13Mar/18Off

Pre-order the Rivendell Region Guide™ for Adventures in Middle-earth™ now!

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

This hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.

• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

• New Fellowship undertakings.

• A history of Arnor, Angmar and the Rangers of the North.

• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

• A new playable Heroic Culture: the High Elves of Rivendell.

All pre-orders at our store come with a free PDF!

About Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

Or start right away with the Eaves of Mirkwood PDF that will walk you through the additional rules that Adventuress in Middle-earth brings to the Fifth Edition rules for just $10:

12Mar/18Off

Tomorrow sees the opening of the pre-order for the Rivendell Region Guide, along with the PDF release!
This invaluable guide contains new setting material for the region of Eastern Eriador, a history of the region, as well as new rules for powerful adversaries, the magical treasure index, the rising threat of Sauron and an additional playable culture - the High Elves of Rivendell!

It’s a supplement packed full of useful material for players and Loremasters alike, all presented with the production quality you've come to expect from Adventure in Middle-earth.
Get yours tomorrow. All pre-orders from our web store come with the pdf for free!

Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

6Mar/18Off

The Eaves of Mirkwood™ & Loremaster's Screen for Adventures in Middle-earth™ is in our US warehouse right now, and preparations are underway to send it out to everyone who pre-ordered in the US!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's the perfect package to introduce a new group to the game.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

Eaves of Mirkwood is packed with advice on bringing the Middle-earth role-playing experience to your table. It also comes with a sturdy heavy weight LM’s screen full of handy Adventures in Middle-earth reference charts.

It’s heading to US game stores this month, so make sure your local store knows you want a copy! It’s available in UK and European stores already, so get your copy now!

You can also order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF


Or just grab it now in PDF for the special price of $9.99: http://www.drivethrurpg.com/product/217829/Adventures-in-Middleearth-The-Eaves-of-Mirkwood--Loremasters-Screen


About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries,Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must-have purchase for 5e gamers. Learn more here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

28Feb/18Off
Coming soon to pre-order and PDF: The Rivendell Region Guide™ !
The Rivendell Region Guide takes your Adventures in Middle-earth West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.
 
There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.
 
This hardcover, 144-page, full-colour supplement includes:
 
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
 
• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
 
• New Fellowship undertakings.
 
• A history of Arnor, Angmar and the Rangers of the North.
 
• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.
• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
 
• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
 
• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.
 
• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
 
• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.
 
• A new playable Heroic Culture: the High Elves of Rivendell.
 
Pre-order will open as soon as all pre-orders of The Eaves of Mirkwood are dispatched!
23Feb/18Off
Good afternoon! Just a quick update to let you know we’ve added colour blindness friendly versions of the Loremaster Maps to the following products at DrivethruRPG:

The One Ring Core Rules

The One Ring: Journeys and Maps

Adventures in Middle-earth Player’s Guide

Adventures in Middle-earth Loremaster’s Guide

Adventures in Middle-earth The Road Goes Ever On
 
You can find them all here:
25Jan/18Off

Coming soon for Adventures in Middle-earth™ : The Rivendell Region Guide™ !

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.
There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.
This gorgeous hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
• New Fellowship undertakings.
• A history of Arnor, Angmar and the Rangers of the North.
• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.
• Rules for powerful adversaries, allowing you to customise any monster to provide a
challenge for even the most heroic of adventurers.
• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
• Rules for adding Magical Treasure to your campaign, including dozens of ready-made
artefacts, some famous, others less so.
• A new playable Heroic Culture: the High Elves of Rivendell.

The cover is by Ralph Horsley, and the text is converted by Jacob Rodgers from the original The One Ring supplement by Francesco Nepitello with  Shane Ivey, Andrew Kenrick, Thomas Morwinsky and James M. Spahn.

The pre-order for Rivendell Region guide will open soon!

24Jan/18Off

In US stores this week - The Road Goes Ever On for Adventures in Middle-earth!

The Road Goes Ever On is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these provide an invaluable play aid for planning your Adventures in Middle-earth journeys.

