23May/14Off

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24Aug/16Off

We're very pleased to welcome Paul Alexander Butler to the Cubicle 7 family!

Paul will be helping us with marketing for Adventures in Middle-earth, and some other as-yet unannounced projects.  Paul has been a long-term friend, as well as a respected advisor. We're delighted to put a more formal stamp on our working relationship.

Welcome, Paul! Now get to work!

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About Paul

Paul Alexander Butler has been working in specialty retail stores for over twenty years, and he is currently the Director of Retail Operations at Games and Stuff, a very large hobby gaming store located outside of Baltimore, Maryland in the United States. For the last few years, he as spent a fair amount of time educating fellow retailers about best practices for selling RPGs and building the communities around them, both through seminars at trade shows and through his popular retailer-focused blog at RPGEvolution.com. He also has the pleasure of serving on both the GAMA Retail Division board and as an RPG jury member for The Academy of Gaming Arts and Design.

Paul has been playing RPGs since the late 1970's and his One Ring game is currently about ten years into the Darkening of Mirkwood campaign.

Filed under: News Comments Off
5Aug/16Off

Andrew Kenrick, Cubicle 7's managing editor, is departing for pastures new. We're sad for C7 but happy for Andrew that he's secured a place on a prestigious Master of Arts degree in Creative Writing.

We're all going to miss working with Andrew on a daily basis, and we'd like to take this opportunity to wish him all the very best of luck on his course and all his future endeavours. We're sure his name will still pop up in the occasional Cubicle 7 credits page!

Good luck Andrew!

29Jul/16Off
Gencon2016PromoImageNext week we'll be at Gen Con in Indianapolis - the Best Four Days in Gaming (Outside of Dom's recent, long weekend marathon Lone Wolf Adventure Game session, naturally)
 
You can find us as booth 737 - broadly speaking in the middle of the hall. Just look out for the Tower of Power™!
 
We'll have some advance copies of Adventures in Middle-earth that you can look through! (You can pre-order this OGL Middle-earth setting here: http://tinyurl.com/jvxvdrq )
 
We'll have Q Workshop TOR deluxe dice sets and Doctor Who dice sets in limited numbers - make sure you don't miss out!
 
We're doing a couple of seminars where we'll be talking about our 2016, and our plans for 2017 - check the Gen Con events schedule for times and locations.
 
On the booth we'll have Dom, Jon, TS, Ken, Walt, and Andrew Peregrine, along with some occasional guest star helpers.
 
Be sure to swing by and say hello!
Filed under: Conventions Comments Off
28Jul/16Off

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Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

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The Adventures in Middle-earth Player's Guide

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The first release for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the 5th Edition Dungeons and Dragons® rulebooks from Wizards of the Coast®.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Pre-orders

You can now Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

For convenience, if you simply know you want both, you can also pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs herethe Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

You'll note we're not supplying PDF editions right away. We're trying something a little different with the pre-order for Adventures in Middle-earth, for a couple of reasons.

Number one, we need to gauge print numbers. So we're going to run the pre-order slightly sooner than we normally would. Our more regular policy is to open pre-orders when we release the PDF, and send the game to print. We're not doing that this time.

Number two, we're a small company, and with increasing sales numbers generally we're finding it tough to handle the demand for instant delivery of free PDFs with pre-orders. We expect Adventures in Middle-earth pre-sales will be beyond anything we've experienced before. So we want to be ready, organised, and to be able to handle things in a measured way, so that everyone gets the PDF at the same time, and no one is left clicking refresh on their inbox awaiting the PDF.

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Frequently Asked Questions

Basics

What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the forthcoming Loremaster's Guide, but it isn't necessary to begin play.

How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.

How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.

What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.

When is it coming out?
The PDF will be out this Summer, the print version will be available in the Autumn. We'd love to be more precise, but many production factors are outside of our control.

Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).

Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.

This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.

What else is coming out?
In addition to the Player's Guide we have the Loremaster's Guide in the works, along with a conversion of the epic Tales from Wilderland – a collection of seven linked adventures showcasing the Wilderland region. We'll update with news on further releases as we go.

If I preorder do I get the PDF right away?
In this instance no. We're trying something a little different with Adventures in Middle-earth for a couple of reasons.

