29Aug/17Off

The Road Goes Ever On, the journeys supplement for Adventures in Middle-earth is available for pre-order now!

The Road Goes Ever On
is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these provide an invaluable play aid for planning your Adventures in Middle-earth journeys.

Also included is a 32-page supplement, packed with ideas, new rules and guidance, which includes
• Extra inspiration for Journey Events and the wonders of Middle-earth

• Helpful tables to generate and inspire encounters

• A generation system for Middle-earth ruins

• A selection of pre-made monster groups to drop into your Journeys

• Battle maps for camp sites

• A new optional system for awarding XP to those characters who chose to evade combat

• Details on places to stay

• Guidance for awarding XP on the road

• Dooms of Departure and Oaths of Return

Written by Francesco Nepitello, Steve Emmott, Jon Hodgson, TS Luikart, and Jacob Rogers, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, The Road Goes Ever On is a must-have for your Adventures in Middle-earth games.

Important Note:
The PDF versions of the maps are intended for reference on your computer or e-reading device of choice. They are not intended for home printing - these maps are available in print as part of the Road Goes Ever On print edition.

The Road Goes Ever On contains converted material previously published for The One Ring Roleplaying Game as part of Journeys and Maps. The maps are identical, and are design to work with either system.

Pre-order now at our webstore and get the PDF when it is released for free: http://shop.cubicle7store.com/The-Road-Goes-Ever-On-PDF

Alternatively, to get the PDF free, order via your local Bits and Mortar retailer.

28Aug/17Off

Tomorrow (Tuesday) we’ll be opening the pre-order for, and releasing the PDF version of, The Road Goes Ever On for Adventures in Middle-earth! To whet your appetite for travel here’s a sneak peak at the contents page of the 32 page supplement that comes as part of the package:
As you can see, the supplement is packed full of additional information to make the most of your Adventures in Middle-earth journeys, with:

Extra inspiration for Journey Events; helpful tables to generate and inspire encounters; a generation system for Middle-earth ruins; a selection of pre-made monster groups to drop into your Journeys; some battle maps for camp sites; a new optional system for awarding XP to those characters who chose to evade combat; more inspiration for the wonders of Middle-earth; places to stay; XP on the road, plus Dooms of Departure and Oaths of Return!

It’s absolutely full to the brim!

Also included are four double-sided maps that cover known Middle-earth, with one side for Players and one side for Loremasters.

Stay tuned for release tomorrow!

And TOR fans, we haven't forgotten you: Oaths of the Riddermark, the campaign that accompanies Horse-lords of Rohan is almost done!

3Aug/17Off

Today we’re taking a look at Adventures in Middle-earth! Releases have come thick and fast this last 9 months for this 5th Edition setting. Join us as we take a closer glimpse into what we've been made for this amazing line of setting supplements for the world's favourite roleplaying game!

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

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31Jul/17Off

The Eaves of Mirkwood™  & Loremaster's Screen for Adventures in Middle-earth™  is available in PDF now!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's the perfect package to introduce a new group to the game.

It also comes with a PDF of handy reference charts, printed as a Loremaster's Screen in the physical version.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

It's also packed with advice on bringing the Middle-earth role-playing experience to your table.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Grab it now: http://www.drivethrurpg.com/product/217829/Adventures-in-Middleearth-The-Eaves-of-Mirkwood--Loremasters-Screen

You can also pre-order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF

About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries, Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must-have purchase for 5e gamers. Learn more here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

28Jul/17Off

The Eaves of Mirkwood & Loremaster's Screen for Adventures in Middle-earth is available to pre-order now! All pre-orders come with a free PDF, which we'll be releasing next week. The printed version of the screen, adventure and handouts is anticipated to be available later this year.

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's perfect package to introduce a new group to the game.

The Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

It's also packed with advice on bringing the Middle-earth roleplaying experience to your table.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certianly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries, Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork, and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must have purchase for 5e gamers.

 

Pre-order now: http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF

27Jul/17Off

Eaves of Mirkwood™  & Loremaster's Screen for Adventures in Middle-earth is available for pre-order now! All pre-orders at our store come with the PDF version free on release! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF.

