic in Middle-earth is embedded in the world and reflected in a range of ways both mundane and exceptional. The ability of Hobbits to conceal themselves, the healing songs of the Woodmen and the Dwarven Spells of Secrecy are all examples of the magic inherent in the setting. There’s much debate as to whether or not the more flamboyant magic users should be played in Middle-earth. The beauty of using the OGL for AME is that you can decide that for yourself. All the rules and classes for spell-slingers are out there, and you can bring those into your game to meet your vision of the setting.

Will there be stats for Gandalf, and can I kill him?
No. Gandalf is a patron-level NPC. He doesn't need stats. Though we're sure a fan will give him stats if you really, really can't live without them.

Is there plate armour in Adventures in Middle-earth?
Not as written. We provide an equipment section that closely references The Hobbit and Lord of the Rings. We feel part of evoking the Middle-earth feel is to cleave close to the source material. The beauty of the OGL is if you feel that plate armour belongs in Middle-earth than you can bring it in.

The One Ring Roleplaying Game

Is The One Ring going away?
No. The One Ring will continue as a separate, fully supported line. We will be converting TOR supplements to Adventures in Middle-earth. So even if AME sells a million copies we will still want and need TOR releases. We didn't put all that effort into TOR to abandon it now!

The Adventurer's Companion and Oaths of the Riddermark are both coming along very nicely. Along with some TOR releases we've not even mentioned yet.

TOR and AME have different aims, and we believe there is plenty of space for both game lines to flourish.

Rivendell

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Pre-order the PDF here.

Hard copy pre-orders
Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

30Aug/16Off

AME Packshot800Greetings!
The Adventures in Middle-earth Player's Guide is complete, and we're very, very close to the PDF release. However we are not quite going to make our anticipated release in August. As soon as it is good to go, we'll let you know. We promise it won't be long!

Thanks!

Dom and the C7 AME team