Number one, we need to gauge print numbers. So we're going to run the pre-order slightly sooner than we normally would. Our more regular policy is to open pre-orders when we release the PDF, and send the game to print.

Number two, we're a small company, and with increasing sales numbers generally we're finding it tough to handle the demand for instant delivery of free PDFs with pre-orders. We expect Adventures in Middle-earth pre-sales will be beyond anything we've experienced before. So we want to be ready, organised, and to be able to handle things in a measured way, so that everyone gets the PDF at the same time, and no one is left clicking refresh on their inbox awaiting the PDF.

If I pre-order the Player's Guide and Loremaster's Guide will they be sent together, making me wait for the Player's Book?
No - they'll be sent to you separately as soon as we have them.

Rules

Does Adventures in Middle-earth use the alignment system?
No – Adventures in Middle-earth assumes players are fighting for good. Alignment is replaced with the Corruption system to track characters’ descent into Shadow.

Does combat change?
No – the OGL combat system is untouched. We want OGL players to be able to play quickly and easily. Familiarity with the system is a key design goal.

What Classes are there?
Adventures in Middle-earth uses its own bespoke, Middle-earth themed classes and backgrounds. These are unique to AME. We'll be making individual updates about Classes, and will update this FAQ with links as they go live. We also have loads of brand new backgrounds.

Are any new rules added?
Yes! We're introducing rules for Journeys, for Corruption and for the Fellowship Phase. We'll have updates on all of these, which will be linked here once they're live.

Are there spell casters with spells like fireball and chain lightning?
Magic in Middle-earth is embedded in the world and reflected in a range of ways both mundane and exceptional. The ability of Hobbits to conceal themselves, the healing songs of the Woodmen and the Dwarven Spells of Secrecy are all examples of the magic inherent in the setting. There’s much debate as to whether or not the more flamboyant magic users should be played in Middle-earth. The beauty of using the OGL for AME is that you can decide that for yourself. All the rules and classes for spell-slingers are out there, and you can bring those into your game to meet your vision of the setting.

Will there be stats for Gandalf, and can I kill him?
No. Gandalf is a patron-level NPC. He doesn't need stats. Though we're sure a fan will give him stats if you really, really can't live without them.

Is there plate armour in Adventures in Middle-earth?
Not as written. We provide an equipment section that closely references The Hobbit and Lord of the Rings. We feel part of evoking the Middle-earth feel is to cleave close to the source material. The beauty of the OGL is if you feel that plate armour belongs in Middle-earth than you can bring it in.

The One Ring Roleplaying Game

Is The One Ring going away?
No. The One Ring will continue as a separate, fully supported line. We will be converting TOR supplements to Adventures in Middle-earth. So even if AME sells a million copies we will still want and need TOR releases. We didn't put all that effort into TOR to abandon it now!

The Adventurer's Companion and Oaths of the Riddermark are both coming along very nicely. Along with some TOR releases we've not even mentioned yet.

TOR and AME have different aims, and we believe there is plenty of space for both game lines to flourish.

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Pre-order the Adventures in Middle-earth Player’s Guide here, with a free PDF - the PDF is anticipated to be delivered in August, the print edition in the Autumn.

Pre-order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide PDF is anticipated to be delivered in August, the print edition in the Autumn, the Loremaster PDF and print edition are both anticipated Autumn 2016.

27Jul/16Off

Adventures in Middle-earth™ is our brand new range of setting supplements for Middle-earth gaming using the OGL.

Cubicle 7 and Sophisticated Games achieved huge success and numerous awards with our The One Ring™ Middle-earth Roleplaying Game. Renowned for evocative rules and high production values, it is one of our most popular games.

Dominic McDowall, Cubicle 7 CEO:
"When the OGL was announced for 5th Edition, we knew we had to embark on a new quest. We have so much incredible material for The One Ring, and have answered so many of the questions posed by how to make a superlative, highly playable game set in Middle-earth, that we want to share with an even wider audience.

So it was that Adventures in Middle-earth™ was born: 5th Edition OGL rules, Middle-earth setting. For the first time in roleplaying history these two greats are coming together, and we're immensely proud to be the ones to do it.