Eaves of Mirkwood & Loremaster's Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth. You don't even need to own Adventures in Middle-earth to run it!

The pack contains:
• A beautiful and functional four panel, heavyweight Loremaster’s Screen, featuring an inspiring vista of Lake-town on one side and a collection of handy reference tables to keep your games flowing seamlessly on the other. The PDF version features a handy 4 page PDF of reference tables.
Eaves of Mirkwood: a 32 page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company find themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth.
• Six pre-generated characters on loose leaf character sheets. (Or in a separate file in the PDF version)
• A sheet of optional rules for the Warden and Scholar classes

What you’ll need to make use of Eaves of Mirkwood
• The 5e rules – these are available free online – or the hard copy 5e player's rules.
• It would be extremely helpful to have access to Adventures in Middle-earth Player’s Guide and Loremaster’s Guide. But Eaves of Mirkwood can be run without them.
• A passing knowledge of Middle-earth. You don’t need to be an expert, nor do the players. If you’ve seen the movies that will serve you well. If you’ve read the books so much the better. The more you know of Middle-earth the more of its special atmosphere you can impart, but you do not need to be an expert.

Pre-order at our store and get the PDF for free: http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF
Or pre-order at a participating Bits and Mortar retailer and get the PDF for free when it is released.

 

26Jul/17Off

Eaves of Mirkwood and Loremaster's Screen is an invaluable accessory pack for the Loremaster, containing:
• A beautiful and functional four panel, heavyweight Loremaster’s Screen, featuring an inspiring vista of Lake-town on one side and a collection of handy reference tables to keep your games flowing seamlessly on the other.

• Eaves of Mirkwood: a 32 page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or as a handy episode to drop into your existing campaign. The Company find themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth.

• Six pre-generated characters on loose leaf character sheets.

• A sheet of suggested optional rules for the Warden and Scholar classes

Pre-order will open soon, with the PDF available in July, and the print version anticipated in October.

TOR fans, fear not - the reprint of the TOR screen will become available at the same time!

11Jul/17Off

We're delighted that Horse-lords of Rohan for The One Ring Roleplaying Game, and Adventures in Middle-earth Player's Guide have been nominated for ENnie Awards!

Please vote for us at http://www.ennie-awards.com/vote/2017/

Horse-lords of Rohan has been nominated in both the Best Supplement and Best Writing category.

The Adventures in Middle-earth Player's Guide has received a nomination for Best Rules!

And don’t forget to vote for Cubicle 7 as your favourite publisher because, if you think about it, we totally are.

5Jul/17Off

The PDF of the Rhovanion Region Guide is available now from DrivethruRPG!

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth, further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.

• Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.

• An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders.

• Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers, and new Fellowship Phase Undertakings being the Wild to life!

Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.

The Rhovanion Region Guide contains setting material and adversaries previously published for The One Ring Roleplaying Game in The Heart of the Wild and The One Ring Roleplaying Game core rules.

Written by Gareth Ryder-Hanrahan and Francesco Nepitello with conversion by Jacob Rodgers.
Cover art by Ralph Horsley.

Pre-order the physical version now and get the PDF free: http://shop.cubicle7store.com/Rhovanion-Region-Guide-PDF
Or grab the PDF at DrivethruRPG: http://www.drivethrurpg.com/product/214995/Adventures-in-Middleearth--Rhovanion-Region-Guide?affiliate_id=169435

4Jul/17Off



Wilderland Adventures, the seven linked adventures for Adventures in Middle-earth has arrived in the UK!

 It looks gorgeous!
Here's an update on progress of your pre-orders:
• All Canadian and “Rest of World” pre-orders have shipped!
• European and UK pre-orders are shipping this week!
• Our US shipment is scheduled to land in the US next week, and will then head to our US warehouse. It’s had a nice speedy crossing of the Atlantic, and the timeline is looking good!

Once pre-orders have shipped look for Wilderland Adventures in stores.

You can still pre-order at our web store and get the PDF free. Or order at a local Bits and Mortar store and get the PDF free from them! Or just grab the PDF from DrivethruRPG!

Stay tuned for more exciting Adventures in Middle-earth news tomorrow!