Also included is a 32-page supplement, packed with ideas, new rules and guidance, which includes:
• Extra inspiration for Journey Events and the wonders of Middle-earth

• Helpful tables to generate and inspire encounters

• A generation system for Middle-earth ruins

• A selection of pre-made monster groups to drop into your Journeys

• Battle maps for camp sites

• A new optional system for awarding XP to those characters who chose to evade combat

• Details on places to stay

• Guidance for awarding XP on the road

• Dooms of Departure and Oaths of Return


Written by Francesco Nepitello, Steve Emmott, Jon Hodgson, TS Luikart, and Jacob Rogers, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, The Road Goes Ever On is a must-have for your Adventures in Middle-earth games.

Pick up a copy in your local games store now!

Find out more about Adventures in Middle-earth, the 5th Edition Middle-earth setting here.
The Road Goes Ever On is also available in PDF here.
Or if you have no store, order direct from our web store here.

10Jan/18Off

Happy New Year!

Gosh, we're already incredibly busy in 2018, hard at work on Warhammer Fantasy Roleplay Fourth Edition, Moria for The One Ring and Adventures in Middle-earth, and our new system for horror gaming that will power  World War Cthulhu and Cthulhu Britannica (and more)! Not to mention our Dungeon Abbey card games, which are shaping up to be something really special! It's all go!
Yesterday we took delivery of an enormous consignment of printed items in the UK. These are also due to arrive in the US in a couple of weeks.

On hand in the UK we now have:
Terror of the Darklords and the Narrator's Screen for Lone Wolf Adventure Game
Our American Cousins for World War Cthulhu (This one won't go on general sale, but will be heading out to customers who pre-ordered it)
And at last, Eaves of Mirkwood and Loremaster's Screen for Adventures in Middle-earth!

A reportage photo from the frenzied scenes in the C7 UK HQ as ALL THE GAMES get packed for dispatch!

We'll be dispatching copies of all of these to UK/European/"Rest of World" pre-order customers and Kickstarter backers beginning this week. As soon as they reach the US warehouse we'll get them sent out to our US customers. Stay tuned for confirmation of that.

Meanwhile in the US, dispatch is complete for C7 pre-orders of Mirkwood Campaign and The Road Goes Ever On for Adventures in Middle-earth.

The Road Goes Ever On hits US stores in January, The Mirkwood Campaign in February, so keep your eyes peeled for those if you didn't pre-order.

In upcoming pre-order land we have Rivendell Region Guide for Adventures in Middle-earth, Laughter of Dragons for The One Ring, Realm of Sommerlund for Lone Wolf and the Twelfth Doctor Sourcebook for Doctor Who Roleplaying Game. We'll also continue The Enemy Within Campaign for WFRP First Edition in PDF.

Lots to look forward to in 2018! Oh! We forgot to mention - it's our tenth birthday this year, so we'll be kicking off celebrations very soon. Stay tuned!

15Dec/17Off

Coming to US stores in January - The Road Goes Ever On for Adventures in Middle-earth!

The Road Goes Ever On is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these provide an invaluable play aid for planning your Adventures in Middle-earth journeys.

Also included is a 32-page supplement, packed with ideas, new rules and guidance, which includes:
• Extra inspiration for Journey Events and the wonders of Middle-earth

• Helpful tables to generate and inspire encounters

• A generation system for Middle-earth ruins

• A selection of pre-made monster groups to drop into your Journeys

• Battle maps for camp sites

• A new optional system for awarding XP to those characters who chose to evade combat

• Details on places to stay

• Guidance for awarding XP on the road

• Dooms of Departure and Oaths of Return


Written by Francesco Nepitello, Steve Emmott, Jon Hodgson, TS Luikart, and Jacob Rogers, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, The Road Goes Ever On is a must-have for your Adventures in Middle-earth games.

If you'd like to pick up a copy in your local games store then be sure to ask your store owner to order their copies now! Here's the vital statistics:
CB72305
978-0-85744-322-9
US Retail Release: January 2018

Find out more about Adventures in Middle-earth, the 5th Edition Middle-earth setting here.
The Road Goes Ever On is also available in PDF here.
Or direct from our website here.

28Nov/17Off

A deluxe boxed set for The One Ring Roleplaying Game™ and Adventures in Middle-earth™.
Written Gareth Ryder Hanrahan with Francesco Nepitello.