The first release will be Adventures in Middle-earth Player's Guide, which will be available in print in the Autumn. As usual, the PDF will be available much sooner, and we'll have some preview copies of the game to peruse at GenCon."
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Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. We add a system for tracking Corruption in the face of The Shadow, and introduce The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

What's in the Adventures in Middle-earth Player's Guide?
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Doubtless everyone will have lots of questions: We'll be giving you more detail on each of these sections in upcoming updates.
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Pre-orders

Adventures in Middle-earth is an exceptional release for us, and we're changing the way we do things slightly for this initial pre-order. Normally we release the PDF when we put the pre-order live, and shortly after that the game goes off to print. For Adventures in Middle-earth Player's Guide we need to get a handle on just how many we should print. We suspect this will be a huge release for us, and we don't want to under print.

We also want to be able to supply the PDFs in a measured, effective way. Some of our recent releases have been so popular, we've been rushed off our feet supplying PDFs by hand.

The pre-order for Adventures in Middle-earth will open, run for a month or so, and then the PDF will be released to everyone who has pre-ordered. The print version will follow quickly after.

Pre-orders for Adventures in Middle-earth opens this week.

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A Note on The One Ring Roleplaying Game

The One Ring Roleplaying Game is one of our most successful and popular game lines. We will be continuing fully support The One Ring in the coming years, with plenty of new supplements in the works.  The One Ring Roleplaying Game is not going away, and releases will not be slowed down by Adventures in Middle-earth.

26Jul/16Off

Section 46 Operations Manual Cover550Pre-order now: Section 46 Operations Manual for World War Cthulhu: Cold War.

Three days in that hallway hardly moving. He came up the stairs to the apartment like he knew I’d be waiting. And then he was dead. I cleaned up fast and cleared out. Not a bad job even if I say so myself. Gepetto was right. I have the ZATO documentation and the artefact specs. I'll drop them in the usual place.”

The line between spy and criminal is often so thin as to be invisible. A good spy needs to lie convincingly, break into places he or she doesn’t belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.

Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies sometimes inhuman.

The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.

Featuring sections on:

• Communications and Deceptions
Lies, damned lies and amended truths

• Networks and Assets
Reliability and leverage

• Field Operations
Urban and rural, infiltration, exfiltration

• Surveillance and Intelligence Gathering
Mobile surveillance, on-site analysis 

• Personal Violence
Silent killing, poison and other chemicals

• Covert Operations
Insurgents, dissidents, revolutionaries, cleaning up

• Special Weapons
Handguns, nuclear warfare

128 pages, softcover, black and white interior
Written by: Scott Dorward, Martin Dougherty, Ken Spencer
Art by Jon Hodgson, Scott Purdy, Sam Manley

All pre-orders come with a free PDF.

PDF Available now. Print anticipated Autumn 2016

Take Action

Preorder now and get the PDF: http://shop.cubicle7store.com/World-War-Cthulhu-Cold-War-Section-46-Operations-Manual-PDF
Get just the PDF: http://www.drivethrurpg.com/product/189121/World-War-Cthulhu-Cold-War?affiliate_id=169435

Or pre-order at a participating Bits and Mortar store and get the PDF for free.

25Jul/16Off

Doctor Who DicePre-order now: Six amazingly detailed 6-sided dice for the Doctor Who Roleplaying Game. With faces featuring Daleks, Cybermen, K9, UNIT and the TARDIS these deluxe dice make the perfect companion to your adventures through time and space.

Manufactured by Q Workshop, these dice will be available in October.

A small batch will be available at Gen Con - if you're coming to the show please don't pre-order, as you'll be able to grab some there, while stocks last.

Pre-order now: http://shop.cubicle7store.com/Doctor-Who-Deluxe-Dice-Set

And just in case you missed it: All the Strange Strange Creatures Volume One for Doctor Who Roleplaying Game is also available for pre-order now too!

Filed under: Doctor Who Comments Off
5Jul/16Off

All the Strange Strange Creatures cover 800There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’

Available for pre-order now, with free PDF: All the Strange, Strange Creatures Volume I for The Doctor Who Roleplaying Game. Alternatively, grab just the PDF here.  Or materialise at your local store, and if they participate in the Bits and Mortar program (and why wouldn't they?), you can get the PDF today with a pre-order.

