23May/14Off

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22Sep/16Off

AME Website Header
Reviews of Adventures in Middle-earth Player's Guide are coming in - and it seems to be going down rather well.

DDO Players Review
"If you’re a fan of Tolkien I would say this is a must have purchase, it will allow you bring all the best of Middle-earth into your D&D game. "
Read more at DDO site:
http://ddoplayers.com/2016/09/20/ddo-players-adventures-in-middle-earth-players-guide-review/

A Fist Full of Dice Video Review


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You can pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is available now, the print edition anticipated in November.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is available now, the print edition in November, the Loremaster PDF and print edition are both anticipated Autumn 2016.

Or just grab the PDF of the Player's Guide at DrivethruRPG: http://www.drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide?affiliate_id=169435

AME Equipment

12Sep/16Off

Adventures in Middle-earth Player's Guide is available now at DrivethruRPG, and it's still right up there in the best sellers:
http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435

Alternatively, you can preorder at your local Bits and Mortar store, or at our webstore and get the PDF free!

http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide

This week we're going to be diving into a closer look at some of the features of Adventures in Middle-earth. Before that, here's a look at 3 more of the 11 new playable cultures - we showed 3 more last week.
AME Woodmen

AME Beornings

AME Men of Minas Tirith
Learn more about Adventures in Middle-earth here: Adventures in Middle-earth

12Sep/16Off

Retailers Newsletter graphicWe've launched a sign up page for our retailer newsletter! If you sell games it is well worth taking a moment to sign up – and we'll bring you all the latest news straight from the horse's mouth! Our first issue will cover release plans for our 5e OGL setting manual: Adventures in Middle-earth. If you're interested in running an introductory scenario, along with getting a digital support pack then you'll want to sign up here:

http://cubicle7.co.uk/retailer-newsletter/

(If you're a gamer, then our customer newsletter will be much more interesting to you - sign up here: http://cubicle7.co.uk/get-the-cubicle-7-newsletter/ )

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8Sep/16Off

Adventures in Middle-earth Player's Guide is available now at DrivethruRPG, and it's topping the best sellers chart!:
http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435

Alternatively preorder at your local Bits and Mortar store, or our webstore and get the PDF free!

http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide

Here's a look at 3 of the 11 new playable cultures.

AME Hobbits

AME Dunedain

 

AME Men of the Lake

7Sep/16Off

Adventures in Middle-earth front cover 550pxThe PDF version of Adventures in Middle-earth Player's Guide is available now from DrivethruRPG: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435

You can also get a free copy of the PDF with any preorder from our web store, or participating Bits and Mortar games store.

About Adventures in Middle-earth

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Middle-earth.indb
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The Quest begins with the lavishly illustrated Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the rules to the world's most popular roleplaying game.

AME Fellowshipphase

Adventures in Middle-earth: Players Guide contains:

• 11 Middle-earth specific playable Cultures

• 6 New and unique Classes

• 13 New Backgrounds custom-made for Middle-earth

• Middle-earth appropriate arms and armour

• Unique Journey rules

• New rules for Corruption

• New Audience rules

• Rules for The Fellowship Phase

• Middle-earth maps for Players and Loremasters

AME Wilderland

Get the PDF: http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder?affiliate_id=169435

Preorder the hard copy with free PDF: http://shop.cubicle7store.com/Adventures-in-Middle-Earth-Players-Guide

Or preorder at a participating Bits and Mortar store and get a free PDF.

AME Equipment

1Sep/16Off

Paternoster cover 550Welcome to the Victorian Age!
Paternoster Investigations for Doctor Who Roleplaying Game is available for pre-order at our webstore now! You can also grab it in PDF.

Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.

Featuring:
• A catalogue of all the Doctor’s on-screen visits to Victorian era.
• A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
• Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
• A guide to Victorian London with both historical and alien locations.
• New traits, gadgets and devices for the Victorian age.
• A complete Victorian-era adventure: A Study in Flax.
• Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.

Written by Andrew Peregrine and Walt Ciechanowski, 128 pages, full colour, hard back.

That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror

Take Action!

Preorder the hard copy and get the PDF free! http://shop.cubicle7store.com/Doctor-Who-Paternoster-Investigations
Grab the PDF: http://drivethrurpg.com/product/192335/Doctor-Who--Paternoster-Investigations

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31Aug/16Off

Adventures in Middle-earth front cover 550px

We've had a lot of requests for a PDF-only pre-order option for Adventures in Middle-earth™ Player's Guide and so here it is!

http://drivethrurpg.com/product/192261/Adventures-in-Middleearth-Players-Guide-Preorder

We'll update your DrivethruRPG purchase as soon as the PDF comes out, so you'll be among the first to get your hands on this hotly-anticipated release.

