23May/14Off

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20Oct/17Off

Here's a sneak-peek at the gorgeous cover by Ralph Horsley.

Stay tuned for more details on this epic 30-year campaign in the near future! (and TOR fans, we'll have some exciting Oaths of the Riddermark news soon too!)

18Oct/17Off

The first campaign for the Lone Wolf Adventure Game is available to pre-order and in PDF now!
Pre-order at the C7 store and get the PDF free: http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-Terror-of-the-Darklords
Pre-order at a participating Bits and Mortar store and get the PDF free!
Grab the PDF on its own at Drivethrurpg

Terror of the Darklords is designed to take Players through a series of interconnected adventures in which they will uncover a nefarious plan to crush Sommerlund. With teamwork, a little luck, and a great deal of stealth and cunning, all of the participating Kai might just survive to reach the climactic ending and become fully fledged Kai Masters.

The campaign is comprised of five separate but sequential adventures, each one a mission in its own right:
Adventure 1 – Something Wicked This Way Comes

The first indications of a possible invasion of Sommerlund are realised. The Kai must choose between a doomed rescue attempt or risking their lives to save a village of innocent woodsmen from destruction.

Adventure 2 – Treachery in Toran

Sent to track down a traitor, the party must pursue their kidnapped Kai Master across the reaches of Northern Sommerlund. Along the way they uncover a trail of evil...

Adventure 3 – Confrontation in Cloeasia

The Kai must pursue the agents of evil from Toran to the town of Kadan. Their overland route is beset with peril, challenges that threaten to end both their desperate race and their lives.

Adventure 4 – A Situation in V’Ka

Following hot on its heels, the Kai Lords track their quarry to V’Ka, the swamp fortress of the Gourgaz. Here an army of Swamp Giaks is being mustered in preparation for the invasion of Sommerlund!

Adventure 5 – Restless Ghosts of Maaken

The Kai arrive at the ruined city of Maaken, on the edge of the forbidding Maakengorge. They must overcome a deadly test and make the ultimate sacrifice. Only then can the evil plan of their foul enemies be thwarted, Vashna returned to his grave, and Sommerlund saved from devastation!

Only the bravest and truest of heart can hope to triumph over evil. Get ready for the greatest campaign of your lives.

For Sommerlund and the Kai!

Written by Joe Dever, August Hahn, Vincent Lazzari, Pete Nash and Ken Spencer.
Illustrated by Sam Manley and Scott Purdy.
Hard cover, full colour, 144 pages
PDF available now, print anticipated January.

Pre-order at the C7 store and get the PDF free: http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-Terror-of-the-Darklords
Pre-order at a participating Bits and Mortar store and get the PDF free!
Grab the PDF on its own: http://www.drivethrurpg.com/product/224279/Lone-Wolf-Adventure-Game-Terror-of-the-Darklords?affiliate_id=169435

About The Lone Wolf Adventure Game
With an unbelievable amount of components crammed into a beautiful heavy-weight box, The Lone Wolf Adventure Game is the perfect place to begin your RPG journey, or revisit a much-loved setting of your youth with a fast and flexible system that's easy to learn.

In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

Order from C7 now, or pick it up at your local game store!

Filed under: Lone Wolf Comments Off
17Oct/17Off

In US and UK stores now - Cthulhu Tales!

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative. – The Tomb, by H.P. Lovecraft

The dawn of the 20th century. New England, America; Lovecraft country.

Home to university libraries filled with worm-eaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…

You are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium, or maybe the Danvers State Asylum.

Your only hope of escape is to convince your fellow inmates, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.

Unfortunately, your memories are populated by the stuff of nightmares…

In Cthulhu Tales, each player tells their story using a hand of Story cards. The other players play Hazard cards to disrupt and darken the tale. In the course of the game, the narrators receive Treatment tokens, representing the misguided therapies and medication administered to them by the terrifying medical staff.

When everyone has told their tale, the game is over. Count up each player’s Treatment tokens and the player who underwent the least therapies is the winner.

Designed by Francesco Nepitello and Marco Maggi, the designers behind award-winning games such as The One Ring Roleplaying Game, Hobbit Tales, The War of the Ring and many more, Cthulhu Tales brings horrifying and darkly humorous story telling to your gaming table.

Inside the box you'll find:

• 132 beautifully sinister and disquieting, large-format playing cards with artwork from the C7 art team Scott Purdy, Jon Hodgson and Sam Manley
• A board to guide your tale-telling
• A 16-page full colour rulebook
• A 12 sided die, or perhaps if the stars are right, a unique Cthulhu Tales 12-sided die
• A set of Treatment tokens

6Oct/17Off


We’re recruiting an Office Assistant for our Swindon, UK headquarters.

This is a permanent job role based in Swindon and is unsuited to remote workers. Applicants are invited to apply with a cover letter and CV through the linked website.