All the Strange, Strange Creatures Volume I is a gorgeous 160 page, full colour hardback, packed full of images from the show, monster stats and info, as well as countless hints and tips on how to make the most of the Doctor's adversaries in your games.

For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet.

All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer.
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As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

Start running!

Pre-order at the C7 store, with a free PDF: http://shop.cubicle7store.com/All-the-Strange-Strange-Creatures-Part-1-PDF
Grab just the PDF: http://www.drivethrurpg.com/product/187181/Doctor-Who--All-the-Strange-Strange-Creatures-Volume-I?affiliate_id=169435
Or get to your local store, show them some love and pre-order. If they're part of Bits and Mortar you'll get a free PDF.

 

4Jul/16Off

The ENnie Award Nominations for 2016 have been revealed, and we're honoured to have been nominated for five awards this year!

LondonLWAGHere's how they stack up:
Best Cartography
Cthulhu Britannica London (Cubicle 7)

Best Family Game
Lone Wolf (Cubicle 7)

Best Production Values
Cthulhu Britannica London (Cubicle 7)
Lone Wolf (Cubicle 7)

Best Rules
Lone Wolf (Cubicle 7)

Thanks as ever to the judges for all their hard work bringing the nominations list together. We'll let you know when voting goes live!

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1Jul/16Off

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes, as hope returns to Wilderland.

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Available for pre-order, and in PDF now: Erebor - The Lonely Mountain!

Packed with new information on some of the best-known locales and characters described in The Hobbit, this invaluable guide, aimed to players and Loremasters alike, describes the Dwarf-hold of Erebor, the city of Dale, the surrounding regions, and the many different activities to undertake there.

Also included are new rules for Dragons, Dwarven artefacts and the art of their making, as well as two brand-new playable cultures – The mail-clad Dwarves of the Iron Hills and the wandering Dwarves of the Grey Mountains.

Behold the majesty of The Great Chamber of Thrór, marvel at ancient tales of the War of Orcs and Dwarves, experience the hustle and bustle of the River Road in Dale, commission a smith of Anvil Way, visit the ravens and venture into The Waste. Erebor and Dale await!

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Erebor - The Lonely Mountain features:

A comprehensive guide to iconic Middle-earth location The Lonely Mountain, it's places, characters and things to do.

A detailed guide to the city of Dale, it's notable locations and characters and things to do.

A detailed guide to the surround area around Erebor and Dale

Rules for creating Dragons as adversaries for One Ring Games

Rules for Dwarven artefacts and forging

Amazing cover art by John Howe

Two new playable cultures – The iron-clad Dwarves of the Iron Hills and the wandering Dwarves of the Grey Mountains.

112 pages, hard cover, full cover.
Written by: Gabriel Garcia, Andrew Kenrick, Mark A. Latham, T.S. Luikart, Francesco Nepitello, James M. Spahn and Kenneth Spencer.
Cover by John Howe
Art by Jon Hodgson, Sam Manley, and Jan Pospíšil.

All pre-orders come with a free PDF.

7 02 01 Grey Mountain Dwarf
Also available for pre-order:

Q Workshop Deluxe One Ring Dice Sets

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Seven precious and beautifully detailed dice for your The One Ring Roleplaying Game adventures by the dice masters at Q Workshop.
These sets contains six 6-sided success dice and one 12-sided feat die.
Be the envy of all other adventurers at the table — become the Dicebearer!
Available for pre-order now: http://shop.cubicle7store.com/Deluxe-One-Ring-Dice-Set-by-Q-Workshop

Take Action!

Pre-order at the C7 store: http://shop.cubicle7store.com/Erebor-The-Lonely-Mountain
Get the PDF: http://www.drivethrurpg.com/product/186813/The-One-Ring--Erebor--The-Lonely-Mountain?affiliate_id=169435
Or preorder at your local game store, and if they participate in the Bits and Mortar program, you'll get the PDF free.

Pre-Order your Q Workshop Dice Set: http://shop.cubicle7store.com/Deluxe-One-Ring-Dice-Set-by-Q-Workshop

Filed under: The One Ring Comments Off