About Adventures in Middle-Earth™

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

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The Adventures in Middle-earth Player's Guide

AME Packshot800

The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the 5th Edition rules.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps for Players and Loremasters

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Frequently Asked Questions

Basics

What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the forthcoming Loremaster's Guide, but it isn't necessary to begin play.

How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.

How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.

What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.

When is it coming out?
The PDF will be out this September, the print version will be available in the Autumn. We'd love to be more precise, but many production factors are outside of our control.

Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).

Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.

This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.

What else is coming out?
In addition to the Player's Guide we have the Loremaster's Guide in the works, along with a conversion of the epic Tales from Wilderland – a collection of seven linked adventures showcasing the Wilderland region. We'll update with news on further releases as we go.

Rules

Does Adventures in Middle-earth use the alignment system?
No – Adventures in Middle-earth assumes players are fighting for good. Alignment is replaced with the Corruption system to track characters’ descent into Shadow.

Does combat change?
No – the OGL combat system is untouched. We want OGL players to be able to play quickly and easily. Familiarity with the system is a key design goal.

What Classes are there?
Adventures in Middle-earth uses its own bespoke, Middle-earth themed classes and backgrounds. These are unique to AME. We'll be making individual updates about Classes, and will update this FAQ with links as they go live. We also have loads of brand new backgrounds.

Are any new rules added?
Yes! We're introducing rules for Journeys, for Corruption and for the Fellowship Phase. We'll have updates on all of these, which will be linked here once they're live.

Are there spell casters with spells like fireball and chain lightning?
Magic in Middle-earth is embedded in the world and reflected in a range of ways both mundane and exceptional. The ability of Hobbits to conceal themselves, the healing songs of the Woodmen and the Dwarven Spells of Secrecy are all examples of the magic inherent in the setting. There’s much debate as to whether or not the more flamboyant magic users should be played in Middle-earth. The beauty of using the OGL for AME is that you can decide that for yourself. All the rules and classes for spell-slingers are out there, and you can bring those into your game to meet your vision of the setting.

Will there be stats for Gandalf, and can I kill him?
No. Gandalf is a patron-level NPC. He doesn't need stats. Though we're sure a fan will give him stats if you really, really can't live without them.

Is there plate armour in Adventures in Middle-earth?
Not as written. We provide an equipment section that closely references The Hobbit and Lord of the Rings. We feel part of evoking the Middle-earth feel is to cleave close to the source material. The beauty of the OGL is if you feel that plate armour belongs in Middle-earth than you can bring it in.

The One Ring Roleplaying Game

Is The One Ring going away?
No. The One Ring will continue as a separate, fully supported line. We will be converting TOR supplements to Adventures in Middle-earth. So even if AME sells a million copies we will still want and need TOR releases. We didn't put all that effort into TOR to abandon it now!

The Adventurer's Companion and Oaths of the Riddermark are both coming along very nicely. Along with some TOR releases we've not even mentioned yet.

TOR and AME have different aims, and we believe there is plenty of space for both game lines to flourish.

Rivendell

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Pre-order the PDF here.

Hard copy pre-orders
Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

30Aug/16Off

AME Packshot800Greetings!
The Adventures in Middle-earth Player's Guide is complete, and we're very, very close to the PDF release. However we are not quite going to make our anticipated release in August. As soon as it is good to go, we'll let you know. We promise it won't be long!

Thanks!

Dom and the C7 AME team

24Aug/16Off

We're very pleased to welcome Paul Alexander Butler to the Cubicle 7 family!

Paul will be helping us with marketing for Adventures in Middle-earth, and some other as-yet unannounced projects.  Paul has been a long-term friend, as well as a respected advisor. We're delighted to put a more formal stamp on our working relationship.

Welcome, Paul! Now get to work!

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About Paul

Paul Alexander Butler has been working in specialty retail stores for over twenty years, and he is currently the Director of Retail Operations at Games and Stuff, a very large hobby gaming store located outside of Baltimore, Maryland in the United States. For the last few years, he as spent a fair amount of time educating fellow retailers about best practices for selling RPGs and building the communities around them, both through seminars at trade shows and through his popular retailer-focused blog at RPGEvolution.com. He also has the pleasure of serving on both the GAMA Retail Division board and as an RPG jury member for The Academy of Gaming Arts and Design.

Paul has been playing RPGs since the late 1970's and his One Ring game is currently about ten years into the Darkening of Mirkwood campaign.

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5Aug/16Off

Andrew Kenrick, Cubicle 7's managing editor, is departing for pastures new. We're sad for C7 but happy for Andrew that he's secured a place on a prestigious Master of Arts degree in Creative Writing.

We're all going to miss working with Andrew on a daily basis, and we'd like to take this opportunity to wish him all the very best of luck on his course and all his future endeavours. We're sure his name will still pop up in the occasional Cubicle 7 credits page!

Good luck Andrew!