Find out more and apply via:
https://www.hiredonline.co.uk/job/2510863/office-assistant/?LinkSource=PremiumListing

Filed under: News Comments Off
13Sep/17Off

Warhammer Fantasy Roleplay Second Edition has arrived at Humble Bundle! 

Grab a horde of WFRP Second Edition PDFs, a discount coupon for the Cubicle 7 store, and exclusively for the first time, you can get the First Edition of WFRP in PDF! And help out a great cause while you’re doing it!

The Second Edition of Warhammer Fantasy Roleplaying is a much-loved and critically-acclaimed gaming classic. Now is your chance to grab a slice of that at a bargain price!

As part of this Humble Bundle, we’re delighted to be able to bring the much loved First Edition of WFRP to PDF. We’ve painstakingly scanned every page, and created a PDF that maintains the original appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

Here's the link: https://www.humblebundle.com/books/warhammer-rpg-books

This bundle is a strictly time-limited offer, available for two weeks only.

Filed under: WFRP Comments Off
29Aug/17Off

The Road Goes Ever On, the journeys supplement for Adventures in Middle-earth is available for pre-order now!

The Road Goes Ever On
is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these provide an invaluable play aid for planning your Adventures in Middle-earth journeys.

Also included is a 32-page supplement, packed with ideas, new rules and guidance, which includes
• Extra inspiration for Journey Events and the wonders of Middle-earth

• Helpful tables to generate and inspire encounters

• A generation system for Middle-earth ruins

• A selection of pre-made monster groups to drop into your Journeys

• Battle maps for camp sites

• A new optional system for awarding XP to those characters who chose to evade combat

• Details on places to stay

• Guidance for awarding XP on the road

• Dooms of Departure and Oaths of Return

Written by Francesco Nepitello, Steve Emmott, Jon Hodgson, TS Luikart, and Jacob Rogers, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, The Road Goes Ever On is a must-have for your Adventures in Middle-earth games.

Important Note:
The PDF versions of the maps are intended for reference on your computer or e-reading device of choice. They are not intended for home printing - these maps are available in print as part of the Road Goes Ever On print edition.

The Road Goes Ever On contains converted material previously published for The One Ring Roleplaying Game as part of Journeys and Maps. The maps are identical, and are design to work with either system.

Pre-order now at our webstore and get the PDF when it is released for free: http://shop.cubicle7store.com/The-Road-Goes-Ever-On-PDF

Alternatively, to get the PDF free, order via your local Bits and Mortar retailer.

28Aug/17Off

Tomorrow (Tuesday) we’ll be opening the pre-order for, and releasing the PDF version of, The Road Goes Ever On for Adventures in Middle-earth! To whet your appetite for travel here’s a sneak peak at the contents page of the 32 page supplement that comes as part of the package:
As you can see, the supplement is packed full of additional information to make the most of your Adventures in Middle-earth journeys, with:

Extra inspiration for Journey Events; helpful tables to generate and inspire encounters; a generation system for Middle-earth ruins; a selection of pre-made monster groups to drop into your Journeys; some battle maps for camp sites; a new optional system for awarding XP to those characters who chose to evade combat; more inspiration for the wonders of Middle-earth; places to stay; XP on the road, plus Dooms of Departure and Oaths of Return!

It’s absolutely full to the brim!

Also included are four double-sided maps that cover known Middle-earth, with one side for Players and one side for Loremasters.

Stay tuned for release tomorrow!

And TOR fans, we haven't forgotten you: Oaths of the Riddermark, the campaign that accompanies Horse-lords of Rohan is almost done!

10Aug/17Off
From the dice geniuses at Q Workshop come the official Lone Wolf Adventure Game Deluxe Dice Set! A set of gorgeous D10s, with numerals 1-9 and a wolf's head symbol on the zero.

Be the envy of the other Kai Lords at the table with this fantastic addition to any Lone Wolf adventure!


http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-Deluxe-Dice-Set

About Lone Wolf Adventure Game

You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path. 

What do you do next?”

In The Lone Wolf Adventure Game you decide!

In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

Filed under: Lone Wolf Comments Off
10Aug/17Off

Next week is the 50th Anniversary Gen Con!

We’re at booth 933, so swing by, meet the team, play a demo, and catch up on the latest releases for all your favourite C7 titles. Just look for the Tower!
 
We have various demo games running throughout the 4 days, and we’ll be bringing you more info on those in our next update. Our events book up fast, but it’s always worth showing up with a generic ticket just in case someone drops out.


 
See you there?
Filed under: Conventions Comments Off
3Aug/17Off

Today we’re taking a look at Adventures in Middle-earth! Releases have come thick and fast this last 9 months for this 5th Edition setting. Join us as we take a closer glimpse into what we've been made for this amazing line of setting supplements for the world's favourite roleplaying game!

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

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